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Alstete, Jeffrey W.; Beutell, Nicholas J. – Journal of International Education in Business, 2021
Purpose: The purpose of this study is to analyze learning assurance measures derived from a business simulation as part of capstone business strategy courses delivered via distance learning (DL) compared to traditional classroom (on-ground [OG]) delivery modes using experiential learning theory. Design/methodology/approach: A sample of 595…
Descriptors: Distance Education, Management Development, Business Administration Education, Capstone Experiences
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Sierra, Javier; Suárez-Collado, Ángela – International Journal of Sustainability in Higher Education, 2021
Purpose: There is a growing trend in higher education institutions to develop multi-disciplinary approaches to education for sustainable development and to implement student-centered and problem-based methodologies to increase student engagement and satisfaction. This paper aims to present an innovative methodology to increase student awareness…
Descriptors: Economic Factors, Decision Making, Sustainable Development, Objectives
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Lee, Hsun-Ming; Long, Ju; Visinescu, Lucian L. – Journal of Information Technology Education: Research, 2016
Developing Business Intelligence (BI) has been a top priority for enterprise executives in recent years. To meet these demands, universities need to prepare students to work with BI in enterprise settings. In this study, we considered a business simulator that offers students opportunities to apply BI and make top-management decisions in a system…
Descriptors: Correlation, Business, Intelligence, Business Administration Education
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Barnabe, Federico; Busco, Cristiano; Davidsen, Pal I.; Lambri, Maurizio; Zatta, Gianfranco – Journal of Workplace Learning, 2013
Purpose: The purpose of this paper is to present the main characteristics of the role-playing game "Strategic Micro-Firm" which aims to reproduce the fundamental features of a complex supply chain. Design/methodology/approach: A specific role-playing game is presented, in which a Balanced Scorecard is used as the reporting device and is…
Descriptors: Management Development, Role Playing, Games, Teaching Methods
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Greenberg, Danna N.; Rollag, Keith – Journal of Management Education, 2005
In this article, the authors describe an e-mail-based simulation that helps students experience the fast-paced, complex world of the middle manager. In this electronic in-basket exercise, students assume the role of a district manager in a doughnut company as they respond to a rapid series of high- and low-priority e-mails ostensibly sent from…
Descriptors: Electronic Mail, Management Development, Simulation, Business Administration Education
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Faria, A. J. – Simulation and Games, 1987
Designed to determine the number of business simulation game users in universities and the business community, this study is based on a survey of business school deans and faculty and business and consulting firms. Results indicate fairly high current usage with good potential for further growth. (LRW)
Descriptors: Business Administration Education, Corporate Education, Futures (of Society), Higher Education
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Summers, Gary J. – Simulation & Gaming, 2004
New technologies are transforming the business simulation industry. The technologies come from research in computational fields of science, and they endow simulations with new capabilities and qualities. These capabilities and qualities include computerized behavioral simulations, online feedback and coaching, advanced interfaces, learning on…
Descriptors: Feedback (Response), Industry, Coaching (Performance), Business Administration Education