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Fangzheng Zhao; Richard E. Mayer; Nicoletta Adamo-Villani; Christos Mousas; Minsoo Choi; Luchcha Lam; Magzhan Mukanova; Klay Hauser – Journal of Educational Computing Research, 2024
This study examined how well people can recognize and relate to animated pedagogical agents of varying ethnicities/races and genders. For both Study 1 (realistic-style agents) and Study 2 (cartoon-style agents), participants viewed brief video clips of virtual agents of varying racial/ethnic categories and gender types and then identified their…
Descriptors: Race, Sex, Ethnicity, Animation
Siripon Saenboonsong; Akarapon Poonsawad – Journal of Education and Learning, 2024
The aims of this study were to synthesize and evaluate the learning model in gamification environment together with cartoon animation media to promote students' creative problem-solving skills. This study was divided into three phases, (i) synthesized and evaluated the appropriateness of learning model (ii) developed cartoon animation and (iii)…
Descriptors: Problem Solving, Creative Thinking, Cartoons, Gamification
Leah S. Mahler; Richard E. Mayer – Journal of Computer Assisted Learning, 2024
Background: Emotional design of multimedia lessons involves adding features that are intended to increase learner enjoyment and promote learning--such as adding narrative, anthropomorphizing non-human elements, and using warm colours. Objective: The present study extends this work to examine the potential of Japanese animation (anime) for…
Descriptors: Multimedia Instruction, Animation, Cartoons, Science Instruction
Angi, Çigdem Eda – Cypriot Journal of Educational Sciences, 2021
Providing examples suitable for the children's world in the music education given to younger age groups may reinforce the knowledge to be taught. For this reason, cartoons can be utilized for an engaging and fun lesson environment. One of the best examples of this situation is believed to be the short cartoon series Silly Symphony produced by Walt…
Descriptors: Music Education, Teaching Methods, Cartoons, Dance
Folasade Esther Jimola; Kemisola Julianah Omodun – International Online Journal of Primary Education, 2023
The study was conducted to create awareness about environmental literacy as part of the 17 sustainable development goals and mitigate environmental challenges at the primary school level. To achieve this, the study examined primary school teachers' perceptions of picture books and animated cartoons as learning resources to create awareness;…
Descriptors: Foreign Countries, Environmental Education, Conservation (Environment), Sustainable Development
Trafí-Prats, Laura – Studies in Art Education: A Journal of Issues and Research in Art Education, 2021
In this article, I propose an affect approach to learning events concerning relations between children, popular media, and digital technology. Affect conceives learning as an aesthetic event in which particles of the world pass into bodies and transform their capacities to feel, perceive, and think. A conceptual discussion on affect and affective…
Descriptors: Humanistic Education, Children, Cartoons, Animation
Ali, Ahmad Zamzuri Mohamad; Ramlie, Mohd Khairulnizam – Education and Information Technologies, 2021
A hologram tutor is an instructional medium that has promising potential to serve as a substitute for actual teachers in classroom learning. Commonly, actual humans are used as the characters for the hologram tutor. Doubtlessly, this choice has its own advantages. However, in terms of development, it involves difficult and complicated steps.…
Descriptors: Student Experience, College Students, Photography, Cartoons
Don Ambrose – International Journal for Talent Development and Creativity, 2024
This interdisciplinary, conceptual analysis addresses the nature and benefits of artistic processes in learning and work. While recognizing various forms of artistry, the emphasis is on visual-spatial thinking. The benefits of this kind of thinking in academic and professional activities include the simplification of massively complex writing,…
Descriptors: STEM Education, Visual Learning, Visual Literacy, Spatial Ability
Cathy Weng; Kifle Kassaw; Pei-Shan Tsai; Tsai-Ju Lee – Education and Information Technologies, 2024
This study aimed to make and introduce a curriculum in Taiwan for fifth-grade students, merging Scratch animation with the Sustainable Development Goals (SDGs). The curriculum combined the Scratch Reflective AI digital learning platform with conventional teaching methods to assess its effect on students' empathy, self-efficacy, and scriptwriting…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Sustainable Development
Len Unsworth – ECNU Review of Education, 2024
Purpose: The paper shows the interpretive impact of different constructions of the point of view available to the reader/viewer in book and animated movie versions of a children's picture book, a novel for pre-adolescents/early teenagers, and a graphic novel for adolescents and adults. Design/Approach/Methods: Excerpts from book and animated movie…
Descriptors: Learning Modalities, Educational Technology, Literacy, Animation
Ozdemir, Ertugrul – Journal of Science Learning, 2022
Before taking formal science education, learners usually construct preconceptions based on their daily life experiences, many of which are scientifically unacceptable misconceptions. In formal science learning, new concepts often contradict these misconceptions. To correct a misconception, it is first needed to create dissatisfaction about it by…
Descriptors: Animation, Cartoons, Cognitive Processes, Electronic Learning
Mou, Tsai-Yun; Kao, Chia-Pin; Lin, Horng-Horng; Yin, Zong-Xian – Interactive Learning Environments, 2021
In this study we adopted the slowmation approach to investigate children's story comprehension ability and learning intentions. A digital system called Captube was designed to capture children's actions and present them in slowmation format at different speeds. A total of 317 children aged between 4 and 7 were invited to participate in this study.…
Descriptors: Young Children, Early Childhood Education, Fairy Tales, Play
Fatma Bayraktaroglu; Tugce Akyol – Problems of Education in the 21st Century, 2024
It is considered necessary to support the participation of children socially, and media tools having a significant effect on individuals today should reflect child participation. The aim of this study was to examine the right to participate in cartoons prepared for primary school children. The study was conducted with a descriptive survey model.…
Descriptors: Foreign Countries, Cartoons, Animation, Childrens Television
Austin, Christine K.; Kosko, Karl W. – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2022
This preliminary study explored how many representations of standard videos, animations/comics, and 360 videos are being used in mathematics methods courses to teach future teachers. Drawing on knowledge from prior studies on standard videos, this study aimed to address the gaps in literature to encompass other representations that are being…
Descriptors: Video Technology, Mathematics Instruction, Animation, Cartoons
Attard, Robert; Cremona, George – Education 3-13, 2022
This paper presents ways in which animated cartoons influence primary school children's views of social reality based on students' relationships with these characters and their perception of these characters as being 'real'. For this purpose, a mixed methods approach was adopted, in which 9/10-year-old Maltese primary school children were provided…
Descriptors: Foreign Countries, Elementary School Students, Cartoons, Animation