Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 6 |
| Since 2017 (last 10 years) | 9 |
| Since 2007 (last 20 years) | 9 |
Descriptor
| Behavior Problems | 9 |
| Game Based Learning | 9 |
| Student Behavior | 9 |
| Behavior Modification | 5 |
| Classroom Techniques | 4 |
| Elementary School Students | 4 |
| Foreign Countries | 4 |
| Intervention | 4 |
| Educational Games | 3 |
| Learner Engagement | 3 |
| Positive Behavior Supports | 3 |
| More ▼ | |
Source
| ProQuest LLC | 2 |
| Behavioral Disorders | 1 |
| Education and Treatment of… | 1 |
| International Journal of… | 1 |
| Journal of Educational… | 1 |
| Journal of Positive Behavior… | 1 |
| Journal of Research on… | 1 |
| Learning Disabilities: A… | 1 |
Author
| Abdessalem Koubaa | 1 |
| Alexandra Hennessey | 1 |
| Anis Ben Chikha | 1 |
| Barwasser, Anne | 1 |
| Bohan, Clare | 1 |
| Cain C. T. Clark | 1 |
| Chelsea R. Miller | 1 |
| Emma Ashworth | 1 |
| Erin C. Wachter | 1 |
| Eshbaugh, Jessica F. | 1 |
| Gordon, Jason R. | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 7 |
| Reports - Research | 7 |
| Dissertations/Theses -… | 2 |
| Tests/Questionnaires | 1 |
Education Level
| Elementary Education | 4 |
| Intermediate Grades | 2 |
| Early Childhood Education | 1 |
| Grade 3 | 1 |
| Grade 4 | 1 |
| Grade 5 | 1 |
| Higher Education | 1 |
| Middle Schools | 1 |
| Postsecondary Education | 1 |
| Primary Education | 1 |
| Secondary Education | 1 |
| More ▼ | |
Audience
Location
| Germany | 1 |
| Ireland | 1 |
| Tunisia | 1 |
| United Kingdom (England) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Olfa Tounsi; Anis Ben Chikha; Abdessalem Koubaa; Omar Trabelsi; Liwa Masmoudi; Haitham A. Jahrami; Cain C. T. Clark; Khaled Trabelsi; Mourad Bahloul – International Journal of Disability, Development and Education, 2025
The Good Behaviour Game (GBG) is an interdependent group contingency intervention, previously shown to be effective in managing students' behaviour across several studies. An ABAB withdrawal design was implemented to examine the effects of the GBG on the engagement and disruptive behaviours of 12 students diagnosed principally with a mild…
Descriptors: Students with Disabilities, Mild Intellectual Disability, Physical Education, Self Contained Classrooms
WeiHsuan Lo; Erin C. Wachter; Chelsea R. Miller – Journal of Educational Research and Innovation, 2023
In an ever-changing emotional, psychological, and physically developing world of education, it is important for educators to adapt creative skills to meet learners' needs. It is paramount for educators to develop creative skills to meet the needs of their learners and demonstrate effective classroom management. There is a gap between preservice…
Descriptors: Creativity, Self Efficacy, Classroom Techniques, Game Based Learning
Sharpe, Ashlyn N.; Joslyn, P. Raymond – Education and Treatment of Children, 2021
The Good Behavior Game (GBG) and a common variation referred to as the Caught Being Good Game (CBGG) are two well-established group contingency classroom management procedures. However, there have been few comparison studies of the two procedures, and none have been conducted with students older than kindergarten or those who engage in severe…
Descriptors: Student Behavior, Measures (Individuals), Prosocial Behavior, Game Based Learning
Jensen Chotto – ProQuest LLC, 2024
The Good Behavior Game (GBG) is an effective procedure for reducing disruptive classroom behavior. In this study, students in 3 fifth grade classes selected the rules of the GBG and then experienced the GBG with different forms of feedback delivery for rule violations (vocal and visual, vocal only, visual only, no feedback) on disruptive classroom…
Descriptors: Feedback (Response), Student Behavior, Game Based Learning, Behavior Modification
Melanie Nelson – ProQuest LLC, 2024
Student behavior is a major concern for all teachers as classroom management is key to improving educational outcomes. Despite many schools utilizing punitive strategies, research suggests that positive behavior intervention supports (PBIS) are more appropriate and effective at improving student behavior. One such intervention, the Good Behavior…
Descriptors: Game Based Learning, Positive Behavior Supports, Student Behavior, Classroom Techniques
Moore, Tara C.; Gordon, Jason R.; Williams, Angela; Eshbaugh, Jessica F. – Behavioral Disorders, 2022
A within-participant withdrawal design was used to examine the effects of a positive version of the Good Behavior Game (GBG) for three students in an elementary special education classroom for students with emotional or behavioral disorders (EBD). Results indicated immediate improvements in disruptive behavior and academic engagement for all three…
Descriptors: Student Behavior, Behavior Modification, Self Contained Classrooms, Emotional Disturbances
Bohan, Clare; McDowell, Claire; Smyth, Sinéad – Journal of Positive Behavior Interventions, 2022
This study evaluated use of the Caught Being Good Game (CBGG) across two adolescent student populations, maintaining a focus on the provision of feedback during the game. The CBGG, a variation of the group contingency intervention the Good Behavior Game (GBG), is a classroom management intervention that involves the provision of points to teams of…
Descriptors: Game Based Learning, Educational Games, Contingency Management, Intervention
Barwasser, Anne; Hertel, Sophia; Grünke, Matthias – Learning Disabilities: A Contemporary Journal, 2021
The ability to read adequately is one of the most important skills for students to achieve during their school career. Unfortunately, a large number of children do not have adequate reading skills and thus may face problems in many respects throughout their lives. Children with learning disabilities (LD) and behavioral problems are particularly…
Descriptors: Foreign Countries, Student Behavior, Behavior Problems, Learning Disabilities
Emma Ashworth; Neil Humphrey; Alexandra Hennessey – Journal of Research on Educational Effectiveness, 2020
This study aimed to examine the impact of a universal, school-based intervention, the Good Behavior Game (GBG), on children's behavior, and to explore any subgroup moderator effects among children at varying levels of cumulative risk (CR) exposure. A 2-year cluster-randomized controlled trial was conducted comprising 77 primary schools in England.…
Descriptors: Intervention, Elementary School Students, Check Lists, Student Behavior

Peer reviewed
Direct link
