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Jiaqi Yin; Haoxin Xu; Yafeng Pan; Yi Hu – npj Science of Learning, 2025
Artificial intelligence (AI) driven chatbots provide instant feedback to support learning. Yet, the impacts of different feedback types on behavior and brain activation remain underexplored. We investigated how metacognitive, affective, and neutral feedback from an educational chatbot affected learning outcomes and brain activity using functional…
Descriptors: Outcomes of Education, Artificial Intelligence, Technology Uses in Education, Computer Mediated Communication
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Robert Wall Emerson; Dawn Anderson; Stephanie Steffer – Journal of Visual Impairment & Blindness, 2024
Introduction: This study investigated a training regimen for teachers of children with visual impairments (TVIs) who need to assess, plan instruction for, and teach students with cortical visual impairment (CVI), as well as the effect of these strategies on the visual behaviors of these students. Method: TVIs learned CVI content knowledge and…
Descriptors: Visual Impairments, Brain Hemisphere Functions, Training, Teacher Education
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AlMashaleh, Majdi Sulieman – Journal of Education and Learning (EduLearn), 2023
The study aimed to reveal the effect of the infographic display style (fixed, animated, and interactive) on learning and retaining the vocabulary of the Noble Quran among third grade students. The study sample consisted of 112 male and female third grade students and were distributed into three groups the students' learning test was designed to…
Descriptors: Islam, Vocabulary Development, Comparative Analysis, Retention (Psychology)
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Li, Wenjing; Wang, Fuxing; Mayer, Richard E.; Liu, Tao – Journal of Computer Assisted Learning, 2022
Background: With the rapid popularization of e-learning, how to improve online learning has aroused widespread concern. A human-like pedagogical agent (PA) that displays eye gaze and gestures, is often added to online multimedia lessons to increase social connection and improve learning in e-learning environments. However, there has been a debate…
Descriptors: Online Courses, Animation, Educational Technology, Technology Uses in Education
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Carrazoni, Guilherme Salgado; Chaves, Amanda Dalla'corte; da Rocha, Claudio Felipe Kolling; Mello-Carpes, Pâmela Billig – Advances in Physiology Education, 2023
We created the "3-dimensional synaptic puzzle" (3Dsp) as an educational resource for the physiology teaching of synaptic transmission (ST). In this study, we aimed to apply and evaluate the use of 3Dsp. For this, we divided 175 university students from public and private universities into two groups: (1) control (CT; students that were…
Descriptors: Physiology, Science Instruction, Teaching Methods, Learning Processes
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Jones, Cindy; Khali, Daniel; Mander, Karanjot; Yeoh, Alexandra; Moro, Christian – Research in Learning Technology, 2022
Understanding the key physiology and anatomy of the brain, and the mechanisms underlying dementia, represents essential components within a medical curriculum. This study assessed the implementation feasibility of an augmented reality (AR) three-dimensional (3D) brain visualisation learning mode and the knowledge improvements in medical students…
Descriptors: Dementia, Computer Simulation, Brain Hemisphere Functions, Medical Students
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Wong, Patrick C. M.; Ou, Jinghua; Pang, Celestina W. Y.; Zhang, Ling; Tse, Chi Shing; Lam, Linda C. W.; Antoniou, Mark – Journal of Speech, Language, and Hearing Research, 2019
Purpose: We report a preliminary study that prospectively tests the potential cognitive enhancing effect of foreign language (FL) learning in older adults with no clear signs of cognitive decline beyond what is age typical. Because language learning engages a large brain network that overlaps with the network of cognitive aging, we hypothesized…
Descriptors: Second Language Learning, Older Adults, Cognitive Development, Brain Hemisphere Functions
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Shutkin, David – Studies in Philosophy and Education, 2019
Distributed cognition, as it considers how technologies augment cognition, informs technology integration in education. Most educational technologists interested in distributed cognition embrace a representational theory of mind. As this theory assumes cognition occurs in the brain and depends on the internal representation of external…
Descriptors: Schemata (Cognition), Educational Technology, Technology Integration, Theory of Mind
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Reed, Catherine L.; Hagen, Emilia; Bukach, Cindy M.; Couperus, Jane W. – Teaching of Psychology, 2022
Background: Animations of scientific concepts may improve comprehension by explaining and visualizing the steps of complex processes, but unless they engage student interest in meaningful ways, their effectiveness as teaching tools is limited. We achieve this through a novel approach to animation design that includes the target audience…
Descriptors: Neurosciences, Majors (Students), Teaching Methods, Animation
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Chalki, Panagiota; Tsiara, Angeliki; Mikropoulos, Tassos A. – Themes in eLearning, 2019
A number of models, methodologies and conceptual frameworks have been proposed on how to design digital educational games aiming at better learning outcomes, while offering a fun experience. Our study combines two different methods, namely Delphi study and electroencephalograms (EEG), in order to provide an integrated digital educational game…
Descriptors: Educational Games, Educational Technology, Technology Uses in Education, Models
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He, Kekang – Lecture Notes in Educational Technology, 2017
This book examines research on creative thinking, both current and historical. It explores two dimensions of human thought (time and space) and two modes of thinking (conscious and unconscious) as well as both left and right brain functions and artistic and scientific creative activities. The book proposes a "Double Circulation" model of…
Descriptors: Creative Thinking, Cognitive Processes, Brain Hemisphere Functions, Models
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van Wyk, Norman; Johnston, Kevin; Möller, Klaus; Haas, Florian – Online Submission, 2020
Aim/Purpose: Academics are often requested to create and teach courses for emerging technologies with perhaps no experience or guidance on how to do so. Background: A Framework to develop IT courses for emerging technologies was created and tested to assist academics; the framework was then tested by developing an IoT course. Methodology: A…
Descriptors: Information Science Education, Information Technology, College Faculty, Guidelines
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Tsiampa, Athanasia Maria; Skolariki, Konstantina – International Association for Development of the Information Society, 2018
Latest research suggests that the most effective methods on education are those which utilize technological tools that provide an interactive approach to learning. Exploratory technology which involves augmented reality applications in the regular school program, gives the opportunity to young learners to become autonomous and active in their…
Descriptors: Teaching Methods, Instructional Innovation, Neurosciences, Learning Processes
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Hong, Ji Sun; Han, Doug Hyun; Kim, Young In; Bae, Su Jin – ReCALL, 2017
The HoDoo English game was developed to take advantage of the benefits attributed to on-line games while teaching English to native Korean speakers. We expected to see that the improvements in the subjects' English language abilities after playing the HoDoo English game would be associated with increased brain functional connectivity in the areas…
Descriptors: English (Second Language), Second Language Instruction, Educational Games, Brain Hemisphere Functions
Li, Ping; Chaby, Lauren E.; Legault, Jennifer; Braithwaite, Victoria A. – International Association for Development of the Information Society, 2015
By combining emerging technologies with cognitive and education theories, we are capitalizing on recent findings from adaptive exploration and embodied learning research to address significant gaps in the education of brain sciences for school children and college level students. Through the development of virtual learning tools in combination…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Brain Hemisphere Functions
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