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Marrone, Rebecca; Cropley, David H.; Wang, Z. – Creativity Research Journal, 2023
Creativity is now accepted as a core 21st-century competency and is increasingly an explicit part of school curricula around the world. Therefore, the ability to assess creativity for both formative and summative purposes is vital. However, the "fitness-for-purpose" of creativity tests has recently come under scrutiny. Current creativity…
Descriptors: Automation, Evaluation Methods, Creative Thinking, Mathematics Education
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Seyedahmad Rahimi; Justice T. Walker; Lin Lin-Lipsmeyer; Jinnie Shin – Creativity Research Journal, 2024
Digital sandbox games such as "Minecraft" can be used to assess and support creativity. Doing so, however, requires an understanding of what is deemed creative in this game context. One approach is to understand how Minecrafters describe creativity in their communities, and how much those descriptions overlap with the established…
Descriptors: Creativity, Video Games, Computer Games, Evaluation Methods