Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 3 |
Descriptor
Architecture | 3 |
Building Design | 3 |
Statistical Analysis | 3 |
Correlation | 2 |
Foreign Countries | 2 |
Active Learning | 1 |
Architectural Education | 1 |
Case Studies | 1 |
Cognitive Development | 1 |
Cognitive Processes | 1 |
Computer Software | 1 |
More ▼ |
Author
Ezema, Isidore | 1 |
Hsu, I-Ting | 1 |
Lin, Yu-An | 1 |
Oluwatayo, Adedapo Adewunmi | 1 |
Opoko, Akunnaya | 1 |
Perng, Yeng-Hong | 1 |
Wan, Peng-Hui Maffee | 1 |
Wen, Ming-Hui | 1 |
Wu, Yun-Wu | 1 |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Dissertations/Theses -… | 1 |
Education Level
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Oluwatayo, Adedapo Adewunmi; Ezema, Isidore; Opoko, Akunnaya – Journal of Learning Design, 2017
What constitutes design ability and design expertise in architecture? Which categories of design expertise can be identified amongst architecture students? And which input factors differentiate one level of expertise from another? These questions were addressed in a survey of architecture students in Nigeria. Based on the results, students were…
Descriptors: Foreign Countries, Architecture, Architectural Education, Expertise
Wu, Yun-Wu; Lin, Yu-An; Wen, Ming-Hui; Perng, Yeng-Hong; Hsu, I-Ting – EURASIA Journal of Mathematics, Science & Technology Education, 2016
The major purpose of this study is to develop an architectural design knowledge management learning system with corresponding learning activities to help the students have meaningful learning and improve their design capability in their learning process. Firstly, the system can help the students to obtain and share useful knowledge. Secondly,…
Descriptors: Building Design, Knowledge Management, Foreign Countries, Integrated Learning Systems
Wan, Peng-Hui Maffee – ProQuest LLC, 2011
Wayfinding is a kind of spatial riddle that people encounter almost daily. Although it has been well documented that wayfinding elements--namely, environmental cues, people and time--significantly influence wayfinding, there has been little work done to examine the effectiveness of those influences. In particular, the notion of wayfindingly…
Descriptors: Research Problems, Cues, Architecture, Visualization