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Staubitz, Johanna L.; Staubitz, John E.; Pollack, Marney S.; Haws, Rachel A.; Hopton, Michelle – Journal of Applied Behavior Analysis, 2022
The enhanced choice model of skill-based treatment (ECM-SBT; Rajaraman et al., 2021) is a package of behavioral treatment procedures with modifications designed to reduce risks associated with extinction of problem behavior. The skill-based treatment component of this package (Hanley et al., 2014) has been investigated thoroughly in clinical…
Descriptors: Emotional Disturbances, Behavior Disorders, Students with Disabilities, Special Schools
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Staubitz, Johanna L.; Lloyd, Blair P.; Reed, Derek D. – Journal of Applied Behavior Analysis, 2020
Progressive delay training (PDT) has been used to promote self-controlled choices (i.e., selecting a larger, later reward over a smaller, immediate reward) for people with a variety of developmental characteristics. However, the efficacy of PDT has not been evaluated in children with emotional and behavioral disorders (EBD), who often have…
Descriptors: Self Control, Training, Elementary School Students, Emotional Disturbances
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Joslyn, P. Raymond; Vollmer, Timothy R. – Journal of Applied Behavior Analysis, 2020
The Good Behavior Game (GBG) is a well-documented group contingency designed to reduce disruptive behavior in classroom settings. However, few studies have evaluated the GBG with students who engage in severe problem behavior in alternative schools, and there are few demonstrations of training teachers in those settings to implement the GBG. In…
Descriptors: Classroom Techniques, Student Behavior, Nontraditional Education, Behavior Disorders
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Groves, Emily A.; Austin, Jennifer L. – Journal of Applied Behavior Analysis, 2017
The Good Behavior Game (GBG) uses an interdependent group contingency to improve classroom behavior. Despite the wealth of research on the effectiveness of the GBG, some teachers may have concerns about their students' abilities to work in teams, particularly if they have a history of poor social skills. We used an alternating treatments design to…
Descriptors: Educational Games, Class Activities, Classroom Techniques, Program Evaluation
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Rubow, Christopher C.; Vollmer, Timothy R.; Joslyn, P. Raymond – Journal of Applied Behavior Analysis, 2018
The Good Behavior Game (GBG) is a classroom behavior management procedure that has been shown to be effective in reducing disruptive behavior across many settings and populations (Flower, McKenna, Bunuan, Muething, & Vega, 2014). We investigated the effects of the GBG on student and teacher behavior in two classrooms containing fourth- to…
Descriptors: Student Behavior, Behavior Modification, Elementary Secondary Education, Special Schools
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Groves, Emily A.; Austin, Jennifer L. – Journal of Applied Behavior Analysis, 2019
The Good Behavior Game (GBG) is a classroom management system that employs an interdependent group contingency, whereby students work as a team to win the game. Although previous anecdotal data have suggested that this arrangement may promote prosocial behavior, teachers may have concerns about its fairness and potential to evoke negative peer…
Descriptors: Educational Games, Student Behavior, Peer Influence, Classroom Techniques
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Lee, David L.; Lylo, Brooke; Vostal, Brooks; Hua, Youjia – Journal of Applied Behavior Analysis, 2012
Failure to initiate and remain engaged in academic tasks can have long-lasting effects for students. In this study, we investigated the effects of high-preference sequences on both digits correct per minute and latency to initiate nonpreferred mathematics problems for 3 students with emotional and behavioral disorders. We found that…
Descriptors: Behavior Disorders, Mathematics, Emotional Disturbances, Probability
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Neef, Nancy A.; And Others – Journal of Applied Behavior Analysis, 1992
This study examined how 3 students (ages 14-18, with emotional or behavioral disorders) allocated their responding across 2 concurrently available tasks associated with unequal rates and equal versus unequal qualities of reinforcement. It found that time allocated to concurrent response alternatives was approximately proportional to obtained…
Descriptors: Behavior Disorders, Behavior Modification, Behavioral Science Research, Contingency Management
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Davis, Carol Ann; Reichle, Joe – Journal of Applied Behavior Analysis, 1996
This study of four children (ages 4-5) with emotional and behavioral disorders demonstrated that high-probability requests delivered in a variant sequence were more effective than those delivered in an invariant sequence. Children were able to act as change agents by delivering the high-probability sequences. (Author/CR)
Descriptors: Behavior Disorders, Behavior Modification, Change Agents, Compliance (Psychology)
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Taylor, Jill C.; Romanczyk, Raymond G. – Journal of Applied Behavior Analysis, 1994
This study observed a classroom of 15 students (ages 3 to 11) with behavior disorders, using amount of teacher attention to generate hypotheses about problem behavior function which were then validated in individual functional assessments. For 14 of the students, accurate hypotheses were efficiently generated by noting how teachers distributed…
Descriptors: Attention, Autism, Behavior Disorders, Classroom Observation Techniques
Paramore, Nancy W.; Higbee, Thomas S. – Journal of Applied Behavior Analysis, 2005
Brief multiple-stimulus-without-replacement (MSWO) preference assessments were conducted with 3 adolescent boys with emotional-behavioral disorders in the context of their public school educational program. The reinforcing effects of stimuli identified as high, medium, and low preference were then evaluated using an alternating treatments design…
Descriptors: Stimuli, Behavior Disorders, Adolescents, Emotional Disturbances
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Dunlap, Glen; And Others – Journal of Applied Behavior Analysis, 1994
Two elementary school students with emotional/behavioral challenges increased task engagement and reduced disruptive behavior when allowed to choose academic tasks. The effects of choice making were distinguished from preference, by yoking a no-choice phase to a previous choice-making condition; the yoked control phase was inferior to the…
Descriptors: Adaptive Behavior (of Disabled), Behavior Disorders, Behavior Patterns, Behavior Problems
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Dunlap, Glen; And Others – Journal of Applied Behavior Analysis, 1991
An adolescent female with multiple handicaps and severely disruptive behavior participated in a functional assessment linked directly to specific revisions in her school curriculum. The assessment and intervention produced substantial and durable reductions in the student's longstanding and severe behavior problems. (Author/JDD)
Descriptors: Adolescents, Behavior Change, Behavior Disorders, Curriculum Development
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Kern, Lee; And Others – Journal of Applied Behavior Analysis, 1994
A case study of an elementary school child with emotional and behavioral problems illustrates a process of descriptive assessment, functional assessment, and assessment-based intervention. The descriptive information generated hypotheses about variables maintaining the problem behavior which were then tested in the classroom environment.…
Descriptors: Behavior Change, Behavior Disorders, Case Studies, Change Strategies
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Kern, Lee; And Others – Journal of Applied Behavior Analysis, 1995
Two experiments examined the effects of rewards alone, rewards plus discussion, and self-evaluation plus rewards on peer interactions of elementary level students with emotional or behavioral disorders. Observational data on eight students showed the self-evaluation procedures to be effective in improving peer interactions when implemented in a…
Descriptors: Behavior Disorders, Elementary Education, Emotional Disturbances, Group Instruction
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