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Siripon Saenboonsong; Akarapon Poonsawad – Journal of Education and Learning, 2024
The aims of this study were to synthesize and evaluate the learning model in gamification environment together with cartoon animation media to promote students' creative problem-solving skills. This study was divided into three phases, (i) synthesized and evaluated the appropriateness of learning model (ii) developed cartoon animation and (iii)…
Descriptors: Problem Solving, Creative Thinking, Cartoons, Gamification
Yusuf Akin; Neslihan Usta; Ayjennet Allaberdiyeva – International Journal of Education in Mathematics, Science and Technology, 2025
This research aims to investigate the effect of instruction supported by mathematical internet memes on 8th-grade students' mathematics anxiety and motivation. The research consisted of a pre-test post-test quasi-experimental design conducted for two weeks. The research sample consists of 8th-grade students who study in a state school in Turkey.…
Descriptors: Mathematics Instruction, Instructional Effectiveness, Grade 8, Internet
Atike Sari; Çigdem Sahin Çakir – Acta Didactica Napocensia, 2024
This study employed a case study methodology to investigate students' misconceptions about solid, liquid, and atmospheric pressure. The research included 36 8th-grade students from various middle schools in Giresun, comprising 19 girls and 17 boys. Data collection involved a test consisting of 14 concept cartoon questions, and the concept cartoons…
Descriptors: Foreign Countries, Cartoons, Grade 8, Middle School Students
Joseph Christian Leblanc – ProQuest LLC, 2021
The purpose of this study was to investigate the cognitive and multimodal strategies used by adolescent students as they read comic texts and traditional prose texts. This study looked at the strategies employed by adolescents in an eighth-grade English class. The cognitive and multimodal strategies that the participants used while reading were…
Descriptors: Grade 8, Cartoons, Prose, Reading Strategies
Wallner, Lars; Eriksson Barajas, Katarina – Classroom Discourse, 2023
The Swedish gender-neutral pronoun (GNP) "hen" has been in popular use since its (re)introduction to the public in 2012. Earlier research, analysing newspapers, academic papers and blogs, shows two uses of "hen": when gender is unknown and when gender is irrelevant. However, there is a lack of studies of verbal, situated, uses…
Descriptors: Swedish, Classroom Communication, Form Classes (Languages), Language Usage
Sittichai Wichaidit; Manabu Sumida – Science Education International, 2023
The conceptual change approach has been a prevalent theoretical foundation for comprehending students' acquisition of scientific knowledge. Despite its extensive use, only a limited number of studies have employed this framework to examine the effectiveness of game-based learning (GBL). The GBL was utilized to teach 101 middle school students…
Descriptors: Game Based Learning, Instructional Effectiveness, Science Education, Middle School Students
Cailyn N. Dougherty; Cori Robinson Gregg – English in Texas, 2024
Exploring the realm of literacy involves understanding how graphic novels shape students' reading and writing journeys. Through scholarly research, the authors delve into the significant impact of graphic novels on education while highlighting their appeal to students through visual features and engaging storytelling. Included is a discussion of…
Descriptors: Cartoons, Novels, Literacy, Lesson Plans
Emine Akkas Baysal; Ijlal Ocak; Selin Evran – Southeast Asia Early Childhood, 2023
This study aimed to reveal the relationship between the 3rd, 4th, 5th, 6th, 7th and 8th-grade science course outcomes and the first season of the cartoon "Luna's Science World." The document analysis method was used in the study, which was designed with a qualitative research model. The study group of research consisted of fifty cartoons…
Descriptors: Cartoons, Audiovisual Aids, Childrens Television, Science Education
Atasoy, Sengül – Journal of Science Learning, 2020
Epistemological beliefs, including the source of knowledge, the certainty of knowledge, the organization of knowledge, the control of learning, and the speed of learning, are important to identify since these beliefs impact students' learning processes and how they attribute meaning to life. Concept cartoons, that students find genuine and…
Descriptors: Cartoons, Beliefs, Epistemology, Middle School Students
Badeo, Jeah May O.; Ong Kian Koc, Bee Ching U. – Science Education International, 2021
This study investigated the effect of using a comic-based learning module in Physics as a learning tool on students' conceptual understanding and motivation. A mixed method approach using a quasi-experimental pre-test-post-test design was used in this study. An adapted 50-multiple choice test items and the physics version of the "Science…
Descriptors: Cartoons, Learning Modules, Physics, Science Achievement
Azizah, Dinar Martia; Sugirin – Journal of Interdisciplinary Studies in Education, 2019
One effort toward instilling environmental care in students is the development of environment-based supplementary reading materials. The objectives of this article are to investigate the need of junior high school students for environment-based supplementary reading materials, and to develop environment-based supplementary reading materials…
Descriptors: Junior High School Students, Supplementary Reading Materials, Environmental Education, Conservation (Environment)
Azizah, Dinar Martia; Sugirin – Online Submission, 2019
One effort toward instilling environmental care in students is the development of environment-based supplementary reading materials. The objectives of this article are to investigate the need of junior high school students for environment-based supplementary reading materials, and to develop environment-based supplementary reading materials…
Descriptors: Junior High School Students, Supplementary Reading Materials, Environmental Education, Conservation (Environment)
von Reumont, Frederik; Budke, Alexandra – Education Sciences, 2020
Many studies report that comics are useful as learning material. However, there is little known about how learning with comics works. Based on previously established theories about multimedia learning, we conducted an eye-tracking experiment to examine learning about geography with a specially designed combination of comic and map which we call…
Descriptors: Eye Movements, Geography Instruction, Multimedia Instruction, Instructional Effectiveness
Rogers, Aimee A. – SANE Journal: Sequential Art Narrative in Education, 2015
This article presents how one 8th-grader, Mallory, made meaning with "Amulet: The Stonekeeper's Curse" by Kazu Kibuishi. Data was collected via a think-aloud procedure, a retrospective think-aloud, questions specific to the book, and an interview. The data analysis indicates that Mallory was able to use a breadth of reading strategies,…
Descriptors: Cartoons, Novels, Grade 8, Protocol Analysis
Chisholm, James S.; Shelton, Ashley L.; Sheffield, Caroline C. – Journal of Adolescent & Adult Literacy, 2017
Although the popularity and use of graphic novels in literacy instruction has increased in the last decade, few sustained analyses have examined adolescents' reading processes with informational texts in social studies classrooms. Recent research that has foregrounded visual, emotional, and embodied textual responses situates this qualitative…
Descriptors: Cartoons, Novels, Literacy Education, Adolescents
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