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Bienvenido-Huertas, David; Rubio-Bellido, Carlos; León-Muñoz, Miguel Ángel – Journal of Technology and Science Education, 2023
Gamification is increasingly used for better content assimilation. However, it is hardly used in theoretical and technical courses related to building and architecture. This study focuses on assessing the use of gamification with Kahoot! to arouse students' interest and to ease content assimilation. Experimentation was undertaken during the…
Descriptors: Instructional Effectiveness, Audience Response Systems, College Students, Engineering Education
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Pérez-Segura, José Jaime; Sánchez Ruiz, Raquel; González-Calero, José Antonio; Cózar-Gutiérrez, Ramón – Computer Assisted Language Learning, 2022
The present study firstly assesses how students can develop and improve the skills of listening and reading through personalized feedback. Secondly, it evaluates the motivational effects of the use of Audience Response Systems (ARS) in English lessons in comparison with the lessons where these electronic devices are not used. In three sessions, 68…
Descriptors: Feedback (Response), Individualized Instruction, Listening Skills, Reading Skills
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Tirado-Olivares, Sergio; Cózar-Gutiérrez, Ramón; García-Olivares, Rebeca; González-Calero, José Antonio – Australasian Journal of Educational Technology, 2021
Information and communication technology has produced changes in the demands of modern-day society (e.g., most jobs will require advanced digital skills in the short term). In addition, nowadays, new active methodologies using emerging technologies are being put into practice. However, little research has been conducted with pre-service teachers,…
Descriptors: Active Learning, History Instruction, Higher Education, Preservice Teacher Education
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Cantero-Chinchilla, F. N.; Díaz-Martín, C.; García-Marín, A. P.; Estévez, J. – Technology, Knowledge and Learning, 2020
Performance of engineering degree students often becomes an important concern for lectures. Using classical teaching methodologies in practical lectures may be behind the problem. The present work develops a couple of innovative student-response-system based methodologies designed to be implemented during engineering practical lessons in higher…
Descriptors: Instructional Innovation, Audience Response Systems, Engineering Education, Civil Engineering
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Perera, Víctor H.; Hervás-Gómez, Carlos – European Journal of Educational Research, 2021
The progressive integration of mobile technology in the classroom is generating new scenarios to innovate teaching methods. The aim of this study was to analyse the perceptions of university students toward the use of Socrative and its implications in gamified learning situations. This is a descriptive-survey investigation, complemented with…
Descriptors: Student Satisfaction, Student Motivation, Undergraduate Students, Preservice Teachers
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Mosquera Feijóo, Juan Carlos; Suárez, Fernando; Chiyón, Isabel; Alberti, Marcos García – Education Sciences, 2021
The classroom closure during the first semester of 2020 entailed decisive changes in higher education. Universities have become more digital in both the availability of e-resources and pervasive devices and how students communicate with lecturers and classmates. Learners adapted their study habits with a growing role of self-paced, internet-based…
Descriptors: COVID-19, Pandemics, School Closing, Higher Education
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Castillo-Manzano, Jose I.; Castro-Nuño, Mercedes; Sanz Díaz, María Teresa; Yñiguez, Rocio – British Journal of Educational Technology, 2016
The aim of this paper was to evaluate how audience response system (ARS) technology may increase improvements in academic performance in higher education, using the first year of the Administration and Business Management degree course at the University of Seville (Spain) as a case study. The experiment assesses whether the use of ARSs increases…
Descriptors: Audience Response Systems, Educational Improvement, Higher Education, Business Administration Education
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Aliagas, Cristina; Margallo, Ana María – Literacy, 2017
This paper reports on some data on the effects of screen-based interactivity on children's engagement with storybook apps during family shared book reading that were gathered in a 2-year, small-scale ethnographic case study in Spain. Data analysis focuses on the complex interplay between the storybook app's interactive features and the children's…
Descriptors: Foreign Countries, Children, Responses, Interaction
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Remón, Javier; Sebastián, Víctor; Romero, Enrique; Arauzo, Jesús – Active Learning in Higher Education, 2017
This work addresses the use of tablets and smartphones to enhance both student learning and engagement. Tablets were tested as potential substitutes for digital whiteboards, while smartphones were tested as potential survey media in the classroom using a question and answer method. Two teaching strategies were evaluated and compared: (1)…
Descriptors: Technology Uses in Education, Handheld Devices, Telecommunications, Audience Response Systems
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Morais, Adolfo; Barragués, José Ignacio; Guisasola, Jenaro – Journal of Computers in Mathematics and Science Teaching, 2015
This work describes the design and evaluation of a proposal to use Classroom Response Systems (CRS), intended to promote participative classes of Mathematics at University. The proposal is based on Problem Based Learnig (PBL) and uses Robert's six hypotheses for mathematical teaching-learning. The results show that PBL is a relevant strategy to…
Descriptors: Audience Response Systems, Handheld Devices, Educational Technology, Technology Uses in Education