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Showing 1 to 15 of 93 results Save | Export
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Siripon Saenboonsong; Akarapon Poonsawad – Journal of Education and Learning, 2024
The aims of this study were to synthesize and evaluate the learning model in gamification environment together with cartoon animation media to promote students' creative problem-solving skills. This study was divided into three phases, (i) synthesized and evaluated the appropriateness of learning model (ii) developed cartoon animation and (iii)…
Descriptors: Problem Solving, Creative Thinking, Cartoons, Gamification
Samantha Archibald Mora; Amy Bingham – Knowledge Quest, 2023
The Wood River Middle School (WRMS) serves approximately 600 students a year. The school is diverse, with roughly half Latinx students and a large English language learner population. The library collection boasts almost 16,000 books. The most popular section? If you combine the manga and graphic novel sections, they win the top prize, with 38% of…
Descriptors: Middle Schools, School Libraries, Cartoons, Novels
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Yusuf Akin; Neslihan Usta; Ayjennet Allaberdiyeva – International Journal of Education in Mathematics, Science and Technology, 2025
This research aims to investigate the effect of instruction supported by mathematical internet memes on 8th-grade students' mathematics anxiety and motivation. The research consisted of a pre-test post-test quasi-experimental design conducted for two weeks. The research sample consists of 8th-grade students who study in a state school in Turkey.…
Descriptors: Mathematics Instruction, Instructional Effectiveness, Grade 8, Internet
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Atike Sari; Çigdem Sahin Çakir – Acta Didactica Napocensia, 2024
This study employed a case study methodology to investigate students' misconceptions about solid, liquid, and atmospheric pressure. The research included 36 8th-grade students from various middle schools in Giresun, comprising 19 girls and 17 boys. Data collection involved a test consisting of 14 concept cartoon questions, and the concept cartoons…
Descriptors: Foreign Countries, Cartoons, Grade 8, Middle School Students
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Martzoukou, Konstantina – Journal of Research in Innovative Teaching & Learning, 2022
Purpose: This paper examines children's development of digital literacy, resilience and citizenship in the online environment, addressing active engagement and participation via cartoon videos. Previous research has emphasised the positive role of cartoons in different educational contexts, as important agents of attracting children's attention…
Descriptors: Video Technology, Cartoons, Educational Technology, Technological Literacy
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Haya Taira; Rika Rafikah Agustin; Diana Rochintaniawati – Journal of Science Learning, 2024
The human mindset significantly affects the progress of Science and Technology. Drugs are one of the examples that result from human complex thought. Lack of understanding of this topic can lead to others experimenting with dangerous psychotropic drugs. Studying sciences using only textbooks will not be imprinted in student memories. Consequently,…
Descriptors: Junior High School Students, Junior High School Teachers, Cartoons, Electronic Learning
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Wang, Changzhao; Shen, Ji; Ran, Hua – Journal of Research on Technology in Education, 2023
With the popularity of robotics education, attention has been drawn to students' perceptions of robots. This study provides a framework to understand students' imagination about and perceptions of robots from four dimensions of robot identity--nature, social, emotional, and evolutionary. We applied the framework on 80 literary products generated…
Descriptors: Robotics, Grade 6, Student Attitudes, Middle School Students
Joseph Christian Leblanc – ProQuest LLC, 2021
The purpose of this study was to investigate the cognitive and multimodal strategies used by adolescent students as they read comic texts and traditional prose texts. This study looked at the strategies employed by adolescents in an eighth-grade English class. The cognitive and multimodal strategies that the participants used while reading were…
Descriptors: Grade 8, Cartoons, Prose, Reading Strategies
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Wallner, Lars; Eriksson Barajas, Katarina – Classroom Discourse, 2023
The Swedish gender-neutral pronoun (GNP) "hen" has been in popular use since its (re)introduction to the public in 2012. Earlier research, analysing newspapers, academic papers and blogs, shows two uses of "hen": when gender is unknown and when gender is irrelevant. However, there is a lack of studies of verbal, situated, uses…
Descriptors: Swedish, Classroom Communication, Form Classes (Languages), Language Usage
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Hannah E. Brown; Melinda J. Ickes – Health Education Journal, 2024
Objectives: More than 2.5 million middle and high school students in the United States reported current use of e-cigarettes in 2022. With continued curiosity and initiation of e-cigarette use among youth, it is critical to explore new and innovative ways to communicate about the dangers of e-cigarettes. The purpose of this study was to determine…
Descriptors: Smoking, Electronic Equipment, Health Behavior, Drug Use
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Sittichai Wichaidit; Manabu Sumida – Science Education International, 2023
The conceptual change approach has been a prevalent theoretical foundation for comprehending students' acquisition of scientific knowledge. Despite its extensive use, only a limited number of studies have employed this framework to examine the effectiveness of game-based learning (GBL). The GBL was utilized to teach 101 middle school students…
Descriptors: Game Based Learning, Instructional Effectiveness, Science Education, Middle School Students
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Cailyn N. Dougherty; Cori Robinson Gregg – English in Texas, 2024
Exploring the realm of literacy involves understanding how graphic novels shape students' reading and writing journeys. Through scholarly research, the authors delve into the significant impact of graphic novels on education while highlighting their appeal to students through visual features and engaging storytelling. Included is a discussion of…
Descriptors: Cartoons, Novels, Literacy, Lesson Plans
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Emine Akkas Baysal; Ijlal Ocak; Selin Evran – Southeast Asia Early Childhood, 2023
This study aimed to reveal the relationship between the 3rd, 4th, 5th, 6th, 7th and 8th-grade science course outcomes and the first season of the cartoon "Luna's Science World." The document analysis method was used in the study, which was designed with a qualitative research model. The study group of research consisted of fifty cartoons…
Descriptors: Cartoons, Audiovisual Aids, Childrens Television, Science Education
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Sutton, Jennifer; Siegert, Mariela – Knowledge Quest, 2020
This article details the joint collaboration of a large-scale program that brings multiple middle schools and the local high school together for a mini-comic book convention. Collaboration with other librarians, administrators, and community members are highlighted.
Descriptors: Student Interests, Librarian Teacher Cooperation, Middle School Students, High School Students
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Dallacqua, Ashley K.; Low, David E. – Gender and Education, 2021
Given the growing interest and representation of superheroes in comics and other media, we are interested in the ways young people read superhero texts and how those readings influence their conceptualisations of gender within and outside educational spaces. In this article we explore students' responses to (re)presentations of gender in superhero…
Descriptors: Cartoons, Novels, Gender Issues, Popular Culture
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