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Tao, Yingxu; Zou, Bin – Computer Assisted Language Learning, 2023
Technological progress has enhanced classroom gamification in a number of learning contexts. Kahoot! as a digital game-based learning platform is being increasingly integrated into teaching environments to facilitate effective classroom learning. The research focused on Chinese students' perceptions of using Kahoot! in classroom teaching in order…
Descriptors: Student Attitudes, Educational Games, Audience Response Systems, English (Second Language)
Hui-Wen Huang; Daniel J. Mills; Joseph Anthony Narciso Z. Tiangco – SAGE Open, 2024
Previous studies have shown that inquiry-based learning (IBL) and flipped learning effectively promote student engagement and learning outcomes in language classrooms. Meanwhile, technology-enhanced formative assessment (TEFA) with well-designed instructional strategies can provide engaging learning opportunities for learners of English as a…
Descriptors: Inquiry, Active Learning, Creative Teaching, Writing Improvement
Wu, Yonghe; Guo, Shouchao; Zhu, Lijuan – Interactive Learning Environments, 2020
3D design software is a commonly used interactive learning tool in STEM education. It is generally believed that 3D design can effectively train students' spatial thinking and engineering design abilities. There have been many theoretical and practical achievements in the application of 3D printing education, but the evaluation of 3D design is…
Descriptors: Foreign Countries, Elementary School Students, Computer Peripherals, Printing
Tan, Ping; Wu, Han; Li, Peng; Xu, He – Education Sciences, 2018
Currently, Internet of Things (IoT) technologies are used in many areas, such as intelligent transportation, smart city, hospital, games, education. Earlier interactive response system uses infrared or radio frequency (RF) wireless communication technologies to transmit the students' answer to teachers' management system, where there exists high…
Descriptors: Radio, Telecommunications, Information Technology, Internet
Chen, Weiyun; Gu, Xiaoqing – AERA Online Paper Repository, 2016
Timely assessment and feedback on classroom behavior of primary school students are important for the improvement of traditional classroom. Yet, the method mostly rely on informal oral evaluations randomly conducted in the classroom teaching process, often without clearly pre-claimed and consistent behavior expectations. This is most probably due…
Descriptors: Handheld Devices, Audience Response Systems, Educational Technology, Feedback (Response)
Fan, Hong; Power, Jeffrey W.; Song, Xiaofei – Journal of Teaching in International Business, 2017
This study compares the impact of audience response systems (clickers) on the learning experience and classroom behavior of Chinese and Canadian students. Based on differences in student learning styles, which are rooted in the differences in national cultures, we predict that clicker technology will result in a more positive learning experience,…
Descriptors: Foreign Students, Audience Response Systems, International Trade, Business Administration Education
Zhonggen, Yu; Guifang, Wang – Educational Technology & Society, 2016
The flipped classroom has been achieving a great success in teaching innovation. This study, aiming to determine the effectiveness of the flipped model in business English writing course, combined the quantitative with the qualitative research methods. Participants were randomly selected from undergraduate students majoring in business English.…
Descriptors: Academic Achievement, Satisfaction, Audience Response Systems, Business English
Chen, Min; Yu, Sheng Quan; Chiang, Feng Kuang – Interactive Learning Environments, 2017
Most ubiquitous learning researchers use resource recommendation and retrieving based on context to provide contextualized learning resources, but it is the kind of one-way context matching. Learners always obtain fixed digital learning resources, which present all learning contents in any context. This study proposed a dynamic ubiquitous learning…
Descriptors: Electronic Learning, Educational Technology, Instructional Materials, Models
Zhonggen, Yu – International Journal of Information and Communication Technology Education, 2014
Clickers are catching growing attention in education. This study, using data collected from a questionnaire, forty content words, and a vocabulary knowledge scale, aims to identify if clickers can enhance EFL (English as a foreign language) vocabulary knowledge and raise students' satisfaction level compared with the traditional multimedia-based…
Descriptors: Audience Response Systems, Vocabulary, Knowledge Level, Satisfaction
Voelkel, Susanne; Bennett, Daimark – Innovations in Education and Teaching International, 2014
We have introduced a real-time polling system to support student engagement and feedback in four large Level 1 and 2 modules in Biological Sciences. The audience response system makes use of a technology that is ubiquitous and familiar to the students. To participate, students send text messages using their mobile phones or send a message via…
Descriptors: Foreign Countries, Partnerships in Education, Learner Engagement, Feedback (Response)