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Mayer, Richard E.; Lieberman, Debra A. – Educational Technology, 2011
This article is a guide for researchers interested in assessing the effectiveness of serious computer-based games (or video games, digital games, or electronic games) intended to improve health and health care. It presents a definition of health games, a rationale for their use, an overview of the current state of research, and recommendations for…
Descriptors: Scientific Research, Video Games, Research Methodology, Health Behavior
Williams, Betty Fry – Educational Technology, 1990
Reviews research studies that involved computer applications in behavior analysis. Highlights include interactive videodisc; teacher benefits of computer applications; studies involving retarded students; behavioral treatment for obesity; multimedia; adaptations of computer hardware and software; automated data collection; reinforcement of…
Descriptors: Behavior Change, Behavior Modification, Computer Assisted Instruction, Computer Software