Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Authentic Learning | 2 |
Science Education | 2 |
Situated Learning | 2 |
College Students | 1 |
Computer Assisted Instruction | 1 |
Computer Software | 1 |
Context Effect | 1 |
Design | 1 |
Educational Games | 1 |
English (Second Language) | 1 |
Game Based Learning | 1 |
More ▼ |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Education Level
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Tal Yachin; Miri Barak – Research in Science Education, 2024
The growing trend of "escape games" in science education instigates debate over their pedagogical value, with researchers calling for more emphasis on theory-based design processes. Thus, the current study's goal was to identify situated learning components that can be associated with educational escape games and to generate a…
Descriptors: Science Education, Educational Games, Game Based Learning, Situated Learning
Uz Bilgin, Cigdem; Tokel, S. Tugba – Journal of Educational Computing Research, 2019
The aim of this study was to investigate how the contextual vocabulary exploration processes of English as a Foreign Language learners can be facilitated in a mobile-supported situated learning environment. A Science and Technology Museum populated with interactive science experiments was chosen as the situated learning context. A mobile…
Descriptors: Vocabulary Development, Computer Assisted Instruction, Telecommunications, Museums