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Coleman, Stephanie L.; Snyder, Kelly; Skinner, Lacy; Griffin, Jamie – Intervention in School and Clinic, 2020
The Good Behavior Game (GBG) is a well-established intervention for decreasing problem behaviors in the classroom. Although the GBG has a long history of both empirical support and real-world implementation, the specific types of supports teachers find useful in implementing evidence-based interventions is an area that has received increasing…
Descriptors: Behavior Problems, Games, Intervention, Program Implementation
Thomas, Benjamin R.; Lafasakis, Michael – International Journal of Developmental Disabilities, 2019
This study evaluated the effects of an acceptability questionnaire on classroom aides' treatment integrity during implementation of behavioral intervention plans, using a multiple-probe-baseline across-participants design. Four classroom aides in a special education preschool classroom rarely used procedures recommended to manage the challenging…
Descriptors: Behavior Modification, Intervention, Questionnaires, Teacher Aides
Fraser, Dawn W.; Marder, Tamara J.; deBettencourt, Laurie U.; Myers, Linda A.; Kalymon, Kristen M.; Harrell, Robert M. – Focus on Autism and Other Developmental Disabilities, 2020
Special educators are encouraged to implement evidence-based practices (EBPs) with fidelity to maximize student achievement. Two national organizations identified Discrete Trial Teaching (DTT) as an EBP for students with autism spectrum disorder (ASD). The purpose of this investigation was to determine the effects of didactic training alone…
Descriptors: Autism, Pervasive Developmental Disorders, Special Education Teachers, Teaching Methods
Tomlinson, Serena R. L.; Gore, Nick; McGill, Peter – Journal of Behavioral Education, 2018
The purpose of this article is to summarize literature relating to training individuals to implement applied behavior analytic procedures via telehealth and identify any gaps in the evidence base for this type of support. A systematic literature search revealed 20 articles focusing on training individuals to implement specific ABA techniques via…
Descriptors: Literature Reviews, Training, Behavior Modification, Telecommunications
Bruhn, Allison L.; McDaniel, Sara C.; Rila, Ashley; Estrapala, Sara – Beyond Behavior, 2018
Students who are at risk for or show low-intensity behavioral problems may need targeted, Tier 2 interventions. Often, Tier 2 problem-solving teams are charged with monitoring student responsiveness to intervention. This process may be difficult for those who are not trained in data collection and analysis procedures. To aid practitioners in these…
Descriptors: Progress Monitoring, Behavior Problems, Student Behavior, At Risk Students
Humphrey, Neil; Hennessey, Alexandra; Ashworth, Emma; Frearson, Kirsty; Black, Louise; Petersen, Kim; Wo, Lawrence; Panayiotou, Margarita; Lendrum, Ann; Wigelsworth, Michael; Birchinall, Liz; Squires, Garry; Pampaka, Maria – Education Endowment Foundation, 2018
The Good Behaviour Game (GBG) is a universal behaviour management intervention that aims to to improve pupil behaviour with the following core elements: classroom rules, team membership, monitoring of behaviour, and positive reinforcement (rewards). While it is primarily used with children in primary schools, it can also be implemented in early…
Descriptors: Student Behavior, Behavior Modification, Intervention, Games
Crone, Regina M.; Mehta, Smita Shukla – Education and Treatment of Children, 2016
Setting variables such as location of parent training, programming with common stimuli, generalization of discrete responses to non-trained settings, and subsequent reduction in child problem behavior may influence the effectiveness of interventions. The purpose of this study was to evaluate the effectiveness of home-versus clinic-based training…
Descriptors: Parent Education, Behavior Modification, Behavior Problems, Intervention
Technical Assistance Center on Positive Behavioral Interventions and Supports, 2010
A "blueprint" is a guide designed to improve large-scale implementations of a specific systems or organizational approach, like School-Wide Positive Behavior Support (SWPBS). This blueprint is intended to make the conceptual theory, organizational models, and practices of SWPBS more accessible for those involved in enhancing how schools,…
Descriptors: Behavior Modification, Positive Reinforcement, Student Behavior, School Administration