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Showing 1 to 15 of 22 results Save | Export
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Wildan, Ardan; Yau, Chin Doong; Ng, Enoch Ming Wei; Xiao, Kevin; Liew, Oi Wah; Ng, Tuck Wah – Journal of Biological Education, 2022
The monitoring of pH changes due to dissolved carbon dioxide from algal balls offers a way for students to acquire good understanding of the processes of photosynthesis and respiration. Here, 54 high school participants were enlisted to conduct the experiment physically and with an Augmented Reality (AR) tool developed. A survey conducted after…
Descriptors: Science Instruction, Botany, Secondary School Science, Science Experiments
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Denis Dyvee Errabo; Alicia Dela Rosa; Luis Jose Mari Gonzales – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: Our study focuses on providing empirical evidence regarding the optimization of podcasting in asynchronous learning. This action research aimed to innovate the delivery of asynchronous classes using differentiated podcasts. Design/methodology/approach: We utilized action research as the research design for the study. Participating in…
Descriptors: Audio Equipment, Individualized Instruction, Self Management, Learner Engagement
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Pei, Xinning; Jin, Yinglian; Zheng, Tainian; Zhao, Jian – International Journal of Science Education, 2020
To understand the longitudinal effect of a technology-enhanced learning (TEL) environment with reflective guidance on sixth-grade students' learning in a photosynthesis unit in Shanghai, we designed a quasi-experimental longitudinal study with a pre-test and three post-tests, complemented by an examination of students' log data. Our findings show…
Descriptors: Science Instruction, Program Effectiveness, Grade 6, Educational Technology
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Stagg, Bethan C.; Donkin, Maria E. – Journal of Biological Education, 2017
We investigated usability of mobile computers and field guide books with adult botanical novices, for the identification of wildflowers and deciduous trees in winter. Identification accuracy was significantly higher for wildflowers using a mobile computer app than field guide books but significantly lower for deciduous trees. User preference…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Educational Technology
Harper, Ginger Virginia – ProQuest LLC, 2014
Botanic gardens are rich informational environments that exhibit ideas in limited increments due to constraints of time and physical layout. This study addressed a gap in research about experiences and issues of botanic gardens leaders related to implementing educational technologies. Educational theorists Dewey, Kolb, and Bandura provided the…
Descriptors: Educational Technology, Botany, Gardening, Case Studies
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Saka, Arzu – Turkish Online Journal of Educational Technology - TOJET, 2012
The purpose of this study is to develop a new approach and assess the application for the science and technology student-teachers to gain varied laboratory methods in science and technology teaching. It is also aimed to describe the computer-assisted POE application in the subject of "Photosynthesis-Light" developed in the context of…
Descriptors: Educational Technology, Teaching Methods, Botany, Interviews
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Clary, Renee; Wandersee, James – Science Scope, 2011
It is relatively easy to incorporate plants into a curriculum and extend their use beyond the botany unit into other scientific arenas. There are numerous web-based resources for teachers, including the Human Flower Project (HFP) website, which offers numerous vignettes on all aspects of flowering plants. In addition to botany and invasive plant…
Descriptors: Plants (Botany), Environmental Education, Genetics, Ecology
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Culp, Katherine McMillan; Martin, Wendy; Clements, Margaret; Lewis Presser, Ashley – Technology, Knowledge and Learning, 2015
Rigorous studies of the impact of digital games on student learning remain relatively rare, as do studies of games as supports for learning difficult, core curricular concepts in the context of normal classroom practices. This study uses a blocked, cluster randomized controlled trial design to test the impact of a digital game, played as homework…
Descriptors: Middle School Students, Computer Games, Educational Games, Intervention
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March, Kathryn A. – American Biology Teacher, 2012
Global Positioning System (GPS) technology can be used to connect students to the natural world and improve their skills in observation, identification, and classification. Using GPS devices in the classroom increases student interest in science, encourages team-building skills, and improves biology content knowledge. Additionally, it helps…
Descriptors: Botany, Biology, Science Instruction, Navigation
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Ryoo, Kihyun; Linn, Marcia C. – Journal of Research in Science Teaching, 2012
Dynamic visualizations have the potential to make abstract scientific phenomena more accessible and visible to students, but they can also be confusing and difficult to comprehend. This research investigates how dynamic visualizations, compared to static illustrations, can support middle school students in developing an integrated understanding of…
Descriptors: Educational Technology, Computer Uses in Education, Botany, Curriculum Design
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Muehrer, Rachel; Jenson, Jennifer; Friedberg, Jeremy; Husain, Nicole – Cultural Studies of Science Education, 2012
Simulations and games are not new artifacts to the study of science in secondary school settings (Hug, Kriajcik and Marx 2005), however teachers remain skeptical as to their value, use and appropriateness (Rice 2006). The difficulty is not only the design and development of effective play environments that produce measurable changes in knowledge…
Descriptors: Foreign Countries, Video Games, Teaching Methods, Botany
Folta, Elizabeth Eason – ProQuest LLC, 2010
In an effort to get children back outdoors and exploring the natural environment, a Modular Serious Educational Game (mSEG), Red Wolf Caper, was created as part of a design-based research study. Red Wolf Caper uses a combination of an augmented reality (AR) game and a serious educational game (SEG) to capture the students' interest in the natural…
Descriptors: Environmental Education, Educational Games, Science Interests, Scientific Concepts
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Edwards, Richard; Tracy, Fran; Jordan, Katy – Research in Learning Technology, 2011
While much attention has been given to the changing spaces of education introduced by new technologies, the impact of spatial theory on the discussion of such education is less well developed. Drawing upon empirical evidence from the Ensemble research project, this article examines spatially some of the possibilities and constraints that arise in…
Descriptors: Foreign Countries, Educational Technology, Instructional Design, Multimedia Instruction
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Huang, Yueh-Min; Lin, Yen-Ting; Cheng, Shu-Chen – Computers & Education, 2010
This study developed a Mobile Plant Learning System (MPLS) that provides instructors with the ways and means to facilitate student learning in an elementary-school-level botany course. The MPLS represented in this study was implemented to address problems that arise with the use of a didactic approach to teaching and learning botany, as is…
Descriptors: Research Design, Test Results, Elementary Education, Program Effectiveness
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Moreno, Roxana – Learning and Instruction, 2009
Participants in the present study were 87 college students who learned about botany using an agent-based instructional program with three different learning approaches: individual, jigsaw, or cooperative learning. Results showed no differences among learning approaches on retention. Students in jigsaw groups reported higher cognitive load during…
Descriptors: Cooperative Learning, Botany, Science Instruction, College Students
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