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Cecilia Madero-Gonzalez; Jesus Vazquez-Hernandez; Fernando Gonzalez Aleu – Quality Assurance in Education: An International Perspective, 2025
Purpose: This study aims to examine the impact of gamification on the five dimensions of meaningful learning (i.e. cooperative, active, authentic, constructive and intentional learning) and undergraduate student performance taking online lessons. Design/methodology/approach: Therefore, the authors conducted an experiment among undergraduate…
Descriptors: Gamification, Undergraduate Students, Online Courses, Engineering Education
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Kristin Dutcher Mann – History Teacher, 2025
Historians sometimes view teaching and community engagement as peripheral to research. Self-reflection on the design of assignments, pedagogy techniques, and students' work aids teachers as they refine their teaching, and it can also inform research questions and methods. Teaching, research, and community engagement do not have to be separate…
Descriptors: Community Involvement, Authentic Learning, History Instruction, Teaching Methods
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Moeller, Adeiline J., Ed.; Theiler, Janine, Ed.; Betta, Silvia, Ed. – Central States Conference on the Teaching of Foreign Languages, 2008
The 2008 Central States Conference on the Teaching of Foreign Languages, a joint conference with the Michigan World Language Association, focused on learning about the diverse backgrounds and needs of today's students and discovering new ways to help them succeed in reaching the goal of language proficiency. A wide variety of workshops and…
Descriptors: Second Language Learning, Second Language Instruction, Teaching Methods, French