NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 2 results Save | Export
Mayer, Richard E.; Lieberman, Debra A. – Educational Technology, 2011
This article is a guide for researchers interested in assessing the effectiveness of serious computer-based games (or video games, digital games, or electronic games) intended to improve health and health care. It presents a definition of health games, a rationale for their use, an overview of the current state of research, and recommendations for…
Descriptors: Scientific Research, Video Games, Research Methodology, Health Behavior
Tosti, Donald T.; Loehr, John G. – Educational Technology, 1971
The authors describe some of the events preceding and supporting the beginning development of contingency management" and explain some of the applications of contingency management. (Authors/AA)
Descriptors: Behavior Change, Developmental Programs, Reinforcement, Research Projects