NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 7 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Ling Wu; Shuxin Wang – Education and Information Technologies, 2025
Contemporary technological advancements offer new possibilities for enhancing user creativity. We aimed to explore how technology can boost student creativity to meet the twenty-first century's demand for innovative talent. Based on the 4P model of creativity (person, process, product, and press) and constructivist theory, a virtual reality (VR)…
Descriptors: Computer Simulation, Brain, Biofeedback, Creativity
Haotian Yang – ProQuest LLC, 2024
This study explores the relationship between perceived authenticity and cognitive engagement within authentic learning environments, a topic that has garnered increasing attention in educational research and practice. While previous studies have linked authenticity and engagement to improved academic outcomes, there remains a gap in understanding…
Descriptors: Biofeedback, Learner Engagement, Cognitive Processes, Authentic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Atteveldt, Nienke; Tijsma, Geertje; Janssen, Tieme; Kupper, Frank – Mind, Brain, and Education, 2019
We propose a Responsible Research and Innovation (RRI) framework to improve the alignment between mind, brain, and education (MBE) research, the educational practice, and other societal stakeholders. RRI is an approach that has successfully been used in different research fields, but not yet in MBE research. After substantiating the need for, and…
Descriptors: Brain, Educational Research, Cognitive Processes, Neurosciences
Peer reviewed Peer reviewed
Direct linkDirect link
Jason Krell; Patrick K. Dolecki; Anderson Todd – Journal of Attention Disorders, 2023
Objective: To determine whether in situ neurofeedback training can be used as a tool to build sustained attention in the general student population and whether gains in attention translate to more effective work habits and learning skills. Method: Students participated in attention training game-based neurofeedback in situ for a period of 35…
Descriptors: Attention, Training, Game Based Learning, Program Effectiveness
Peer reviewed Peer reviewed
Direct linkDirect link
Perkell, Joseph S. – Journal of Speech, Language, and Hearing Research, 2013
Purpose: The author presents a view of research in speech motor control over the past 5 decades, as observed from within Ken Stevens's Speech Communication Group (SCG) in the Research Laboratory of Electronics at MIT. Method: The author presents a limited overview of some important developments and discoveries. The perspective is based…
Descriptors: Articulation (Speech), Psychomotor Skills, Phonology, Syllables
Norvilitis, Jill M., Ed. – InTech, 2012
The treatment of Attention Deficit Hyperactivity Disorder is a matter of ongoing research and debate, with considerable data supporting both psychopharmacological and behavioral approaches. Researchers continue to search for new interventions to be used in conjunction with or in place of the more traditional approaches. These interventions run the…
Descriptors: Foreign Countries, Attention Deficit Hyperactivity Disorder, Adolescents, Brain
Malik, M. F.; Thwaites, H. M. – 1986
This paper describes the future perspectives of biocybernetic communication research applied to television, i.e., the measurement of the information impact of television on both individual human beings and groups in terms of energetic changes in the human body. A summary of the recent state of the art of biocybernetic research includes discussions…
Descriptors: Audience Analysis, Biofeedback, Biomechanics, Bionics