Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Authentic Learning | 3 |
COVID-19 | 3 |
Emergency Programs | 3 |
Pandemics | 3 |
Electronic Learning | 2 |
Synchronous Communication | 2 |
Active Learning | 1 |
Asynchronous Communication | 1 |
Blended Learning | 1 |
Cognitive Processes | 1 |
Competency Based Education | 1 |
More ▼ |
Author
Cruz Iglesias, Esther | 1 |
Drumhiller, Nicole K., Ed. | 1 |
Gil-Molina, Pilar | 1 |
Ina Blau | 1 |
Rekalde-Rodríguez, Itziar | 1 |
Shlomit Hadad | 1 |
Srba, Karen V., Ed. | 1 |
Tamar Shamir-Inbal | 1 |
Wilkin, Terri L., Ed. | 1 |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Books | 1 |
Collected Works - General | 1 |
Education Level
Elementary Secondary Education | 1 |
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Researchers | 1 |
Students | 1 |
Teachers | 1 |
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Rekalde-Rodríguez, Itziar; Gil-Molina, Pilar; Cruz Iglesias, Esther – International Journal of Sustainability in Higher Education, 2023
Purpose: The purpose of this paper is to examine the design of choreographies or learning environments which the students participating in "Ocean i"[superscript 3] pass through during their participation in the project, which requires constant review and interpretation, in times of COVID-19. To this end, it is proposed to: define the…
Descriptors: Instructional Design, Electronic Learning, Educational Development, Sustainable Development
Drumhiller, Nicole K., Ed.; Wilkin, Terri L., Ed.; Srba, Karen V., Ed. – IGI Global, 2021
Simulation and game-based learning are essential applications in a learning environment as they provide learners an opportunity to apply the course material in real-life scenarios. Introducing real-life learning allows the learner to make critical decisions at different points within the simulation providing constructive education that leads to a…
Descriptors: Simulation, Game Based Learning, Emergency Programs, Authentic Learning
Shlomit Hadad; Tamar Shamir-Inbal; Ina Blau – Learning Environments Research, 2024
Education systems around the world closed schools to cope with the spread of the COVID-19 pandemic. In this current mixed-method study, 181 schoolteachers completed online questionnaires to characterize the pedagogical strategies which they used during Emergency Remote Learning Environment (ERLE) in May 2020. In addition, we conducted…
Descriptors: COVID-19, Pandemics, Distance Education, Electronic Learning