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Rekalde-Rodríguez, Itziar; Gil-Molina, Pilar; Cruz Iglesias, Esther – International Journal of Sustainability in Higher Education, 2023
Purpose: The purpose of this paper is to examine the design of choreographies or learning environments which the students participating in "Ocean i"[superscript 3] pass through during their participation in the project, which requires constant review and interpretation, in times of COVID-19. To this end, it is proposed to: define the…
Descriptors: Instructional Design, Electronic Learning, Educational Development, Sustainable Development
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Drumhiller, Nicole K., Ed.; Wilkin, Terri L., Ed.; Srba, Karen V., Ed. – IGI Global, 2021
Simulation and game-based learning are essential applications in a learning environment as they provide learners an opportunity to apply the course material in real-life scenarios. Introducing real-life learning allows the learner to make critical decisions at different points within the simulation providing constructive education that leads to a…
Descriptors: Simulation, Game Based Learning, Emergency Programs, Authentic Learning
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Shlomit Hadad; Tamar Shamir-Inbal; Ina Blau – Learning Environments Research, 2024
Education systems around the world closed schools to cope with the spread of the COVID-19 pandemic. In this current mixed-method study, 181 schoolteachers completed online questionnaires to characterize the pedagogical strategies which they used during Emergency Remote Learning Environment (ERLE) in May 2020. In addition, we conducted…
Descriptors: COVID-19, Pandemics, Distance Education, Electronic Learning