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Stremel, J. Meredith; Hawkins, Renee O.; Collins, Tai A.; Nabors, Laura – Psychology in the Schools, 2022
An ABAB design was used to analyze the effects of positive peer reporting plus a randomized dependent group contingency (PPR + DGC). This intervention package was implemented across three classrooms in an alternative school setting for students diagnosed with emotional and behavioral disorders. The DGC consisted of the teacher randomly choosing a…
Descriptors: Behavior Problems, Student Behavior, Intervention, Behavior Modification
Rebecca S. Draper – ProQuest LLC, 2020
A lot of progress has been made in understanding the impact of social and emotional skill building on young children and their ability to engage in expected school behavior. While much of this progress has been directed through the implementation of tiered intervention provided through a Positive Behavioral Interventions and Support (PBIS)…
Descriptors: Social Emotional Learning, Positive Behavior Supports, Program Effectiveness, Elementary School Students
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Copeland, Susan R.; Griffin, Megan M.; DiLuzio, Heather; Maez, Rolanda – Education and Training in Autism and Developmental Disabilities, 2021
Self-management has been found to be favorable for improving a wide variety of skills as well as decreasing problematic behaviors in individuals with a range of disabilities. We used a single case withdrawal design to investigate the use of a self-management intervention on problem behaviors of a nine-year-old Native American child with fetal…
Descriptors: Self Management, Fetal Alcohol Syndrome, Daily Living Skills, Contingency Management
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Bohan, Clare; McDowell, Claire; Smyth, Sinéad – Journal of Positive Behavior Interventions, 2022
This study evaluated use of the Caught Being Good Game (CBGG) across two adolescent student populations, maintaining a focus on the provision of feedback during the game. The CBGG, a variation of the group contingency intervention the Good Behavior Game (GBG), is a classroom management intervention that involves the provision of points to teams of…
Descriptors: Game Based Learning, Educational Games, Contingency Management, Intervention
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Simpson, Jessica N.; Hopkins, Stephanie; Eakle, Christopher D.; Rose, Chad A. – Beyond Behavior, 2020
An increasing number of students with emotional and behavioral disorders are being served in general education environments. This article provides general and special education teachers with step-by-step instructions in three classroom management strategies that, when implemented well, can increase academic engagement and reduce challenging…
Descriptors: Behavior Modification, Behavior Problems, Student Behavior, Emotional Disturbances
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Bulla, Andrew J.; Frieder, Jessica E. – Psychology in the Schools, 2018
Teachers are responsible for providing an education to students of all ability levels. Recent data suggest that roughly 95% of students with a disability are receiving some form of education in their general education setting. Individuals with disabilities tend to engage in higher levels of disruptive behaviors (e.g., talking out in class,…
Descriptors: Self Management, Disabilities, Behavior Problems, Classroom Techniques
Nancy Ruth Young – ProQuest LLC, 2024
A wide body of literature has documented the disproportionality in exclusionary discipline rates (Gregory et al., 2010; Losen et al., 2015; Office of Special Education Programs, 2020; Skiba, 2014; Welsh & Little, 2018). Students with disabilities or other minority backgrounds are removed from their classrooms at higher rates than their peers…
Descriptors: Contingency Management, Punishment, Positive Behavior Supports, Evidence Based Practice
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Lee, Gabrielle T.; He, Li; Xu, Sheng – Journal of Positive Behavior Interventions, 2022
The purpose of the study was to evaluate the effects of cooperative physical activities on social interactions of children with autism spectrum disorder (ASD) in China. Cooperative physical activities include procedures such as peer selection, peer practice, group task completion, and an interdependent group contingency. The intervention took…
Descriptors: Foreign Countries, Autism, Pervasive Developmental Disorders, Physical Activities
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Evans, William; Gable, Robert A.; Habib, Amany – Education Sciences, 2021
The school-age population of students is becoming increasingly more culturally and linguistically diverse. There is mounting recognition that English Learners (EL) represent a unique group of students who have special educational and linguistic needs. This article considered the needs of learners with diverse special needs such as (a) learning and…
Descriptors: Special Needs Students, Inclusion, English Language Learners, Student Needs
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Joslyn, P. Raymond; Vollmer, Timothy R.; Kronfli, Faris R. – Journal of Behavioral Education, 2019
Group contingencies have been indicated to be effective in reducing disruptive behavior and increasing academic engagement in school settings. Previous research has demonstrated their efficacy with a wide range of student ages, but there have been few studies with older students who engage in severe disruptive behavior. In the current study, we…
Descriptors: Contingency Management, Behavior Problems, Behavior Modification, Student Behavior
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Chaffee, Ruth K.; Briesch, Amy M.; Volpe, Robert J.; Johnson, Austin H.; Dudley, Laura – Behavioral Disorders, 2020
Class-wide behavioral interventions are a feasible and effective method to support the behavior of all students. In six peer-reviewed studies, Tootling, a class-wide intervention that combines positive peer reporting with an interdependent group contingency, has increased positive peer reports and academically engaged behavior (AEB), and decreased…
Descriptors: Intervention, Positive Behavior Supports, Behavior Modification, Peer Influence
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Maag, John W. – Beyond Behavior, 2019
Although the good behavior game (GBG) has a long empirical record for effectively decreasing inappropriate student behavior, there are fewer studies that have targeted improving appropriate behavior. This article describes why and how the GBG can be used by teachers across grade levels and situations to increase student appropriate behavior and…
Descriptors: Student Behavior, Behavior Modification, Contingency Management, Reinforcement
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Bohan, Clare; Smyth, Sinéad; McDowell, Claire – Journal of Positive Behavior Interventions, 2021
This study investigated the Caught Being Good Game (CBGG), for use with an adolescent student population. The CBGG is a positive variation of the Good Behavior Game (GBG), a popular group contingency intervention in classroom management literature. In this positive version, teams of students receive points for engaging in desirable behavior,…
Descriptors: Student Behavior, Contingency Management, Behavior Modification, Educational Games
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Silva, Erika; Wiskow, Katie M. – Journal of Applied Behavior Analysis, 2020
The Good Behavior Game (GBG) is an effective intervention to reduce disruptive behavior. The GBG typically involves immediate stimulus presentation (e.g., delivery of a token) following disruptions; however, experimenters have also removed tokens contingent upon disruptions. In the present study, we compared the effects of the GBG-stimulus…
Descriptors: Intervention, Behavior Problems, Behavior Modification, Stimuli
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Dearbhaile Mahon; Ciara Gunning; Jennifer Holloway; Helena Lydon – Journal of Positive Behavior Interventions, 2020
Preschool is an important educational setting for child development, and problem behavior is a prevalent barrier within this setting. Preschool teachers have expressed the need for evidence-based classroom management interventions to address problem behavior. Class-Wide Function-Related Intervention Teams (CW-FIT) is an intervention that…
Descriptors: Preschool Education, Student Behavior, Behavior Problems, Positive Behavior Supports
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