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Reynolds, Eric D.; Fuchs, Richard W.; Johnson, Peter – International Journal of Computer-Assisted Language Learning and Teaching, 2021
The landscape of technology in language classrooms is changing so quickly that it's hard for us to keep pace. Games-based student response systems (GBSRS) in a bring-your-own-device environment have only recently become widely available for language classrooms; consequently, little research has been conducted into the efficacy of GBSRSs for…
Descriptors: Game Based Learning, Electronic Learning, Educational Technology, Vocabulary Development
Marras, Mirko; Vignoud, Julien Tuân Tu; Käser, Tanja – International Educational Data Mining Society, 2021
Early predictors of student success are becoming a key tool in flipped and online courses to ensure that no student is left behind along course activities. However, with an increased interest in this area, it has become hard to keep track of what the state of the art in early success prediction is. Moreover, prior work on early success prediction…
Descriptors: Benchmarking, Predictor Variables, Academic Achievement, Flipped Classroom
Ricke, Audrey – Interactive Learning Environments, 2022
Fostering student-student and student-faculty interactions involves not only pedagogical design but also classroom technology. Image-sharing projection software, which allows multiple students to simultaneously share images from their electronic devices to the classroom's screens, offers a new form of communication in medium to large-size social…
Descriptors: Teacher Student Relationship, Peer Relationship, Interaction, Computer Software
Chou, Pao-Nan – SAGE Open, 2022
This study investigated the effects of Plickers use on rural students' learning outcomes through two case scenarios. In the first case scenario, the study adopted a preexperimental study method with a focus on comparing Plickers with traditional testing to examine rural students' learning attitudes toward Plickers. The participants were 24…
Descriptors: Rural Schools, Program Effectiveness, Elementary School Students, Mathematics Instruction
Yap, Joseph; Peñaflor, Janice – Journal of Information Literacy, 2020
In this time of disinformation and misinformation, libraries remain a reliable source of truthful and factual information. As they fervently support the agenda of lifelong learning, libraries recognise that there are various influences that redefine the process of student learning. Admittedly, librarians need to be more creative in motivating…
Descriptors: Media Literacy, Information Literacy, Game Based Learning, Library Instruction
Bauer, Christopher – Journal of College Science Teaching, 2020
This article describes how clickers (student response systems) may be used to assess and support the development of productive process skills and discourse patterns within student teams during class periods. Clicker questions may poll the class about specific features of the internal workings of teams, such as role rotation, helpful or distracting…
Descriptors: Cooperative Learning, Class Size, Audience Response Systems, Teamwork
Decman, Mitja – International Journal of Higher Education, 2020
An increasing number of studies have addressed and proved the positive impact of classroom response systems (CRS) on learning performance in active learning environments but few focus on the parameters for the adoption and use of this technology in the classroom. This paper reviews research that has tested the parameters that influence the…
Descriptors: Student Participation, Predictor Variables, Audience Response Systems, Technology Integration
Perera, Víctor H.; Hervás-Gómez, Carlos – European Journal of Educational Research, 2021
The progressive integration of mobile technology in the classroom is generating new scenarios to innovate teaching methods. The aim of this study was to analyse the perceptions of university students toward the use of Socrative and its implications in gamified learning situations. This is a descriptive-survey investigation, complemented with…
Descriptors: Student Satisfaction, Student Motivation, Undergraduate Students, Preservice Teachers
Ault, Melinda Jones; Horn, Channon K. – Journal of Special Education Technology, 2018
The use of response cards is a research-based strategy to increase active engagement, on-task behavior, and academic responding. With new and affordable mobile technologies, teachers now have access to a host of high-tech digital student response systems to increase engagement. This article describes the logistical, management, and pedagogical…
Descriptors: Responses, Audience Response Systems, Educational Technology, Technology Uses in Education
Nakajima, Taira – International Association for Development of the Information Society, 2017
The author demonstrates a new system useful for class reflection inspired from "lesson study," a process in which teachers jointly plan, observe, analyze, and refine actual classroom lessons called "research lessons". Our new system offers an environment that one can use an iPad to bookmark observers' feedbacks into…
Descriptors: Reflection, Telecommunications, Handheld Devices, Video Technology
LePrevost, Catherine E.; Denlea, Gregory; Dong, Lin; Cope, W. Gregory – Journal of Agricultural Education and Extension, 2021
Purpose: Audience response system technology has been found to have modest learning and larger non-cognitive impacts on students in traditional secondary and post-secondary learning environments. The impacts of this technology are less understood for learners in informal settings, including for farmers in training provided by extension services.…
Descriptors: Audience Response Systems, Technology Integration, Rural Extension, Informal Education
Banerjee, Haimanti; Olson, Josephine E. – Journal of Education for Business, 2021
Universities strive to acquire resources to improve learning outcomes for students. This paper describes technology introduced in core undergraduate business classes and students' assessment of their value. Despite their widespread use, student enthusiasm for them was tepid. It also gauges student preferences for pedagogical methods and finds the…
Descriptors: Undergraduate Students, Undergraduate Study, Business Administration Education, Technology Uses in Education
Papadopoulos, Pantelis M.; Natsis, Antonis; Obwegeser, Nikolaus; Weinberger, Armin – Journal of Computer Assisted Learning, 2019
The aim of the present study (n = 113) was to examine how (objective and subjective) information on peers' preparation, confidence, and past performance can support students in answering correctly in audience response systems (aka clickers). The result analysis shows that in the "challenging" questions, in which answers diverged,…
Descriptors: Feedback (Response), Audience Response Systems, Self Esteem, Student Attitudes
Riden, Benjamin S.; Taylor, Jonté C.; Mantzoros, Theoni – Beyond Behavior, 2020
Teachers of students with emotional and behavioral disorders often struggle with increasing student participation while maintaining a positive classroom environment. Active student responding (ASR) occurs when a student says, writes, or engages in some observable response following a question. This article identifies and describes three electronic…
Descriptors: Behavior Disorders, Emotional Disturbances, Learner Engagement, Student Reaction
Chiu, Wang-Kin – Journal of Chemical Education, 2020
The onset of the COVID-19 pandemic has caused disruptions to traditional face-to-face classroom teaching. In this communication, the practice adopted in the online teaching of three chemistry subjects in a local community college, student practice and feedback, as well as a case comparison of giving responses in online classes through a chatting…
Descriptors: Teaching Methods, Computer Software, Audience Response Systems, Online Courses