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Brent Allison – Geography Teacher, 2025
Though overshadowed by their Japanese counterpart, Taiwan's and South Korea's comics industries produce illustrated tales that represent and speak back to their host cultures, even when employing common Japanese manga conventions. As Japanese manga is popular with North American youth, Taiwanese and South Korean comics present a potential…
Descriptors: Foreign Countries, Cartoons, Cultural Influences, Cultural Background
Cathy Weng; Kifle Kassaw; Pei-Shan Tsai; Tsai-Ju Lee – Education and Information Technologies, 2024
This study aimed to make and introduce a curriculum in Taiwan for fifth-grade students, merging Scratch animation with the Sustainable Development Goals (SDGs). The curriculum combined the Scratch Reflective AI digital learning platform with conventional teaching methods to assess its effect on students' empathy, self-efficacy, and scriptwriting…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Sustainable Development
Mou, Tsai-Yun; Kao, Chia-Pin; Lin, Horng-Horng; Yin, Zong-Xian – Interactive Learning Environments, 2021
In this study we adopted the slowmation approach to investigate children's story comprehension ability and learning intentions. A digital system called Captube was designed to capture children's actions and present them in slowmation format at different speeds. A total of 317 children aged between 4 and 7 were invited to participate in this study.…
Descriptors: Young Children, Early Childhood Education, Fairy Tales, Play
Lo, Yi Wen; Ku, Chih-Hsiung – International Baltic Symposium on Science and Technology Education, 2021
The spread of COVID-19 has caused a high demand for online learning or self-learning at home. We focus on evaluating which media is most suitable for self-learning for the third graders. For effective assessment of children's learning, the study adopted AEIOU: Awareness; Enjoyment; Interest; Opinion formation; and Understanding as the evaluation…
Descriptors: Science Education, Grade 3, Elementary School Students, Educational Technology
Kumasaki, Mieko; Shoji, Takuro; Wu, Tsung-Chih; Soontarapa, Khantong; Arai, Mitsuru; Mizutani, Takaaki; Okada, Ken; Shimizu, Yoshitada; Sugano, Yasuhiro – Journal of Chemical Education, 2018
"Manga" are graphic novels that are considered to have the potential to effectively convey concepts and engage readers. The efficacy of "manga" has been validated for chemical safety education to students in three universities in Japan, Taiwan, and Thailand. Students were asked to examine a photo to identify hazards and…
Descriptors: Foreign Countries, Science Instruction, Teaching Methods, College Science
Hwang, Gwo-Haur; Chen, Beyin; Chen, Ru-Shan; Wu, Ting-Ting; Lai, Yu-Ling – Interactive Learning Environments, 2019
Competitive game-based learning has been widely discussed in terms of its positive and negative impacts on learners' learning effectiveness and learning behavior. Although different types of games require different kinds of knowledge to accomplish the task via competition, few studies have considered that knowledge types, such as procedural…
Descriptors: Student Behavior, Adoption (Ideas), Competition, Game Based Learning
Shiang, Ruei-Fang – Reading in a Foreign Language, 2018
While theories of embodied cognition have been investigated in lab experiments with proficient readers, currently no studies have applied these theories to improving reading comprehension for low-proficiency readers. Using an embodied cognition approach, this study investigated producing comics as an embodied reading activity. To compare effects…
Descriptors: Cartoons, English (Second Language), Second Language Learning, Second Language Instruction
Lin, Shu-Fen; Lin, Huann-shyang; Lee, Ling; Yore, Larry D. – International Journal of Science Education, Part B: Communication and Public Engagement, 2015
Comic books possessing the features of humour, narrative, and visual representation are deemed as a potential medium for science communication; however, empirical studies exploring the effects of comics are scarce. The purposes of this study were to examine and compare the impacts of a comic book and a text booklet on conveying the concepts of…
Descriptors: Cartoons, Teaching Methods, Science Instruction, Scientific Concepts
Lin, Shu-Fen; Lin, Huann-shyang – International Journal of Science Education, 2016
Comics are popular with adolescents because of their features of humor, narrative, and visual imagery. The purposes of this study were to examine the learning outcomes and emotional perceptions of reading a science comic book and a science text booklet for students of different levels of achievement, and to explore the main factors of the two…
Descriptors: Science Instruction, Teaching Methods, Cartoons, Science Achievement
Chou, Mei-Ju; Hsu, Yung-Hung; Chen, Ching-Chi – Universal Journal of Educational Research, 2015
The present study aims to investigate the effects of Aesthetics English comic books on EFL junior high school students' vocabulary acquisition, reading comprehension, and English learning motivation. The participants in this study were 28 eighth graders from one class in a public junior high school in Pingtung in Taiwan. After ten weeks…
Descriptors: Aesthetics, English (Second Language), Cartoons, Junior High School Students
Fon, Janice; Johnson, Keith – Language and Speech, 2004
This study looks at the syllable onset interval (SOI) patterning in Taiwan Mandarin spontaneous speech and its relationship to discourse and syntactic units. Monologs were elicited by asking readers to tell stories depicted in comic strips and were transcribed and segmented into Discourse Segment Units (Grosz & Sidner, 1986), clauses, and…
Descriptors: Speech Communication, Intervals, Syllables, Foreign Countries