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Yan, Lixiang; Martinez-Maldonado, Roberto; Zhao, Linxuan; Dix, Samantha; Jaggard, Hollie; Wotherspoon, Rosie; Li, Xinyu; Gaševic, Dragan – British Journal of Educational Technology, 2023
Simulation-based learning provides students with unique opportunities to develop key procedural and teamwork skills in close-to-authentic physical learning and training environments. Yet, assessing students' performance in such situations can be challenging and mentally exhausting for teachers. Multimodal learning analytics can support the…
Descriptors: Learning Analytics, Simulation, Teamwork, Cooperative Learning
Li, Yanyan; Li, Xiaoran; Zhang, Yuan; Li, Xin – British Journal of Educational Technology, 2021
The present study attempts to examine the effects of group awareness on knowledge construction and further surveys in what ways the different group awareness types support the collaboration in CSCL. In this quasi-experimental study, we adopted a self-developed group awareness tool that could display cognitive, social and behavioral group awareness…
Descriptors: Group Dynamics, Cooperative Learning, Electronic Learning, Undergraduate Students
Violeta Rosanda; Ivan Bratko; Mateja Gacnik; Vid Podpecan; Andreja Istenic – British Journal of Educational Technology, 2025
Our research aims to examine the effectiveness of introducing social robots as educational technology within authentic classroom activities without modifying them to be designed for a robot. We chose as test subject the fifth-grade curricular topic "The role of technology and its impact on society", meeting the critical stage of moral…
Descriptors: Elementary School Curriculum, Elementary School Students, Elementary School Teachers, Artificial Intelligence
Tian, Jing; Koh, Joyce Hwee Ling; Ren, Chang; Wang, Yiheng – British Journal of Educational Technology, 2022
The technical skills of using geographical information systems (GIS) are often taught in different higher education disciplines apart from geocapabilities or geographic disciplinary expertise. Theorised to include capabilities such as spatial thinking, geographical imagination and structured ways to explore places, the concept of geocapabilities…
Descriptors: Geographic Information Systems, Maps, Geography Instruction, Authentic Learning
Hwang, Gwo-Jen; Chang, Chun-Chun; Chien, Shu-Yun – British Journal of Educational Technology, 2022
Increasing learners' sense of presence is important in professional training, in particular, when aiming to foster their competences of making judgements and solving problems when facing real cases. However, in conventional training programmes, sometimes it is difficult to situate learners in real cases owing to several considerations, such as…
Descriptors: Video Technology, Computer Simulation, Prompting, Authentic Learning
Valeria Aloizou; Stavey Linardatou; Michael Boloudakis; Symeon Retalis – British Journal of Educational Technology, 2025
Incorporating immersive technologies in education has become increasingly popular due to their ability to facilitate active learning and engage students in the acquisition of concepts and skills. One form of immersive technology includes educational games that incorporate movement interaction, allowing children to engage with in-game elements by…
Descriptors: Kindergarten, Core Curriculum, Classroom Environment, Movement Education
Shadiev, Rustam; Hwang, Wu-Yuin; Liu, Tzu-Yu – British Journal of Educational Technology, 2021
In this study, we designed a game-based English as a foreign language (EFL) learning activity for junior high school students for the application of newly learned knowledge to the real world. The learning activity was combined with physical exercises such as walking. Smartwatches were used to help students create learning content during the…
Descriptors: Cognitive Processes, English (Second Language), Second Language Learning, Handheld Devices
Hummel, Hans G. K.; Nadolski, Rob J.; Eshuis, Jannes; Slootmaker, Aad; Storm, Jeroen – British Journal of Educational Technology, 2021
Introductory Psychology courses in Higher Education lack application of knowledge in solving work-based problems. We develop and study mini-games that support a more active and experiential way of learning to increase professional awareness. This paper describes the instructional design and the factors under study: learner control and…
Descriptors: Educational Games, Game Based Learning, Introductory Courses, Psychology
Theelen, H.; Willems, M. C.; van den Beemt, A.; Conijn, R.; den Brok, P. – British Journal of Educational Technology, 2020
This study investigated to what extent virtual internships in teacher education were able to reduce Preservice Teachers' (PSTs) professional anxiety. Simultaneously, this study investigated how virtual internships in blended learning environments were evaluated by PSTs in terms of technological, social and educational affordances. PSTs followed…
Descriptors: Computer Simulation, Preservice Teacher Education, Preservice Teachers, Internship Programs
Cheng, Shu-Chen; Hwang, Gwo-Jen; Chen, Chih-Hung – British Journal of Educational Technology, 2019
Several previous studies have emphasized the importance of situating students in authentic learning or problem-solving contexts to enhance their learning performances. However, some challenges of situated learning have been stated, such as the lack of effective learning support or concrete objective design to improve students' learning engagement,…
Descriptors: Active Learning, Experiential Learning, Authentic Learning, Electronic Learning
Shadiev, Rustam; Liu, Taoying; Hwang, Wu-Yuin – British Journal of Educational Technology, 2020
Familiarity with learning contexts is important in the field of mobile-assisted language learning (MALL). Several review studies on MALL have been published to date. However, scholars have not covered certain aspects of familiar contexts in their reviews, such as which learning/instructional methodologies support learning in familiar contexts or…
Descriptors: Computer Assisted Instruction, Handheld Devices, Telecommunications, Second Language Learning