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Leighton, Jaylyn; Kurta, Taylor; Dupuis, Sherry L. – Schole: A Journal of Leisure Studies and Recreation Education, 2023
This paper explores an inter-learning teaching method designed and utilized by the authors in the Winter 2021 term for first- and upper-year therapeutic recreation (TR) students in an online platform. This collaborative teaching method sought to make intentional space for upper-year students to take the lead on and facilitate seminars for…
Descriptors: Teaching Methods, Cooperative Learning, Therapeutic Recreation, College Freshmen
Dorneich, Michael C.; O'Dwyer, Brian; Dolowitz, Annetta R.; Styron, Jennifer L.; Grogan, James – New Directions for Teaching and Learning, 2021
This chapter describes best practices for adapting traditional, face-to-face, team-based learning principles to develop online application exercise design, support effective facilitation, and use appropriate technology to promote effective online team collaboration. The unique challenges of online TBL applications include maintaining effective…
Descriptors: Online Courses, Cooperative Learning, Teamwork, Best Practices
Rasooli, Amir; Brookhart, Susan M. – Educational Leadership, 2021
Group work has "a lot" going for it. It incorporates the social-cognitive and social-emotional aspects of learning and can lead to memorable, engaging lessons and increased learning for students. But group work can also fall flat--and cause student disengagement--if not carefully designed and assessed. This article presents four elements…
Descriptors: Cooperative Learning, Justice, Student Attitudes, Student Experience
Brinley Kantorski; Kelly Bruzdewicz; Sarah Will; John A. Pollock – Discover Education, 2025
Games are a powerful tool for learning, offering unique benefits for student engagement, particularly when addressing complex or challenging topics. The general public's understanding of how vaccines are made is limited and the general public is unaware of the comprehensive research, development, and safety measures that are inherent in vaccine…
Descriptors: Educational Games, Cooperative Learning, Instructional Design, Research and Development
Dorius, Cassandra; Madeka, Kajal; Bender, Holly S.; Johnson, Janet; Gillette, Meghan T.; Chapman, John – New Directions for Teaching and Learning, 2021
This chapter describes best practices to address the challenges posed for implementing the second stage of team-based learning (TBL), the Readiness Assurance Process (RAP), in online settings, and uses the experience of expert TBL users to suggest strategies for maintaining the essential aspects of the pedagogy.
Descriptors: Best Practices, Program Implementation, Teamwork, Cooperative Learning
Diana Maguire; Yavuz Keceli – Active Learning in Higher Education, 2024
Instructors of college level business courses utilize group assignments to stress the importance of collaborative work in professional organizations for students. How instructors determine team formation, whether assigning students to groups or allowing students to form their own groups, could impact the effectiveness of the group regarding their…
Descriptors: Business Administration Education, Group Activities, Cooperative Learning, Teamwork
Arendale, David R., Comp. – Online Submission, 2022
This updated 2022 annotated bibliography reviews nine postsecondary peer cooperative learning programs that have been implemented nationally and internationally to increase student achievement. A number of the publications report how they adapted their programs due to COVID-19 restrictions and online delivery platforms. They have been so satisfied…
Descriptors: Postsecondary Education, Peer Teaching, Cooperative Learning, Academic Achievement
Keng-Chih Hsu; Gi-Zen Liu – Journal of Computer Assisted Learning, 2025
Background: Augmented reality (AR) emerges as a technology with considerable promise and substantial potential for pedagogical integration within language education contexts. However, there remains a scarcity of review studies exploring the best practices and principles for oral communication facilitation based on robust theoretical models or…
Descriptors: Computer Simulation, Computer Assisted Design, Verbal Communication, Language Acquisition
Nisaa Kirtman; Cary Smith; Teresa Demeritte; Debra Divinity; Vida Amouzandeh; Jo Anne Fordham; Mehri Fadavi – Journal of College Science Teaching, 2024
Evidence-based pedagogies to improve student success in STEM disciplines are now recognized, but their successful incorporation can be hampered by faculty wariness of novel pedagogical research. To support these pedagogies' effective implementation, a research team at a southeastern Historically Black College and University (HBCU) provided its…
Descriptors: Interdisciplinary Approach, STEM Education, College Faculty, Teaching Methods
Conrad, Clifton; Lundberg, Todd – Johns Hopkins University Press, 2022
Most American colleges and universities assimilate students into highly competitive undergraduate experiences. By placing achievement for personal and material gain as the bedrock of a college education, these institutions fail to educate students to become collaborative learners: people who are committed and prepared to join with others in…
Descriptors: Undergraduate Students, Minority Serving Institutions, Cooperative Learning, Problem Solving
Hornsby, Elizabeth Robertson; Davis, Allyson; Reilly, James C. – InSight: A Journal of Scholarly Teaching, 2021
Collaborative Autoethnography (CAE) is an emerging practice that combines group interaction with qualitative research. Group projects are often deployed in course design to maximize the value of collaborative learning environments. Using existing scholarship, we describe best practices for group projects that apply principles of CAE. To advance…
Descriptors: Cooperative Learning, Ethnography, Group Activities, Student Projects
Jacob D. Richter – Composition Forum, 2024
This article offers composition theorists and practitioners insight into how social media pedagogies can help support the development of distributed expertise in writing classrooms. Reporting on the findings of an IRB-approved qualitative case study, this article showcases how students learning from and alongside one another in a Slack social…
Descriptors: Social Media, Writing (Composition), Introductory Courses, Teaching Methods
Lahza, Hatim; Khosravi, Hassan; Demartini, Gianluca – Journal of Computer Assisted Learning, 2023
Background: The use of crowdsourcing in a pedagogically supported form to partner with learners in developing novel content is emerging as a viable approach for engaging students in higher-order learning at scale. However, how students behave in this form of crowdsourcing, referred to as learnersourcing, is still insufficiently explored.…
Descriptors: Learning Analytics, Learning Strategies, Electronic Learning, Independent Study
Best Practices for Online Team-Based Learning: Strengthening Teams through Formative Peer Evaluation
Brown, Tom; Rongerude, Jane; Leonard, Bruce; Merrick, Laura C. – New Directions for Teaching and Learning, 2021
This chapter describes best practices for the peer evaluation process in online team-based learning (TBL). Formative peer evaluation is an essential element of effective course delivery for online TBL classes, and when done well, shapes a group of individuals with a shared set of tasks into an interdependent team of learners. More generally,…
Descriptors: Best Practices, Electronic Learning, Online Courses, Cooperative Learning
Whitted, Charles R., Jr. – ProQuest LLC, 2023
The topic of this research study is the experience of older adult learners' inclusion in a cooperative learning traditional classroom environment. For this study, older adult learners were defined as learners aged 50 and over. The definition of inclusion for older adult learners was focused on their perceptions of being equally valued and…
Descriptors: Undergraduate Students, Older Adults, Student Experience, Inclusion