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Alexa R. Kulinski – Art Education, 2023
Within the past 2 decades, comics and graphic novels have garnered attention for their educative possibilities. However, scholars recognize that comics and graphic novels have yet to reach their fullest potential within educational settings, highlighting the need to explore further pedagogical strategies for integrating and critically engaging…
Descriptors: Novels, Books, High School Students, Cartoons
Matt Reingold – SANE Journal: Sequential Art Narrative in Education, 2024
This paper presents the findings of a qualitative study about the inclusion of arts-based assessment strategies in a 12th grade Israel education classroom. Students were tasked with producing a political cartoon that demonstrated their understandings of contemporary Israeli society. Data was collected from interviews and students' original…
Descriptors: Cartoons, Visual Arts, Political Attitudes, Global Approach
Matt Reingold – Journal of Jewish Education, 2024
An arts-based qualitative research study was conducted to study the use of political cartoons in Israel education in a high school class. Data analysis revealed that students' initial interest in the cartoons coupled with the diversity of representations of Israeli society on display in the cartoons facilitated an Israel education experience that…
Descriptors: Foreign Countries, Current Events, Political Issues, Cartoons
Rohit Kumar; Debayan Dhar – Education and Information Technologies, 2024
Numerous researches support the widely accepted notion that the reading experience between digital and printed literature differs. This study intends to investigate if this applies to reading comic books and to assess any differences in learning comprehension. The research methodology includes a systematic literature review to frame research…
Descriptors: Cartoons, Electronic Publishing, Printed Materials, High School Students
Shania Putri Apriani; S. Supriyatin; R. Rusdi – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
This study investigates the effectiveness of siproman digital comics as a learning medium to enhance critical and creative thinking skills in biology, specifically on the human reproductive system. Recognizing the importance of these skills in the 21st century and their current low levels among students, this research employed Educational Design…
Descriptors: Cartoons, Electronic Publishing, Critical Thinking, Creative Thinking
Danilo Freitas Rangel; Juliano Silva Lima; Eduardo Freitas Nobre Da Silva; Keltony de Aquino Ferreira; Leonardo Lopes Costa – Journal of Biological Education, 2024
It is essential that concepts surrounding species interactions and their importance for biodiversity conservation are widely taught and understood. Incorporating playfulness into ecological education initiatives can attract more interest in these aspects of ecology. Over the last three decades Pokémon has engaged with millions of people by…
Descriptors: Video Games, Creative Teaching, Ecology, Biodiversity
Shirazi, Roozbeh – Journal of Teacher Education, 2022
Contributing to a growing body of research on acknowledging U.S. imperialism within teacher education, this article explores how knowledge production on Iran--and U.S.-Iran relations more broadly--in secondary education represents a site of what Britzman has called difficult knowledge. Here, the difficulty of classroom engagements with the theme…
Descriptors: Foreign Policy, Foreign Countries, Cartoons, Novels
Heather-Ann O'Loughlin – ProQuest LLC, 2022
This classroom-based qualitative study examines a multiliteracies approach to teaching Young Adult Literature graphic novels and memoirs within a five-week book club study unit that took place within a twelfth-grade secondary English language arts classroom in an urban school in the Southwest. It explores the teaching and take up of several…
Descriptors: Novels, Cartoons, Young Adults, Language Arts
Linardatos, Gerasimos; Apostolou, Dimitris – Education and Information Technologies, 2023
The present study focuses on high school students' acceptance of digital comics creation (DCC) in classroom learning and aims at identifying the factors that affect it. The DCC is a modern ICT activity, which combines the popular and familiar to students medium of comics with the computers. The research model used to explain the students'…
Descriptors: High School Students, Student Attitudes, Electronic Publishing, Cartoons
Cook, John; Ecker, Ullrich K. H.; Trecek-King, Melanie; Schade, Gunnar; Jeffers-Tracy, Karen; Fessmann, Jasper; Kim, Sojung Claire; Kinkead, David; Orr, Margaret; Vraga, Emily; Roberts, Kurt; McDowell, Jay – Environmental Education Research, 2023
Misinformation about climate change is a consequential societal issue, causing polarization and reduced support for climate action. However, the seriousness of the problem does not preclude non-serious solutions. There are numerous potential benefits to humor as a strategy to counter misinformation, such as attracting attention and engaging…
Descriptors: Misconceptions, Climate, Humor, Games
Hannah E. Brown; Melinda J. Ickes – Health Education Journal, 2024
Objectives: More than 2.5 million middle and high school students in the United States reported current use of e-cigarettes in 2022. With continued curiosity and initiation of e-cigarette use among youth, it is critical to explore new and innovative ways to communicate about the dangers of e-cigarettes. The purpose of this study was to determine…
Descriptors: Smoking, Electronic Equipment, Health Behavior, Drug Use
Shakeel Mohammad Cassam Atchia; Moshimee Gunowa – Journal of Biological Education, 2025
As some misconceptions remain persistent, comforting and highly resistant to change, it is imperative to use methods and strategies that are centred around students' abilities, interests and needs to address those misconceptions. This study investigates the appropriateness of using 'concept cartoons' to address misconceptions held by forty grade 9…
Descriptors: Foreign Countries, Secondary School Science, Secondary School Students, Secondary School Teachers
Diamond, Judy; Spiegel, Amy; Hill, Trish Wonch; VanWormer, Elizabeth; Gaiashkibos, Judi; Hall, Bob; Sutherlen, Aaron; McQuillan, Julia – Journal of STEM Outreach, 2021
In spring 2020 our team received funding from the Rapid Response Research program of the National Science Foundation to develop comics that would help youth understand the COVID-19 pandemic. Our project built on a decade of expertise creating comics about the biology of viruses. In collaboration with virologists and artists, we developed three…
Descriptors: COVID-19, Pandemics, Cartoons, Science Education
Daryl Axelrod; Jennifer Kahn – Educational Technology Research and Development, 2024
This paper extends research that looks at the intersection of multimodal composing and maker education. We present findings from a fourth iteration of a multidisciplinary classroom design study in which high school youth made digital comics based on literary novels in an 11th grade language arts classroom in a predominantly Hispanic, low-SES,…
Descriptors: High School Students, Grade 11, Language Arts, Cartoons
Hendra Susanto; Deny Setiawan; Susriyati Mahanal; Zahra Firdaus; Claresia Tsany Kusmayadi – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
Technological developments in various fields are the key to progress in the digital era. The utilization of technology-based learning media in education makes learning more interactive and supports independent learning. This study aims to develop and test the practicality and effectiveness of storyline-based nervous system e-comics media to…
Descriptors: Educational Technology, Independent Study, Multimedia Instruction, High School Students