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Jiawen Liu; Rustam Shadiev; Mei Cao – Education and Information Technologies, 2025
Integrating digital games into learning about digital citizenship has garnered significant attention. While digital game-based learning has the potential to enhance learners' academic performance, engagement, and motivation, these games often focus on specific aspects of digital citizenship education and lack systematic design approaches.…
Descriptors: Computer Games, Educational Games, Game Based Learning, Citizenship Education
Aud M. Wahl; Marte Fanneløb Giskeødegård; Charlott Sellberg – International Journal of Training and Development, 2025
The aim of this explorative comparative study is to explore how bachelor students are socialized into the instructional method of role-playing in simulation-based professional education programmes. Despite the widespread use of role-play in professional education programmes, there are a limited number of studies on the topic, even though the…
Descriptors: Nursing Students, Nursing Education, Engineering Education, Marine Education
Kai Jun Chew; Holly M. Matusovich – Journal of Engineering Education, 2024
Background: Tests are commonly and heavily used in fundamental engineering courses (FECs) to assess student learning of concepts. With existing literature presenting mixed benefits and disadvantages of testing to students' motivation to learn and documenting widely alternative assessments, the lack of questioning of heavy and common test usage…
Descriptors: Engineering Education, Test Use, Case Studies, Student Motivation
Emily Theophilou; Davinia Hernández-Leo; Vicenç Gómez – Journal of Computer Assisted Learning, 2024
Background: Gender differences in the use of educational environments and social media platforms have been a topic of interest in research. Several studies have examined the disparities between female and male participants in terms of participation, engagement, and motivations in either educational or social media platforms. On this end, this…
Descriptors: Gender Differences, Social Media, Learner Engagement, Foreign Countries
Hier, Bridget O.; MacKenzie, Connor K.; Ash, Tory L.; Maguire, Samantha C.; Nelson, Kaytlin A.; Helminen, Emily C.; Watts, Emily A.; Matsuba, Erin S. M.; Masters, Ellen C.; Finelli, Carly C.; Circe, Joshua J.; Hitchings, Taylor J.; Goldstein, Alec R.; Sullivan, William E. – Journal of Positive Behavior Interventions, 2024
This multiple-baseline design study examined the effects of the Good Behavior Game (GBG) on class-wide academic engagement in online general education classrooms. Teachers in three third- through fifth-grade classrooms in the state of New York implemented the GBG remotely during the COVID-19 pandemic. Treatment integrity was supported using…
Descriptors: Behavior Patterns, Games, Learner Engagement, Distance Education
Dan Sun; Fan Ouyang; Yan Li; Chengcong Zhu; Yang Zhou – Journal of Computer Assisted Learning, 2024
Background: With the development of computational literacy, there has been a surge in both research and practice application of text-based and block-based modalities within the field of computer programming education. Despite this trend, little work has actually examined how learners engaging in programming process when utilizing these two major…
Descriptors: Computer Science Education, Programming, Computer Literacy, Comparative Analysis
Yang Jiang; Mo Zhang; Jiangang Hao; Paul Deane; Chen Li – Journal of Educational Measurement, 2024
The emergence of sophisticated AI tools such as ChatGPT, coupled with the transition to remote delivery of educational assessments in the COVID-19 era, has led to increasing concerns about academic integrity and test security. Using AI tools, test takers can produce high-quality texts effortlessly and use them to game assessments. It is thus…
Descriptors: Integrity, Artificial Intelligence, Technology Uses in Education, Ethics
Lewon, Matthew; Webb, E. Kate; Brotheridge, Sydney M.; Cox, Christophe; Fast, Cynthia D. – Journal of Applied Behavior Analysis, 2019
Animal trainers working in scent detection programs are responsible for arranging training contingencies as well as for observing and recording animal behavior. We provided behavioral skills training (BST) to animal trainers working with scent detection rats to improve the treatment integrity of scent-detection research sessions. We evaluated the…
Descriptors: Animal Behavior, Trainers, Olfactory Perception, Animals
Scoular, Claire; Care, Esther – Educational Assessment, 2019
Recent educational and psychological research has highlighted shifting workplace requirements and change required to equip the emerging workforce with skills for the 21st century. The emergence of these highlights the issues, and drives the importance, of new methods of assessment. This study addresses some of the issues by describing a scoring…
Descriptors: Cooperation, Problem Solving, Scoring, 21st Century Skills
De Bordes, Pieter F.; Hasselman, Fred; Cox, Ralf F. A. – Journal of Cognition and Development, 2019
From a perceptual learning perspective, infants use social information (like gaze direction) in a similar way as other information in our physical environment (like object movements) to specify action possibilities. In the current study, we assumed that infants are able to learn an affordance upon observing an adult failing to act out that…
Descriptors: Infants, Perceptual Development, Observation, Cues
Hiromori, Tomohito – Journal for the Psychology of Language Learning, 2021
Student engagement in the second language classroom has been the focus of numerous researchers and teachers. Previous studies have shown that there are several dimensions of student engagement, but it is still unclear how they change (or not) over time and consequently how they affect actual task performance. This study investigated the task…
Descriptors: Second Language Learning, Second Language Instruction, Learner Engagement, Task Analysis
Chen, Ming-Puu; Lord, Asta Y. Z.; Cheng, Yu-Yao; Tai, Ku-Chou; Pan, Wen-Harn – Journal of Computer Assisted Learning, 2020
Reflective judgement is crucial for medical-related practitioners in dealing with controversial issues. However, the conformity phenomenon is likely to occur and interfere with reflective judgement learning during interactive activities. Effective strategies are required to moderate the conformity behaviour tendency (CBT) and improve reflective…
Descriptors: Reflection, Decision Making, Physicians, Health Personnel
Peeters, Aaron; Robinson, Viviane; Rubie-Davies, Christine – Journal of Educational Psychology, 2020
The aim of this study was to understand why some students avoid seeking help when they find classwork difficult. We employed a qualitative methodology to discover the theories in use that described and explained what high school students did and did not do when they did not understand in math classes. After 5 classroom observations of students'…
Descriptors: Adolescents, Help Seeking, High School Students, Mathematics Anxiety
Akpinar, Nil-Jana; Ramdas, Aaditya; Acar, Umut – International Educational Data Mining Society, 2020
Educational software data promises unique insights into students' study behaviors and drivers of success. While much work has been dedicated to performance prediction in massive open online courses, it is unclear if the same methods can be applied to blended courses and a deeper understanding of student strategies is often missing. We use pattern…
Descriptors: Learning Strategies, Blended Learning, Learning Analytics, Student Behavior
Bramley, Neil R.; Ruggeri, Azzurra – Developmental Psychology, 2022
We explore how children and adults actively experiment within the physical world to achieve different epistemic goals. In our experiment, one hundred one 4- to 10-year-old children and 24 adults either passively observed or used a touchscreen interface to actively interact with objects in a dynamic physical microworld with the goal of inferring…
Descriptors: Active Learning, Computer Uses in Education, Courseware, Physics

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