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Issarawan Keadkraichaiwat; Chantacha Sitticharoon; Vasu Lertsiripatarajit; Punyapat Maprapho – Education and Information Technologies, 2024
The effectiveness of implementing various audience response system (ARS) formats in large classes to engage students, positively influence academic outcomes, and align with their preferences for different types of activities lacked sufficient information. This study aimed to (1) evaluate students' perspectives on different ARS formats, including…
Descriptors: Audience Response Systems, Medical Students, Large Group Instruction, Student Attitudes
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Tao, Yingxu; Zou, Bin – Computer Assisted Language Learning, 2023
Technological progress has enhanced classroom gamification in a number of learning contexts. Kahoot! as a digital game-based learning platform is being increasingly integrated into teaching environments to facilitate effective classroom learning. The research focused on Chinese students' perceptions of using Kahoot! in classroom teaching in order…
Descriptors: Student Attitudes, Educational Games, Audience Response Systems, English (Second Language)
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Nieto García, Marta; Sit, Jason – Marketing Education Review, 2023
GSRSs are known to positively influence students' learning behaviors and in-class participation. Kahoot! is one of the GSRSs widely adopted in the higher education (HE) sector and also widely studied in the HE marketing literature. Whilst varied theories have been applied to study the pedagogical value of Kahoot!, the user experience (UX) theory…
Descriptors: Game Based Learning, Audience Response Systems, Usability, Student Attitudes
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Anderson, Deborah K.; Schoenleber, Michelle; Korshavn, Stuart – Journal of Microbiology & Biology Education, 2023
Previous research has shown that the use of clickers in the classroom enhances student engagement. However, few studies have investigated how the type of clicker question may influence learning outcomes. To explore this, we compared the effects of lower-order cognitive skill (LOCS) and higher-order cognitive skill (HOCS) clicker questions on later…
Descriptors: Audience Response Systems, Learner Engagement, Thinking Skills, Academic Achievement
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Beard, Seanice; Nyutu, Eva N. – International Journal of Technology in Education and Science, 2022
The use of clickers in the lecture classroom has increased in recent years. Clickers have been widely used to improve teaching effectiveness in various lecture classroom settings. Most introductory biology courses are taught using direct instruction. One of the ways that students may be engaged in the lecture classrooms is by using a clicker.…
Descriptors: Gender Differences, Audience Response Systems, Handheld Devices, Student Attitudes
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Nyutu, Eva – International Journal of Technology in Education and Science, 2023
Paper Laboratory Notebooks (PLNs) have been used for centuries to document and archive the thoughts and work of inventors, scientists, students, and engineers. PLNs are the first formal means of scientific communication we teach our students and, in turn, a student's first training on cultivating and expressing scientific thinking. In the science…
Descriptors: Biology, Science Instruction, Student Attitudes, Educational Technology
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Anne-Marie Sénécal; Walcir Cardoso; Vanessa Mezzaluna – Computer Assisted Language Learning, 2024
Clickers are hand-held devices that wirelessly transmit student input to a computer: students answer multiple-choice questions using their clickers and the answer distribution is displayed on a screen. Previous studies suggest that the pedagogical use of these devices may contribute to learning and that they are positively perceived by students in…
Descriptors: English (Second Language), Second Language Learning, Vocabulary Development, Audience Response Systems
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Papadopoulos, Pantelis M.; Obwegeser, Nikolaus; Weinberger, Armin – Journal of Computer Assisted Learning, 2022
Background: The feedback offered to students in audience response systems may enhance conformity bias, while asking closed-type questions alone does not allow students to externalize and elaborate on their knowledge. Objectives: The study explores how writing short justifications and accessing peer justifications as collective feedback could…
Descriptors: Written Language, Academic Achievement, Self Esteem, Student Attitudes
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Baltaci, Sehnaz – Journal of Educational Technology and Online Learning, 2022
This study examines the effect of using a personal response system (PRS) on students' academic performance and attitude towards science and technology. The study is conducted during the spring semester of the 2018-2019 academic year in a secondary school in northwestern Turkey. The study is designed as a pre-test and post-test control group…
Descriptors: Student Attitudes, Academic Achievement, Science Education, Foreign Countries
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Laura Jenkins; David Maidment – Psychology Teaching Review, 2024
Engaging a large cohort of students with teaching content is a difficult task for any educator working in higher education. When students are not receiving feedback about their participation efforts, this can lead to decreased engagement. Polling activities, such as hands up responses, can be used to address this but students cannot respond…
Descriptors: Technology Uses in Education, Learner Engagement, Undergraduate Students, Undergraduate Study
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Sprenger, David A.; Schwaninger, Adrian – International Journal of Educational Technology in Higher Education, 2021
Digital technologies have gained much popularity in education thanks to the cost efficiency they gain through scalability. While the acceptance of some of these new digital technologies has been investigated, there are few direct comparisons. The most established model for measuring acceptance is the technology acceptance model, which can predict…
Descriptors: Educational Technology, Audience Response Systems, Electronic Learning, Lecture Method
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Miles, Nathan G.; Hicks, Kerri; Nelson, Kim; Cahill, Michael A.; Scott, Christopher J.; John, George K. – Technology, Pedagogy and Education, 2023
Maintaining student engagement in online and recorded lectures is a challenging aspect of higher education. In light of this, active learning through in-lecture question activities was investigated using a pre-teaching focus group (n = 12) and student evaluations (n = 43) after an in-class trial. Data analysis was underpinned by flow theory, which…
Descriptors: Lecture Method, Electronic Learning, Andragogy, Audience Response Systems
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Nunes, Paula Sofia; Catarino, Paula; Martins, Paulo; Nascimento, Maria Manuel – Contemporary Educational Technology, 2023
There are several educational software (ES) used in the classroom environment for the teaching and learning of geometric contents that are part of the Portuguese basic education mathematics program. There are studies that show that the use of this type of artifact has a fundamental role in the behavior of students, raising, among other aspects, a…
Descriptors: Foreign Countries, Computer Software Evaluation, Grade 7, Computer Uses in Education
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Squire, Nikki – Technology, Knowledge and Learning, 2023
Digital game-based learning (DGBL) is becoming a prominent innovative approach used in higher education to gamify the learning experience. Research studies using DGBL as a framework for game design has shown promising results in increasing student engagement, motivation, interaction, satisfaction, and most of all, learning outcomes among…
Descriptors: Undergraduate Students, Game Based Learning, Audience Response Systems, Distance Education
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James, Nicole M.; Kreager, Bailey Zo; LaDue, Nicole D. – Journal of Geoscience Education, 2022
To support student construction of knowledge during class meetings, there is a growing demand to incorporate active learning practices. However, 'active learning' can range from occasionally voting on a multiple-choice question, to spending all of class time on worksheets. Consequently, the outcomes of active learning course reforms vary widely.…
Descriptors: Teaching Methods, Learning Activities, Introductory Courses, Geology
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