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Kemple, Kristen M.; Lee, Ilrang; Ellis, Stacy M. – Early Childhood Education Journal, 2019
This quasi-experimental study compared children who were (or were not) exposed to a 28-week program designed to prevent aggressive behavior by teaching pro-social skills and social knowledge. Children in the experimental group increased significantly in teacher-ratings of cooperation, assertion, self-control, and total social skills, as well as in…
Descriptors: Program Effectiveness, Aggression, Prosocial Behavior, Social Development
Coyne, Sarah M.; Stockdale, Laura A.; Warburton, Wayne; Gentile, Douglas A.; Yang, Chongming; Merrill, Brett M. – Developmental Psychology, 2020
The aim of this study was to examine trajectories of pathological video game symptoms over a 6-year period from adolescence to emerging adulthood. We also examined a number of predictors and outcomes for different trajectories. Participants included 385 adolescents (M age = 15.01 at the initial time point) who completed multiple questionnaires…
Descriptors: Video Games, Adolescents, Young Adults, Predictor Variables
Basu, Semonti; La Turner, Jason; Christian, Cinda – Online Submission, 2009
The AISD Positive Behavior Support (PBS) model is based on national models that use behavior support systems at the universal, targeted, and intensive levels of intervention to promote pro-social behaviors, to reduce chronic disruptive and destructive behaviors among students, and to meet the needs of children with significant behavior challenges.…
Descriptors: Positive Behavior Supports, Intervention, Prosocial Behavior, Behavior Modification