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Doris Catharine Cornelie Knatz Kowaltowski; Pedro Padilha Gonçalves; Benjamin Cleveland – Learning Environments Research, 2024
Education at all levels is being transformed, impacting teaching methods, materials, and the physical learning environment. Over recent years, efforts have been made to align school architecture with contemporary educational practices to create stimulating and responsive teaching and learning environments. In this context, Evidence-Based Design…
Descriptors: Architecture, Building Design, Educational Facilities Design, Educational Environment
Jennifer L. Chiu; James P. Bywater; Tugba Karabiyik; Alejandra Magana; Corey Schimpf; Ying Ying Seah – Journal of Science Education and Technology, 2024
Despite an increasing focus on integrating engineering design in K-12 settings, relatively few studies have investigated how to support students to engage in systematic processes to optimize the designs of their solutions. Emerging learning technologies such as computational models and simulations enable rapid feedback to learners about their…
Descriptors: Engineering, Middle School Students, High School Students, Building Design
Robert Richardson – Mathematics Teacher: Learning and Teaching PK-12, 2024
Area should be experienced, not simply calculated. This task invites students to physically experience areas and the spatial relationships between them, as well as their own community.
Descriptors: Geometric Concepts, Spatial Ability, Experiential Learning, Physical Environment
Moon, Jewoong; Ke, Fengfeng – Journal of Educational Computing Research, 2020
Game-based learning (GBL) has increasingly been used to promote students' learning engagement. Although prior GBL studies have highlighted the significance of learning engagement as a mediator of students' meaningful learning, the existing accounts failed to capture specific evidence of how exactly students' in-game actions in GBL enhance learning…
Descriptors: Educational Games, Game Based Learning, Mathematics Education, Learner Engagement
Ke, Fengfeng; Clark, Kathleen M.; Uysal, Seyda – International Journal of Science and Mathematics Education, 2019
In this design-based research project, we investigated how and to what extent participating in architectural building and problem solving via a simulation game-based learning platform (called E-Rebuild) would facilitate mathematical practices of middle-school students in the informal learning setting. This study encompasses 2 iterative design…
Descriptors: Architecture, Educational Games, Building Design, Mathematics Education
Ramey, Kay E.; Stevens, Reed; Uttal, David H. – Journal of Educational Psychology, 2020
This study examines the role of spatial reasoning in learning among 5th and 6th grade students participating in a set of in-school, technology-enhanced, STEAM (science, technology, engineering, arts, and math) making activities. We focus our analysis on a particular type of reasoning: spatial reasoning. Prior research has shown that spatial…
Descriptors: STEM Education, Art Education, Spatial Ability, Problem Solving
Fahrurozi, Achmad; Maesaroh, Suci; Suwanto, Imam; Nursyahidah, Farida – Journal of Research and Advances in Mathematics Education, 2018
This research aims to produce a Learning Trajectory Based Instruction (LTBI) that can help the ninth grade students understand the concept of congruence of the two-dimensional shape by examining Lawang Sewu as one of Central Java historical buildings. LTBI is defined as a teaching and learning trajectory that uses Hypothetical Learning Trajectory…
Descriptors: Advanced Students, Learning Processes, Teaching Methods, Building Design
Jones, Jennifer – Childhood Education, 2020
In this article, Jennifer Jones describes how at Pine Street School in New York City, they have dispensed with the traditional industrial model of schooling and are looking ahead to the future. The entire school was designed with optional learning environments. Jones describes innovative elements from varied seating (floor cushions, modular…
Descriptors: Teaching Methods, Teacher Attitudes, Teacher Student Relationship, Futures (of Society)
Shealer, Ron; Shealer, Michelle – Technology and Engineering Teacher, 2014
This article describes a cooperative project between eighth graders and first graders called "Going Green in the Neighborhood." The project entailed the first grade students sketching home designs on paper to make a model community, and the eighth grade students taking those drawings and making them into 3D computer models and then…
Descriptors: Design, Class Activities, Cooperative Learning, Grade 1
Jeffrey Jacobson – ProQuest LLC, 2008
This study explored whether students benefited from an immersive panoramic display while studying subject matter that is visually complex and information-rich. Specifically, middle-school students learned about ancient Egyptian art and society using an educational learning game, "Gates of Horus," which is based on a simplified three…
Descriptors: Computer Simulation, Building Design, Experiential Learning, Visual Aids
Kennedy, Mike – American School & University, 2007
In recent years, more education administrators and designers have embraced the potential benefits of daylighting. They have been persuaded that using natural light to illuminate facilities enables schools and universities to conserve energy and provide a learning environment in which students perform better. For daylighting advocates, the…
Descriptors: Natural Resources, Lighting, Building Design, Energy Conservation