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Rayza Rosa Tavares Rodrigues; Daniel B. King – Journal of College Science Teaching, 2024
Mixed results have been reported on the correlation between clickers and performance. This study investigates the usage of clickers in a voluntary context to answer in-class questions in a General Chemistry class. Scores on an internal chemistry placement exam were used to estimate cognitive ability, as a factor that students can no longer…
Descriptors: Audience Response Systems, Educational Technology, Chemistry, Science Instruction
Cristina Casadevante; Miriam Romero; Tatiana Fernández-Marcos; José Manuel Hernández – European Journal of Psychology of Education, 2024
Casadevante et al. (Curr Psychol 42: 4272-4285, 2023) used an objective test and found that regulation of response speed was related to better performance in a category learning task. The present study aims at analysing whether the relation between regulation of response speed and learning exists in an associative learning task. We developed ad…
Descriptors: Associative Learning, Task Analysis, College Students, Reaction Time
Bienvenido-Huertas, David; Rubio-Bellido, Carlos; León-Muñoz, Miguel Ángel – Journal of Technology and Science Education, 2023
Gamification is increasingly used for better content assimilation. However, it is hardly used in theoretical and technical courses related to building and architecture. This study focuses on assessing the use of gamification with Kahoot! to arouse students' interest and to ease content assimilation. Experimentation was undertaken during the…
Descriptors: Instructional Effectiveness, Audience Response Systems, College Students, Engineering Education
Lebedeva, Marina; Taranova, Marina; Beketov, Vladimir – Education and Information Technologies, 2023
The paper analyzes the teaching experiment regarding the use of mobile apps in the assessment of student learning. The study involved survey and self-description methods offered to students and instructors to assess the effectiveness of using mobile apps in learning. The study was conducted among 320 s-year students of the I.M. Sechenov First…
Descriptors: Educational Technology, Telecommunications, Handheld Devices, Student Evaluation
Price, Trevor John – Journal of Research in Innovative Teaching & Learning, 2022
Purpose: This research investigates the use of real-time online polling to enhance university teaching and learning. Design/methodology/approach: Using a case study and employing action research, this work shows how polling can improve professional practice, learner engagement and teaching performance. Findings: Incorporating the right type of…
Descriptors: Audience Response Systems, College Students, Attention Control, College Instruction
Campbell, Kelly; Clark, Ebony S.; Barron, Elisha; Bonafede, Kaela A. – Journal of the Scholarship of Teaching and Learning, 2022
The goal of the present study was to examine whether college students' learning would be impacted by an innovative teaching strategy--the presentation of Secure Attachment Messaging (SAM) during lecture. Students (N = 205) were presented with SAM every other week as part of the regular PowerPoint slides. At the end of each class, they completed a…
Descriptors: Attachment Behavior, College Students, Teaching Methods, Learning Strategies
Nicole E. States; Carina Bruno; Karsten Martin; Renée S. Cole – Journal of College Science Teaching, 2025
Many large introductory classes are taught in stadium-style classrooms, which makes group work more difficult due to the room layout and immobile seating. These classrooms may create challenges for an instructor who wants to monitor student engagement because the layouts make it difficult to interact with the students as they work. Student…
Descriptors: Nonverbal Communication, Learner Engagement, Large Group Instruction, Group Activities
Kempen, Leander – Teaching Mathematics and Its Applications, 2021
This paper is meant to give some kind of manual instruction for the use of audience response systems for performing peer instruction in class. The different aspects one has to take into account when trying to implement this method are presented. In all of the sections, additional links and references are provided. The author reports on and…
Descriptors: Peer Teaching, Audience Response Systems, Peer Relationship, College Students
Nieto García, Marta; Sit, Jason – Marketing Education Review, 2023
GSRSs are known to positively influence students' learning behaviors and in-class participation. Kahoot! is one of the GSRSs widely adopted in the higher education (HE) sector and also widely studied in the HE marketing literature. Whilst varied theories have been applied to study the pedagogical value of Kahoot!, the user experience (UX) theory…
Descriptors: Game Based Learning, Audience Response Systems, Usability, Student Attitudes
Hwang, Gwo-Jen; Chen, Pei-Ying – Interactive Learning Environments, 2023
The flipped classroom approach has become one of the renowned instructional approaches in recent years. However, without proper educational tools to support students when they participate in classroom learning, their learning performances may not be as good as expected. In this study, a collective problem-solving promotion mechanism is proposed to…
Descriptors: Cooperative Learning, Problem Solving, Flipped Classroom, Academic Achievement
Cline, Kelly S.; Huckaby, David A.; Zullo, Holly – PRIMUS, 2023
Using clickers in the statistics classroom can help students identify and understand common errors and misconceptions through a combination of surprise and discussion. Students are presented with multiple-choice questions that they discuss with each other and then vote on; a class-wide discussion follows. Questions for which many students vote for…
Descriptors: Mathematics Instruction, Error Patterns, Misconceptions, Statistics Education
Cruz, Laura; Mallinson, Daniel J.; Emery, James P.; Illingworth, William; Cruz, Clare – Journal on Excellence in College Teaching, 2022
This article engages with the unsettled question of whether student response systems increase engagement in the classroom. The reported study used a multi-classroom, multi-disciplinary pilot deployment of the app-based student engagement platform Nearpod to test whether greater use of the technology yields greater student engagement. The study…
Descriptors: Learner Engagement, Interdisciplinary Approach, Handheld Devices, Educational Technology
Litualy, Samuel Jusuf; Serpara, Henderika; Wenno, Eldaa Crystle – Journal of Education and Learning (EduLearn), 2022
This study aimed to determine the effect of the Kahoot! educational game learning media on German language students' learning outcomes in the "Sprechfertigkeit" 2 course. The sample of this study consisted of 37 students. The test instruments were given during the pretest and posttest. The data were processed and analyzed by the SPSS…
Descriptors: Game Based Learning, Educational Technology, Outcomes of Education, German
Arif, Lipika Neshmin; Williams, David S.; Chaudhury, S. Raj – Journal of STEM Education: Innovations and Research, 2022
Teaching and learning approaches in the college classroom can be enhanced beyond the traditional lecture by using technological tools and research-based instructional techniques. In particular, instructional technology can allow large numbers of students to engage with content, instructors, and each other in a meaningful learning process.…
Descriptors: Instructional Effectiveness, Educational Technology, Genetics, College Students
Cline, Kelly; Huckaby, David A.; Zullo, Holly – PRIMUS, 2022
To identify clicker questions likely to provoke rich and engaging student discussions, we recorded the percentage of the class voting on each option on every clicker question used throughout each semester, encompassing nineteen sections of introductory statistics, taught by three instructors. Working from the hypothesis that seeing student votes…
Descriptors: Audience Response Systems, Statistics, Introductory Courses, Discussion (Teaching Technique)