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Showing 1 to 15 of 24 results Save | Export
Brent Allison – Geography Teacher, 2025
Though overshadowed by their Japanese counterpart, Taiwan's and South Korea's comics industries produce illustrated tales that represent and speak back to their host cultures, even when employing common Japanese manga conventions. As Japanese manga is popular with North American youth, Taiwanese and South Korean comics present a potential…
Descriptors: Foreign Countries, Cartoons, Cultural Influences, Cultural Background
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Monobe, Gumiko; Ruan, Jiening – Journal of Peace Education, 2020
This paper critically examines how three educational manga texts render the history of World War II for upper elementary, middle, and high school students in Japan. Informed by critical theory, the authors analyzed both linguistic (words) and nonlinguistic texts (illustrations) related to two major World War II events in juxtaposition, namely, the…
Descriptors: Cartoons, Reading Materials, War, World History
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Barbara Pizziconi; Noriko Iwasaki – Language Learning Journal, 2024
Upon encountering unfamiliar words or observing local practices in study abroad contexts, second language learners may discuss aspects of the target language and culture with their peers -- 'non-native' friends from the same cultural background or 'natives' of the target culture. Such mediations are instrumental in elaborating understandings, but…
Descriptors: Foreign Countries, Study Abroad, Cultural Context, Stereotypes
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Shintaku, Kayo – Foreign Language Annals, 2022
Due to its accessibility and popularity, anime has been explored as a motivation for learning Japanese and as a pedagogical tool linking Japanese-as-a-foreign-language (JFL) literacy practices inside and outside of the classroom. However, JFL learners' actual practices in anime-mediated self-directed learning have not been fully investigated.…
Descriptors: Independent Study, Japanese, Second Language Learning, Second Language Instruction
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Makita, Jun – Online Submission, 2021
In democracy education, determining how best to teach young children about democracy and how to measure the effectiveness of such learning is difficult, as "democracy" is a subjective and intangible concept. Given the challenge that this presents to educational planners, the author has created a cartoon video about democracy accompanied…
Descriptors: Democracy, Voting, Elections, Cartoons
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Kumasaki, Mieko; Shoji, Takuro; Wu, Tsung-Chih; Soontarapa, Khantong; Arai, Mitsuru; Mizutani, Takaaki; Okada, Ken; Shimizu, Yoshitada; Sugano, Yasuhiro – Journal of Chemical Education, 2018
"Manga" are graphic novels that are considered to have the potential to effectively convey concepts and engage readers. The efficacy of "manga" has been validated for chemical safety education to students in three universities in Japan, Taiwan, and Thailand. Students were asked to examine a photo to identify hazards and…
Descriptors: Foreign Countries, Science Instruction, Teaching Methods, College Science
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Eguchi, Masaki; Suzuki, Shungo; Suzuki, Yuichi – Studies in Second Language Acquisition, 2022
This study investigated the constructs underlying second language (L2) word association (WA) with regard to three dimensions of lexical competence--size, organization, and accessibility--and the lexical performance of speech. One-hundred and thirteen Japanese learners of English completed a computer-delivered oral WA task along with three…
Descriptors: Second Language Learning, Associative Learning, English (Second Language), Second Language Instruction
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Lewis, Dawson R., III; Lewis, Troy Y. – Innovation in Language Learning and Teaching, 2021
This mixed methods study investigates the effect of a multimodal reading intervention on EFL reading achievement and intercultural awareness of students (n = 20) at a Japanese university. A cross-culturally themed graphic novel was employed to overcome language barriers and cultural mores and promote higher-order literacy. Asynchronous discourse…
Descriptors: Thinking Skills, Literacy, Student Attitudes, Undergraduate Students
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Han, Chan Yee; Ling, Wong Ngan – Malaysian Online Journal of Educational Technology, 2017
The study of popular culture is now becoming an emerging research area within education. While many studies have confirmed that students' interest in anime has driven much of enrolment in Japanese language courses, the impact of using anime as a teaching tool has not been studied thoroughly in the teaching Japanese as a Foreign Language (JFL)…
Descriptors: Teaching Methods, Second Language Instruction, Popular Culture, Japanese
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Rivers, Damian J. – Journal of Language, Identity, and Education, 2019
This article utilizes an autoethnographic story-telling perspective in which I situate myself as a critical participant observer. Through critiquing the "situatedness of the self and others" in context, I share a selection of narrative snapshots concerning place and positionality as a white male native speaker of English (i.e. an…
Descriptors: Ethnography, Story Telling, Whites, Males
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Joo, Hee-Jung Serenity – Review of Education, Pedagogy & Cultural Studies, 2015
In the last two decades, the issue of comfort women--the women and girls who were forced into sex slavery for the Japanese army before and during WWII--has risen to global attention. Tens of thousands of comfort women (the average estimate is anywhere between 80,000 and 200,000) were confined at comfort stations managed by the Japanese Imperial…
Descriptors: Foreign Countries, Museums, Civil Rights, Females
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Ohtake, Yoshihisa; Takahashi, Ayaka; Watanabe, Kentaro – Education and Training in Autism and Developmental Disabilities, 2015
The present study investigated the effectiveness of video hero modeling (VHM) for building four bathroom-related behaviors of an elementary-aged student with autism spectrum disorder. In the VHM intervention, the participant watched a video immediately before going to the bathroom he typically used. In the video, an animated face of a cartoon hero…
Descriptors: Autism, Pervasive Developmental Disorders, Video Technology, Audiovisual Instruction
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Matsuoka, Rieko; Poole, Gregory – Journal of Pan-Pacific Association of Applied Linguistics, 2015
This paper examines the ways in which healthcare professionals interact with patients' family members, and/or colleagues. The data are from healthcare discourses at difficult times found in the manga series entitled Nurse AOI. As the first step, we selected several communication scenes for analysis in terms of politeness strategies. From these…
Descriptors: Pragmatics, Health Services, Patients, Health Personnel
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Yamada-Rice, Dylan – Journal of Early Childhood Research, 2014
This article considers the impact of the increasing use of the visual mode in texts found in urban landscapes on two 3-year-olds' understanding of communication practices. The data discussed are taken from a study into a group of 3- to 6-year-olds' interaction with and emerging comprehension of the visual mode and its connection to writing in…
Descriptors: Semiotics, Toddlers, Visual Perception, Photography
Halsall, Jane – School Library Journal, 2010
"Princess Mononoke," "Akira," and "Cowboy Bebop" may not be household names. But in the world of anime, or Japanese animation, they are among the top 10 films ever made. With its complex plots and moral messages, anime is as intelligent as some of the best feature films. From the epic fantasy "Ninja Scroll"…
Descriptors: Fantasy, Films, Animation, Foreign Countries
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