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John L. Davis; Hunter C. King; Keith C. Radley; Cambria M. Corsi; Hilary J. Jensen; William R. Jenson – Journal of Positive Behavior Interventions, 2024
The Mystery Motivator intervention has been shown to increase prosocial behavior among school-age children by capitalizing on the anticipation afforded by reward concealment or randomization. Although numerous evaluations have supported the effectiveness of the Mystery Motivator, the overall status of this intervention is still unknown. The…
Descriptors: Intervention, Behavior Problems, Behavior Change, Meta Analysis
Greenwald, Ashley E.; Williams, W. Larry; Seniuk, Holly A. – Journal of Positive Behavior Interventions, 2014
A brief training package consisting of pre-teaching of appropriate grocery item--gathering skills and reinforcement for appropriate behavior was used to teach a child diagnosed with autism to remain in a store and participate in shopping without exhibiting tantrums. The training package began with teaching the necessary component skills and…
Descriptors: Behavior Modification, Autism, Behavior Problems, Retailing
Bowman-Perrott, Lisa; Burke, Mack D.; Zaini, Samar; Zhang, Nan; Vannest, Kimberly – Journal of Positive Behavior Interventions, 2016
The Good Behavior Game (GBG) is a classroom management strategy that uses an interdependent group-oriented contingency to promote prosocial behavior and decrease problem behavior. This meta-analysis synthesized single-case research (SCR) on the GBG across 21 studies, representing 1,580 students in pre-kindergarten through Grade 12. The TauU effect…
Descriptors: Educational Games, Classroom Techniques, Prosocial Behavior, Behavior Problems