Publication Date
In 2025 | 3 |
Since 2024 | 7 |
Since 2021 (last 5 years) | 7 |
Since 2016 (last 10 years) | 7 |
Since 2006 (last 20 years) | 7 |
Descriptor
Biofeedback | 7 |
Technology Uses in Education | 5 |
Eye Movements | 3 |
Attention | 2 |
Cognitive Processes | 2 |
Computer Simulation | 2 |
Correlation | 2 |
Difficulty Level | 2 |
Human Body | 2 |
Acoustics | 1 |
Anxiety | 1 |
More ▼ |
Source
Education and Information… | 7 |
Author
Publication Type
Journal Articles | 7 |
Reports - Research | 7 |
Education Level
Elementary Education | 1 |
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Location
Kuwait | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Zhongling Pi; Xuemei Huang; Yujing Yuan; Yuan Yang; Xin Zhao; Xiying Li – Education and Information Technologies, 2025
Mouse pointing can effectively guide students to pay attention to the relevant information on slides that an instructor is verbally dearth of studies systematically examining the role of mouse pointing in instructional videos. To address this gap, the present study aims to test the impact of different types of mouse pointing (continuous pointing…
Descriptors: Video Technology, Instructional Films, Attention, Visual Stimuli
Roman Chvátal; Jana Slezáková; Stanislav Popelka – Education and Information Technologies, 2024
In the realm of mathematics education, geometry problems assume a pivotal role by fostering abstract thinking, establishing a connection between theory and practice, and offering a tangible portrayal of reality. This study focuses on comprehending problem-solving methodologies by observing the eye movements of 45 primary and multi-year grammar…
Descriptors: Problem Solving, Learning Strategies, Imagination, Geometry
Ling Wu; Shuxin Wang – Education and Information Technologies, 2025
Contemporary technological advancements offer new possibilities for enhancing user creativity. We aimed to explore how technology can boost student creativity to meet the twenty-first century's demand for innovative talent. Based on the 4P model of creativity (person, process, product, and press) and constructivist theory, a virtual reality (VR)…
Descriptors: Computer Simulation, Brain, Biofeedback, Creativity
Fatma Bayrambas; Emine Sendurur – Education and Information Technologies, 2024
Incidental learning is a type of informal learning occurring consciously with unintentional acts. Within the scope of this study, informal learning on a digital learning platform was examined in the context of cognitive load. The current study investigated the changes in incidental learning within two different scenarios: extraneous irrelevant…
Descriptors: Incidental Learning, Cognitive Processes, Difficulty Level, Biofeedback
Lung-Chun Chang; Cheng-Chi Yeh; Hon-Ren Lin – Education and Information Technologies, 2025
The COVID-19 pandemic and advances in technology have resulted in the emergence of online learning as a new trend in the educational sector. However, during online learning, if students cannot seek immediate assistance from teachers, the use of suitable teaching models and easy-to-understand teaching materials is crucial. To address problems…
Descriptors: Programming, Human Body, Recognition (Psychology), Visual Perception
Maria Emine Nylund; Shubham Jain; Eva Tegnander; Eva Johanne Leknes Jensen; Ekaterina Prasolova-Førland; Frank Linsdeth; Gabriel Kiss – Education and Information Technologies, 2024
Pulsed-wave Doppler ultrasound is a widely used technique for monitoring pregnancies. As ultrasound equipment becomes more advanced, it becomes harder to train practitioners to be proficient in the procedure as it requires the presence of an expert, access to high-tech equipment as well as several volunteering patients. Immersive environments such…
Descriptors: Computer Software, Computer Simulation, Audio Equipment, Health Education
Hashem A. Almusawi; Christopher M. Durugbo – Education and Information Technologies, 2024
Digital technologies promote active, interactive, collaborative, and immersive learning but the challenge of how to prepare teachers effectively for digital technology utilisation in the instructional process remains a pertinent problem for education institutions. Guided by task-technology fit theory, this research delves into technology use by…
Descriptors: Career Readiness, Digital Literacy, Technology Uses in Education, Goodness of Fit