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Jike Yang; Ashley Casey; Lorraine Cale – Quest, 2024
Healthy lifestyle technologies (HLT) have gained popularity in young people's daily lives, but the long-term effect of these technologies on their physical activity (PA) participation and health learning is unclear. This systematic review (a) explores the effect of HLT use on the PA participation and health learning of young people (aged 13-18),…
Descriptors: Health Behavior, Life Style, Adolescents, Behavior Change
Denitza Anguelova Charkova – Discover Education, 2024
Higher education institutions (HEIs) have made substantial strides towards incorporating sustainability into their curricula. However, the methodology of education for sustainable development (ESD) needs to be more performance-oriented and grounded in practical experience in order to foster behavioral changes towards environmental protection. The…
Descriptors: Gamification, Sustainability, Information Technology, Sustainable Development
Stéphanie Turgeon; Alexandra MacKenzie; Charles Sebiyo Batcho; Jason D'Amour – Journal of Applied Research in Intellectual Disabilities, 2024
Background: Only about 9% of individuals with intellectual disabilities reach the government's physical activity (PA) recommendations. Combining gamification and technology seems particularly promising in overcoming personal and environmental barriers to PA participation. Method: Eighteen adults with varying levels of intellectual disabilities…
Descriptors: Physical Activities, Gamification, Intellectual Disability, Physical Activity Level
Sheppard, Michael; Vibert, Conor – Education and Information Technologies, 2019
The technology acceptance model, and extensions of it, suggests a causal relationship between the perceived ease of use and usefulness of an information technology system. Using a dataset based on the responses from 247 undergraduate business students in relation to their use of an educational technology system, we compared competing structural…
Descriptors: Educational Technology, Adoption (Ideas), Information Technology, Computer Attitudes
Katlyn Guzar; Daniella Bianchi-Laubsch – Canadian Journal of Educational Administration and Policy, 2024
During the COVID-19 pandemic, student services leaders needed to adapt to working entirely virtually, find creative solutions to adjust their service delivery, and change how they engaged with their teams. Before COVID-19, studies of virtual leadership focused on virtual teams developed because of the geographical distance between team members.…
Descriptors: Higher Education, COVID-19, Pandemics, Student Personnel Workers
Francisti, Jan; Balogh, Zoltán; Turcáni, Milan – International Baltic Symposium on Science and Technology Education, 2023
Today's trend is the use of information technology in all areas of our lives. Emotions are a basic human characteristic, although they are difficult to define, recognise and classify. Proper assessment and recognition of human emotions can lead to a better understanding of user behaviour. The aforementioned technologies can also be used as a…
Descriptors: Internet, Equipment, Information Technology, Telecommunications
Salite, Ilga; Briede, Liene; Drelinga, Elga; Ivanova, Oksana – Journal of Teacher Education for Sustainability, 2021
The article continues a broader theme of long-term action research aimed at reorienting education towards sustainability. The study uses a broader, more holistic research perspective, which takes into account the quality of the current relationship between nature and humanity, which is related to the formation of relations in the Anthropocene age…
Descriptors: Action Research, Sustainability, Environmental Education, Correlation
Edwards, Rachael C.; Larson, Brendon M. H. – Environmental Education Research, 2020
Children's connection to nature (CTN) is declining with each generation, a concerning trend given that CTN is positively linked to wellbeing and environmentalism. A primary cause of this decline is that twenty-first-century youth engage with screens for several hours each day, which to a large extent replaces nature-based play. Researchers have…
Descriptors: Natural Resources, Information Technology, Play, Intervention
Dean, Jessica; Pascoe, Michelle; le Roux, Jane – Child Language Teaching and Therapy, 2021
Information and communication technology (ICT)-based reading interventions have potential to help children with reading difficulties, especially those in resource-constrained environments who otherwise might not have access to support. This pilot study aimed to describe the impact of an online, partner-supported reading intervention designed for…
Descriptors: Elementary School Students, Intervention, Reading Instruction, Reading Comprehension
Westling, David L.; Kelley, Kelly R. – Education and Training in Autism and Developmental Disabilities, 2020
Data from previous studies are presented that demonstrate that community living for persons with intellectual and developmental disabilities (IDD) has improved in recent years, but that living in one's own home by these individuals is still a very rare outcome. Literature is presented that explains how living arrangements for adults with IDD have…
Descriptors: Intellectual Disability, Independent Living, Intervention, Civil Rights Legislation
Jiow, Hee Jhee; Mwagwabi, Florence; Low-Lim, Anita – Journal of Media Literacy Education, 2021
This study adopts an experimental design to investigate the effectiveness of a password hygiene training programme. The password hygiene training programme adopted the Protection Motivation Theory's framework in its development, and was delivered online to 84 students aged 13 to 16. Strength of password measures, such as time taken, and number of…
Descriptors: Media Literacy, Information Security, Teaching Methods, Instructional Effectiveness
Lindsey Haynes-Maslow; Gretchen L. Hofing; André A. Marks – Journal of Human Sciences & Extension, 2020
Social marketing is a community and public health approach used in nutrition education that helps to complement programming. Researchers evaluated an eight-week social marketing campaign to promote healthy eating behaviors and encourage fruit and vegetable consumption among low-income caregivers. The campaign focused on the benefits of modeling…
Descriptors: Marketing, Health Promotion, Eating Habits, Food
Sibanyoni, Nhlanhla A.; Alexander, Patricia M. – International Association for Development of the Information Society, 2017
Good study behaviour after school hours is an important way of improving learners' chances of success. Learners, once they reach high school, particularly require support that will assist them to study effectively outside the classroom. South African schools are under pressure to improve results in mathematics but besides the homework that schools…
Descriptors: Mathematics Instruction, Handheld Devices, Telecommunications, Case Studies
Maivorsdotter, Ninitha; Quennerstedt, Mikael – European Physical Education Review, 2019
Digitisation is an ongoing process in society as well as in physical education (PE) and research has identified digital technologies as a trend that influences the PE curriculum. A number of studies have explored the topic from different angles, although very few have empirically looked at the critical aspects of digitised PE in educational…
Descriptors: Gender Differences, Epistemology, Physical Education, Information Technology
Hingle, Melanie; Patrick, Heather; Sacher, Paul M.; Sweet, Cynthia Castro – Health Education & Behavior, 2019
A decade after the first health app became available, the field of digital health has produced a range of health behavior insights and an expanding product portfolio. Despite sustained interest and growth fueled by academic and industry interests, the impact of digital health on health behavior change and related outcomes has been limited. This…
Descriptors: School Business Relationship, Industry, Behavioral Sciences, Information Technology