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Showing 1 to 15 of 155 results Save | Export
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Siripon Saenboonsong; Akarapon Poonsawad – Journal of Education and Learning, 2024
The aims of this study were to synthesize and evaluate the learning model in gamification environment together with cartoon animation media to promote students' creative problem-solving skills. This study was divided into three phases, (i) synthesized and evaluated the appropriateness of learning model (ii) developed cartoon animation and (iii)…
Descriptors: Problem Solving, Creative Thinking, Cartoons, Gamification
Samantha Archibald Mora; Amy Bingham – Knowledge Quest, 2023
The Wood River Middle School (WRMS) serves approximately 600 students a year. The school is diverse, with roughly half Latinx students and a large English language learner population. The library collection boasts almost 16,000 books. The most popular section? If you combine the manga and graphic novel sections, they win the top prize, with 38% of…
Descriptors: Middle Schools, School Libraries, Cartoons, Novels
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Yusuf Akin; Neslihan Usta; Ayjennet Allaberdiyeva – International Journal of Education in Mathematics, Science and Technology, 2025
This research aims to investigate the effect of instruction supported by mathematical internet memes on 8th-grade students' mathematics anxiety and motivation. The research consisted of a pre-test post-test quasi-experimental design conducted for two weeks. The research sample consists of 8th-grade students who study in a state school in Turkey.…
Descriptors: Mathematics Instruction, Instructional Effectiveness, Grade 8, Internet
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Dewi, Sinta Maria; Maftuh, Bunyamin; Sapriya, Sapriya; Syaodih, Ernawulan – Cypriot Journal of Educational Sciences, 2022
The aim of this study was to develop Cartoon Art Learning Media (CALM) to improve children's conflict resolution skill. The research method used was ADDIE (Analysing, Designing, Developing, Implementing and Evaluating) model. The subjects in this study were 27 (first trial) and 43 (second trial) fifth-grade students (with an average age of 11-12…
Descriptors: Cartoons, Instructional Materials, Conflict Resolution, Elementary School Students
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Yüzbasioglu, Mustafa Kemal; Kurnaz, Mehmet Altan – Journal of Theoretical Educational Science, 2023
The research aimed to determine the opinions of the students and the course teacher with regard to using the comic book prepared in accordance with a context-based scenario as teaching material for the science course. Phenomenology, one of the qualitative research approaches, was used for research purposes. A context-based comic book was used as…
Descriptors: Student Attitudes, Teacher Attitudes, Cartoons, Teaching Methods
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Atike Sari; Çigdem Sahin Çakir – Acta Didactica Napocensia, 2024
This study employed a case study methodology to investigate students' misconceptions about solid, liquid, and atmospheric pressure. The research included 36 8th-grade students from various middle schools in Giresun, comprising 19 girls and 17 boys. Data collection involved a test consisting of 14 concept cartoon questions, and the concept cartoons…
Descriptors: Foreign Countries, Cartoons, Grade 8, Middle School Students
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Rizqa Raudatul Jannah; Galih Mahardika Christian Putra – Elementary School Forum (Mimbar Sekolah Dasar), 2024
Student learning outcomes that have not been maximized can be caused by one of them is the utilization of learning media that is less varied. The use of varied learning media can attract student interest and can affect student learning outcomes. However, in reality there are still many teachers who have not maximized the use of learning media. The…
Descriptors: Foreign Countries, Computer Simulation, Cartoons, Educational Technology
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Martzoukou, Konstantina – Journal of Research in Innovative Teaching & Learning, 2022
Purpose: This paper examines children's development of digital literacy, resilience and citizenship in the online environment, addressing active engagement and participation via cartoon videos. Previous research has emphasised the positive role of cartoons in different educational contexts, as important agents of attracting children's attention…
Descriptors: Video Technology, Cartoons, Educational Technology, Technological Literacy
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Haya Taira; Rika Rafikah Agustin; Diana Rochintaniawati – Journal of Science Learning, 2024
The human mindset significantly affects the progress of Science and Technology. Drugs are one of the examples that result from human complex thought. Lack of understanding of this topic can lead to others experimenting with dangerous psychotropic drugs. Studying sciences using only textbooks will not be imprinted in student memories. Consequently,…
Descriptors: Junior High School Students, Junior High School Teachers, Cartoons, Electronic Learning
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Wang, Changzhao; Shen, Ji; Ran, Hua – Journal of Research on Technology in Education, 2023
With the popularity of robotics education, attention has been drawn to students' perceptions of robots. This study provides a framework to understand students' imagination about and perceptions of robots from four dimensions of robot identity--nature, social, emotional, and evolutionary. We applied the framework on 80 literary products generated…
Descriptors: Robotics, Grade 6, Student Attitudes, Middle School Students
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Özge Çiçek Sentürk; Mahmut Selvi – Environmental Education Research, 2024
Individuals' interests, motivations, and knowledge about the environment can affect their behavior toward the environment. This mixed-methods sequential explanatory research study examined the effect of argumentation-supported educational comics used in science lessons on the environmental interest, motivation, and academic achievement of…
Descriptors: Foreign Countries, Grade 5, Secondary School Students, Cartoons
Joseph Christian Leblanc – ProQuest LLC, 2021
The purpose of this study was to investigate the cognitive and multimodal strategies used by adolescent students as they read comic texts and traditional prose texts. This study looked at the strategies employed by adolescents in an eighth-grade English class. The cognitive and multimodal strategies that the participants used while reading were…
Descriptors: Grade 8, Cartoons, Prose, Reading Strategies
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Xiu Wen Tay; Tin Lam Toh; Lu Pien Cheng – International Journal of Mathematical Education in Science and Technology, 2024
A research project on using comics for teaching mathematics was initiated in one Singapore primary school. One class of Grade 5 (students of age 11-12) students was exposed to comics for mathematics instruction. This paper reports a case study of seven students' perception of the features of the comics instructional package and how these features…
Descriptors: Foreign Countries, Elementary School Students, Student Attitudes, Cartoons
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Cathy Weng; Kifle Kassaw; Pei-Shan Tsai; Tsai-Ju Lee – Education and Information Technologies, 2024
This study aimed to make and introduce a curriculum in Taiwan for fifth-grade students, merging Scratch animation with the Sustainable Development Goals (SDGs). The curriculum combined the Scratch Reflective AI digital learning platform with conventional teaching methods to assess its effect on students' empathy, self-efficacy, and scriptwriting…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Sustainable Development
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Wallner, Lars; Eriksson Barajas, Katarina – Classroom Discourse, 2023
The Swedish gender-neutral pronoun (GNP) "hen" has been in popular use since its (re)introduction to the public in 2012. Earlier research, analysing newspapers, academic papers and blogs, shows two uses of "hen": when gender is unknown and when gender is irrelevant. However, there is a lack of studies of verbal, situated, uses…
Descriptors: Swedish, Classroom Communication, Form Classes (Languages), Language Usage
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