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Stephanie L. Moore; Craig D. Howard; Elizabeth Boling; Heather Leary; Charles B. Hodges – Educational Technology Research and Development, 2024
In the field of educational technology and instructional design, research methods are emerging that aim to curate different forms of knowledge and insights beyond traditional research studies, or what Reigeluth and An (in Reigeluth and Carr-Chellman (eds) Instructional-design theories and models: Building a common knowledge base, Lawrence Erlbaum…
Descriptors: Educational Technology, Instructional Design, Research Methodology, Research Design
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Colin M. Gray – International Journal of Designs for Learning, 2020
The generation and description of design precedent is at the core of design case scholarship. However, traditional standards of quality and rigor that are relevant for other types of design and scientific scholarship do not always apply equally to the generation of design cases. In this paper, I describe the nature of design precedent and the…
Descriptors: Design Requirements, Standards, Instructional Design, Case Studies
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Jesse Strycker – International Journal of Designs for Learning, 2021
The redesign of learning spaces has been a growing trend in education, especially higher education. The redesign of such spaces takes time and involves a variety of stakeholders, sometimes resulting in ill-defined designs. This can be exacerbated when individuals leading such efforts depart and there is not a consensus on the design, sometimes…
Descriptors: Educational Facilities Design, Educational Environment, Higher Education, Stakeholders
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Garret J. Hall; Sophia Putzeys; Thomas R. Kratochwill; Joel R. Levin – Educational Psychology Review, 2024
Single-case experimental designs (SCEDs) have a long history in clinical and educational disciplines. One underdeveloped area in advancing SCED design and analysis is understanding the process of how internal validity threats and operational concerns are avoided or mitigated. Two strategies to ameliorate such issues in SCED involve replication and…
Descriptors: Research Design, Graphs, Case Studies, Validity
Peppler, Kylie; Dahn, Maggie; Ito, Mizuko – Wallace Foundation, 2023
For some time now, the arts education community has designed for broader outcomes for youth. These programs intentionally foster not only youth achievements within the arts or academics, but also youth and community thriving--through outcomes such as youth civic engagement, occupational identities, and wellness. In this report, the authors seek to…
Descriptors: Art Education, Outcomes of Education, Guidelines, Learning Processes
Luke W. Miratrix – Grantee Submission, 2022
We are sometimes forced to use the Interrupted Time Series (ITS) design as an identification strategy for potential policy change, such as when we only have a single treated unit and cannot obtain comparable controls. For example, with recent county- and state-wide criminal justice reform efforts, where judicial bodies have changed bail setting…
Descriptors: Causal Models, Case Studies, Quasiexperimental Design, Monte Carlo Methods
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González-Cabañes, Eduardo; Garcia, Trinidad; Chase, Catherine; Núñez, Jose Carlos – Campbell Systematic Reviews, 2023
This is the protocol for a Campbell systematic review. The objectives are as follows: The purpose of this review is to synthesize the evidence about the efficacy of problem solving before instruction (PS-I) to promote learning and motivation in students. Specifically, this review is designed to answer the following questions: To what degree does…
Descriptors: Problem Solving, Instruction, Teaching Methods, Learning Motivation
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Jason K. McDonald; Jonathan Balzotti; Melissa Franklin; Jessica Haws; Jamin Rowan – International Journal of Designs for Learning, 2023
In this design case, we report our design and playtest of a form of alternative reality, educational simulation that we call a playable case study (PCS). One of the features that make our simulations unique is how they are designed to implement a principle called This Is Not a Game, or TINAG, meaning that the affordances we design into the…
Descriptors: Computer Simulation, Program Design, Program Development, Barriers
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Manolov, Rumen; Tanious, René; Fernández-Castilla, Belén – Journal of Applied Behavior Analysis, 2022
In science in general and in the context of single-case experimental designs, replication of the effects of the intervention within and/or across participants or experiments is crucial for establishing causality and for assessing the generality of the intervention effect. Specific developments and proposals for assessing whether an effect has been…
Descriptors: Intervention, Behavioral Science Research, Replication (Evaluation), Research Design
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Gibson, Nancy; Rayburn, William; Campbell, Tracie; Bhatt, Parishweta; Loftus, Anna; Duncan, Loretia – Online Journal of Distance Learning Administration, 2020
This case study describes a collaborative process by various teaching and distance support units to create and run a Massive Open Online Course (MOOC) in the subject of Leadership. Whereas typical collaboration arrangements in the literature involve partnerships of various teaching and support units, the collaboration of course developer,…
Descriptors: Online Courses, Teacher Collaboration, Distance Education, Program Development
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Bissett-Johnson, Katherine; Radcliffe, David F. – European Journal of Engineering Education, 2021
Engineering education for sustainable design often focuses on technical solutions with little consideration of social impact. This paper presents a case study of a project-based learning (PBL) studio course engaging engineering students in social and sustainable design practices with external clients in developing economies. The case is a review…
Descriptors: Engineering Education, Social Responsibility, Teaching Methods, Design
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von Leipzig, Tanja; Lutters, Eric; Hummel, Vera; Schutte, Cornè – International Journal of Game-Based Learning, 2022
Dynamic personalization of learning trajectories that integrate different perspectives and variable scenarios is a viable way to improve the effectiveness and efficiency of training and education. Serious games offer a designated platform for this, by aggregating learner interactions, and using these to dynamically configure, adjust and tailor the…
Descriptors: Educational Games, Game Based Learning, Individualized Instruction, Instructional Design
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Noel, Lesley-Ann M. – Design and Technology Education, 2021
This case study describes many changes to the curriculum of a design thinking for social innovation class at a private university in New Orleans that were prompted by the COVID-19 pandemic. The pre-COVID version of the course offered a practical, experience-based introduction to design-thinking (DT) tools and methods. Students learned to apply…
Descriptors: Case Studies, Teaching Methods, Educational Change, Curriculum Design
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Ledford, Jennifer R.; Barton, Erin E.; Severini, Katherine E.; Zimmerman, Kathleen N. – American Journal on Intellectual and Developmental Disabilities, 2019
The overarching purpose of this article is to provide an introduction to the use of rigorous single-case research designs (SCRDs) in special education and related fields. Authors first discuss basic design types and research questions that can be answered with SCRDs, examine threats to internal validity and potential ways to control for and detect…
Descriptors: Special Education, Research Methodology, Case Studies, Research Design
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Ledford, Jennifer R.; Lambert, Joseph M.; Pustejovsky, James E.; Zimmerman, Kathleen N.; Hollins, Nicole; Barton, Erin E. – Exceptional Children, 2023
Single-case design has a long history of use for assessing intervention effectiveness for children with disabilities. Although these designs have been widely employed for more than 50 years, recent years have been especially dynamic in terms of growth in the use of single-case design and application of standards designed to improve the validity…
Descriptors: Research Design, Educational Research, Case Studies, Special Education
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