NotesFAQContact Us
Collection
Advanced
Search Tips
What Works Clearinghouse Rating
Showing 1,096 to 1,110 of 1,243 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Lengyel, Attila; Szoke, Szilvia; Kovács, Sándor; Dávid, Lóránt Dénes; Bácsné Bába, Éva; Müller, Anetta – International Journal of Sustainability in Higher Education, 2019
Purpose: This study has two aims. It aims to analyse three essential pre-conditions of an authentic sustainability curriculum (ASC). The theoretical analysis involves the definition of authenticity through the learning outcomes (LOs) framework called authentic minimum (AM). This paper also aims to gauge students' views on economic growth,…
Descriptors: Curriculum Development, Sustainability, Authentic Learning, Outcomes of Education
Peer reviewed Peer reviewed
Direct linkDirect link
Hwang, Wu-Yuin; Purba, Siska Wati Dewi; Liu, Yi-Fan; Zhang, Yun-Yuan; Chen, Nian-Shing – IEEE Transactions on Learning Technologies, 2019
Geometry students have few opportunities to apply geometric concepts and solve geometry problems in authentic contexts. We developed a Ubiquitous Geometry (UG) system to teach geometry to elementary students by using it to measure common objects in authentic contexts. The instant study investigates the effects of UG on student geometry estimation…
Descriptors: Geometry, Geometric Concepts, Comparative Analysis, Problem Solving
Stanley, Todd – Prufrock Press Inc., 2019
"Case Studies and Case-Based Learning" brings authentic, real-world learning to the classroom and: (1) Transforms students' thinking and fosters 21st-century skills; (2) Provides strategies, examples, and resources for implementing case-based learning across the disciplines; (3) Features a step-by-step process for creating case-based…
Descriptors: Case Method (Teaching Technique), Case Studies, Authentic Learning, Active Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Metcalf, Shari J.; Kamarainen, Amy M.; Grotzer, Tina A.; Dede, Christopher J. – AERA Online Paper Repository, 2017
Experimentation is a valuable way to build understanding in science. EcoXPT research looks at supporting authentic experiment-based inquiry within an immersive virtual ecosystem. EcoXPT includes a variety of investigative tools, including a Mesocosm tool that allows students to set up experimental pools to test interactions between variables. This…
Descriptors: Active Learning, Inquiry, Computer Simulation, Authentic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Belford, Nish; Tudball, Libby; Kewalramani, Sarika – Cogent Education, 2020
Research-informed immersive professional learning in schools is another avenue for pre-service teachers (PSTs) to develop their understanding and reflection about theories, methods, and practices of teaching and learning. From a collaborative research project that aimed at developing the intercultural capabilities of Prep level students in a…
Descriptors: Preservice Teacher Education, Preservice Teachers, Student Attitudes, Professional Development
Peer reviewed Peer reviewed
Direct linkDirect link
Placklé, Inge; Könings, Karen D.; Struyven, Katrien; Libotton, Arno; van Merriënboer, Jeroen J. G.; Engels, Nadine – European Journal of Teacher Education, 2020
Stakeholders in vocational education have difficulties communicating and collaborating on the design of education because they often lack a shared understanding of what constitutes effective student learning. The aim of this study is to investigate whether the perspectives of teacher educators, teachers and students on good education in vocational…
Descriptors: Educational Environment, Vocational Education, Teacher Educators, Instructional Effectiveness
Angelic Eggert – ProQuest LLC, 2020
This qualitative study examines the use of in a one-to-one initiative at an elementary school. Digital Didactical Design serves as the framework for this research which seeks to identify the ways in which teachers are using iPads[TM], the attributes of meaningful learning present in their instruction, and the benefits, challenges, and outcomes of…
Descriptors: Computer Use, Handheld Devices, Teaching Methods, Cooperative Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Chapman, Sian; Wright, Peter; Pascoe, Robin – Journal of Curriculum and Pedagogy, 2019
Purpose, value, and practice are three key concepts in understanding curriculum implementation in arts education. When these three concepts work in harmony, the alignment provides a framework for successful arts curriculum implementation. This study highlights how these concepts are often misaligned with competition between the translation of…
Descriptors: Foreign Countries, Art Education, Alignment (Education), Curriculum Implementation
Wang, Yangting – CALICO Journal, 2019
This study investigated the effects of different types of captions on English as a Foreign Language Learners' (EFL) vocabulary learning and comprehension. Eighty students in a Chinese university participated. Students were divided into four groups with two classes of freshmen, one class of juniors, and one class of graduate students. Each group…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Television
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Fox, Evan – International Review of Research in Open and Distributed Learning, 2019
The advancement of mobile communication technology has contributed to an increasingly interconnected world; however, these devices are not being used as effectively as they could be to improve global challenges. One challenging issue is the lack of preparation college graduates receive to positively contribute to the needs of an interdependent…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Frérot, Cécile; Landry, Aurélie; Karagouch, Lionel – Interpreter and Translator Trainer, 2020
We report on an experiment carried out among master's students in specialised translation involved in an authentic translation project at the University of Grenoble Alpes. With a view to designing an authentic translation environment for future translators, a collaborative and ergonomic dimension was integrated into translator training. Ergonomics…
Descriptors: Translation, Masters Programs, Graduate Students, Student Projects
Peer reviewed Peer reviewed
Direct linkDirect link
Häggström, Margaretha; Schmidt, Catarina – Environmental Education Research, 2020
This article advocates a holistic approach to education concerning literacy and ecological literacy development and builds on data from two different case studies in compulsory school classes in Sweden. The study is built on action-based research and the data material was analysed through directed qualitative content analysis. We argue that place…
Descriptors: Young Children, Grade 1, Grade 2, Elementary School Students
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Pombo, Lúcia; Marques, Margarida M. – Education Sciences, 2020
New teaching methodologies are nowadays integrating mobile devices, augmented reality (AR), and game-based learning in educational contexts. The combination of these three elements is considered highly innovative, and it allows learning to move beyond traditional classroom environments to nature spaces that students can physically explore. The…
Descriptors: Educational Games, Computer Simulation, Game Based Learning, Handheld Devices
Peer reviewed Peer reviewed
Direct linkDirect link
Güler, Sevgi Gülçin; Buyukkarci, Kagan – Journal of Educational Technology, 2020
This study aimed to find out impact of captioned authentic videos on learning collocations and content comprehension in foreign language learning. Participants of the study comprised of 7th grade state school students in Isparta, Turkey. In this experimental study, mixed method design was administered. For the quantitative research design a…
Descriptors: Visual Aids, Video Technology, Phrase Structure, Second Language Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Noble, Elizabeth; Ferris, Kaitlyn A.; LaForce, Melanie; Zuo, Huifang – European Journal of STEM Education, 2020
Background: Inclusive STEM high schools employ a variety of instructional strategies, including PBL (problem and/or project-based learning) experiences, with the goals of building students' 21st century skills, facilitating long-term academic success, and encouraging pursuit of STEM careers. PBL approaches are central to the goals of inclusive…
Descriptors: STEM Education, High Schools, Inclusion, Problem Based Learning
Pages: 1  |  ...  |  70  |  71  |  72  |  73  |  74  |  75  |  76  |  77  |  78  |  ...  |  83