Publication Date
In 2025 | 5 |
Since 2024 | 18 |
Since 2021 (last 5 years) | 39 |
Since 2016 (last 10 years) | 69 |
Since 2006 (last 20 years) | 69 |
Descriptor
Authentic Learning | 69 |
Technology Uses in Education | 69 |
Educational Technology | 26 |
Teaching Methods | 26 |
Foreign Countries | 21 |
Electronic Learning | 15 |
Handheld Devices | 15 |
Student Attitudes | 15 |
Computer Simulation | 12 |
Cooperative Learning | 11 |
Active Learning | 10 |
More ▼ |
Source
Author
Publication Type
Education Level
Audience
Teachers | 3 |
Administrators | 1 |
Policymakers | 1 |
Location
New Zealand | 3 |
Taiwan | 3 |
Turkey | 3 |
China | 2 |
Hong Kong | 2 |
Japan | 2 |
Lebanon | 2 |
Norway | 2 |
Spain | 2 |
Antarctica | 1 |
Australia | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Kelaotswe Archie Galeboe; Richie Moalosi; Yaone Rapitsenyane; Victor Ruele – Discover Education, 2025
Effective pedagogy, when harnessed by educators, can empower students to become creative problem solvers, innovative thinkers, and lifelong learners capable of thriving in the dynamic and interconnected world of the 21st-century. This study explores the impact of the teachers' pivotal role in using Design and Technology (D&T) teaching and…
Descriptors: Technology Uses in Education, 21st Century Skills, Teaching Methods, Learning Activities
Sufiana Safiena; Yang Miang Goh – Education and Information Technologies, 2024
Traditional teaching methods like lectures can hinder the integration of theoretical knowledge and practical skills in higher education. To address this challenge, digital simulation games (DSGs) offer promising solutions through immersive and interactive learning experiences. Research shows that DSGs can motivate learners, enhance subject…
Descriptors: Authentic Learning, Undergraduate Study, Case Studies, Computer Games
P. Spangenberger; N. Matthes; F. Kapp; L. Kruse; J. L. Plass – Educational Technology Research and Development, 2025
An increasing number of studies has observed that immersive virtual reality (iVR) technology using head-mounted displays (HMDs) can facilitate learning outcomes. However, most studies have been exploratory and were executed in laboratory settings instead of being implemented and orchestrated in authentic teaching settings. Furthermore, iVR design…
Descriptors: Computer Software, Technology Uses in Education, Authentic Learning, Learning Processes
Di Blas, Nicoletta – Educational Technology & Society, 2022
PoliCultura is a collaborative digital storytelling program for schools (K-12), which has gathered so far more than 41,000 students. It is an example of authentic learning experience, for a number of reasons, including the fact that students are required to do a "professional" work that will be made public in the frame of a competition.…
Descriptors: Authentic Learning, Creativity, Cooperative Learning, Story Telling
Victoria L. Lowell; Weijian Yan – TechTrends: Linking Research and Practice to Improve Learning, 2024
Virtual reality (VR) in education has tremendous potential in providing immersive and interactive experiences for students. Immersive virtual reality (IVR) technologies and IVR learning experiences have been increasingly used in education settings to support a variety of instructional methods and outcomes by providing experiential and authentic…
Descriptors: Systems Approach, Instructional Design, Computer Simulation, Learning Experience
Chahna Gonsalves – Journal of Learning Development in Higher Education, 2025
Generative AI (GenAI) is transforming higher education. It has already challenged the validity of traditional assessment methods and revealed concerns about the authenticity and reliability of conventional approaches. This opinion piece proposes an expanded theoretical framework for contextual learning, incorporating practical, situational,…
Descriptors: Artificial Intelligence, Higher Education, Evaluation Methods, Technology Uses in Education
Scherzinger, Lamia – Journal of Teaching and Learning with Technology, 2022
We are surrounded by controversy--politics, religion, diets, and even science are all up for debate in our 24/7 world of social media and the internet. With this controversy comes a lot of misinformation and competition with what our students might otherwise be learning in our classrooms. I know this intimately, since I teach fitness and nutrition…
Descriptors: Authentic Learning, Controversial Issues (Course Content), Misconceptions, Social Media
Edwin Gonzalo Vargas; Andrés Chiappe; Julio Durand – Journal of Social Studies Education Research, 2024
This review explores how artificial intelligence (AI henceforth) can reshape education through insights from situated learning literature. The objective was to critically examine opportunities and challenges of situated learning, and how AI could augment strengths while overcoming obstacles. A systematic review using the PRISMA method analyzed 60…
Descriptors: Artificial Intelligence, Situated Learning, Computer Software, Technology Uses in Education
Echiburu, Mauricio; Hernández, Carla; Pino, Miguel – Physics Education, 2023
Teaching physics in real-life contexts continues to be a challenge for teachers at different educational levels. In this article, three context-rich problems are proposed to be implemented in the classroom for higher education, using the explosion that occurred in Beirut as a case study. These problems require the search and analysis of real data,…
Descriptors: Higher Education, Physics, Science Instruction, Authentic Learning
Mikeska, Jamie N.; Howell, Heather – Information and Learning Sciences, 2021
Purpose: This paper aims to examine three distinct aspects of authenticity that pre-service teachers (PSTs) experience when they engage with virtual classroom environments to develop their content-intensive instructional practice -- task authenticity, student avatar authenticity and performance authenticity -- and their perceptions about the…
Descriptors: Computer Simulation, Classroom Environment, Preservice Teachers, Student Attitudes
Whitewolf, Elizabeth – ProQuest LLC, 2022
In response to the maker movement, administrators are adding 3D printers, laser cutters, vinyl cutters, and other computer-controlled machinery into school-based makerspaces at a rapid rate. These digital fabrication tools can potentially engage students in hands-on learning across all subject areas. However, adding these extra tools into schools…
Descriptors: Technology Uses in Education, Computer Peripherals, Printing, Manufacturing
Cochrane, Thomas – Melbourne Centre for the Study of Higher Education, 2020
Mobile devices, particularly smartphones, have become an integral part of daily lives, and we take them with us almost everywhere we go. In most cases these are examples of informal learning and how we now choose to find and utilise online information and create and share rich media. How then can we use these devices to learn in "formal"…
Descriptors: Curriculum Development, Authentic Learning, Electronic Learning, Handheld Devices
Shiyan Jiang; Jeanne McClure; Hongjing Mao; Jiahui Chen; Yunshu Liu; Yang Zhang – Journal of Chemical Education, 2024
Artificial intelligence (AI) is rapidly transforming our world, making it imperative to educate the next generation about both the potential benefits and the challenges associated with AI. This study presents a cross-disciplinary curriculum that connects AI and chemistry disciplines in the high school classroom. Particularly, we leverage machine…
Descriptors: Chemistry, Secondary School Curriculum, Science Instruction, Artificial Intelligence
Alastair D. Smith – Science & Education, 2025
Immersive virtual reality (VR) carries important potential, both for the creation of scientific knowledge and also for its communication. This is particularly important for studies of human spatial cognition, where psychologists now possess the power to combine the scale and fidelity of the real world with the malleability and control of the…
Descriptors: Computer Simulation, Spatial Ability, Cognitive Processes, Influence of Technology
Chulapol Thanomsing; Priya Sharma – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: Social media are increasingly being used in teaching and learning in higher education. This paper aims to explore multiple case studies to better understand how instructors decide to incorporate social media into learning. Design/methodology/approach: This qualitative case study used the technology acceptance model (TAM) to explore five…
Descriptors: Teaching Methods, Teacher Attitudes, Cooperative Learning, Technology Uses in Education