Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 8 |
Descriptor
Case Studies | 8 |
Student Projects | 8 |
Design | 5 |
Foreign Countries | 5 |
Teaching Methods | 4 |
Graduate Students | 3 |
Workshops | 3 |
Active Learning | 2 |
Comparative Analysis | 2 |
Education Work Relationship | 2 |
Feedback (Response) | 2 |
More ▼ |
Source
Design and Technology… | 8 |
Author
Corradi, David | 1 |
Dewit, Ivo | 1 |
Drain, Michael | 1 |
Eronen, Lasse | 1 |
Keane, Linda | 1 |
Keane, Mark | 1 |
Kokko, Sirpa | 1 |
Liem, Andre | 1 |
Moalosi, Richie | 1 |
Molokwane, Shorn | 1 |
Mothibedi, Gabriel | 1 |
More ▼ |
Publication Type
Journal Articles | 8 |
Reports - Research | 7 |
Reports - Evaluative | 1 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 5 |
Postsecondary Education | 3 |
Elementary Education | 1 |
Elementary Secondary Education | 1 |
Secondary Education | 1 |
Audience
Location
Botswana | 1 |
Finland | 1 |
Illinois (Chicago) | 1 |
Iran (Tehran) | 1 |
New York (New York) | 1 |
New Zealand | 1 |
Norway | 1 |
Wisconsin (Milwaukee) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Vojdanzade, Ladan; Taghizade, Katayoun – Design and Technology Education, 2020
Teaching structure to architecture students is an important part of the architecture curriculum in faculties. Weak points of architecture students in using their knowledge and data in real environments has caused many problems in professional activities or withheld their essential skills. In this situation they cannot use their abilities and…
Descriptors: Teaching Methods, Architectural Education, Problem Based Learning, Masters Programs
Weinstein, Kathryn – Design and Technology Education, 2017
In the age of "Big Data," information is often quantitative in nature. The ability to analyze information through the sifting of data has been identified as a core competency for success in navigating daily life and participation in the contemporary workforce. This skill, known as Quantitative Reasoning (QR), is characterized by the…
Descriptors: Statistical Analysis, Graphic Arts, Design, Case Studies
Dewit, Ivo; Rohaert, Sarah; Corradi, David – Design and Technology Education, 2021
This study responds to calls to further investigate ways to make feedback more effective for students in the context of higher education. More specifically it scrutinizes the feedback practice, adapted to the exceptional reality of a partly on Campus, partly online semester-long Product-Service System (PSS) design project for first Master students…
Descriptors: Design, Teaching Methods, Feedback (Response), Masters Programs
Keane, Linda; Keane, Mark – Design and Technology Education, 2016
We live in a designed world. STEAM by Design presents a transdisciplinary approach to learning that challenges young minds with the task of making a better world. Learning today, like life, is dynamic, connected and engaging. STEAM (Science, Technology, Environment, Engineering, Art, and Math) teaching and learning integrates information in…
Descriptors: STEM Education, Art Education, Design, Interdisciplinary Approach
Liem, Andre; Sanders, Elizabeth B.-N. – Design and Technology Education, 2013
It has been found that the implementation of Human-centred Design (HCD) methods in the Fuzzy Front-End is not likely to lead to diversification in educational product planning exercises, where time lines are short and executors lack experience. Companies, interested to collaborate with Master-level Industrial Design students on strategic design…
Descriptors: Design, Human Factors Engineering, Innovation, Workshops
Kokko, Sirpa; Eronen, Lasse; Sormunen, Kari – Design and Technology Education, 2015
This article introduces a project in a Finnish secondary school where mathematics education was combined with crafts instruction. The idea was to provide the students with an interdisciplinary real-world learning context in which they worked collaboratively on an open-ended design task. The approach was problem-based and student-centred in a way…
Descriptors: Foreign Countries, Secondary School Mathematics, Mathematics Education, Interdisciplinary Approach
Drain, Michael – Design and Technology Education, 2010
This research paper describes the use of the Cognitive Apprenticeship (CA) framework to analyse the practices of teacher and students observed during a technology unit. Twenty three children aged 9-10 years were involved in the research and they were taught in a standard classroom. The analysis provides evidence that a two-phase project-based…
Descriptors: Student Projects, Active Learning, Technology Education, Units of Study
Moalosi, Richie; Molokwane, Shorn; Mothibedi, Gabriel – Design and Technology Education, 2012
Nowadays universities are required not only to impart knowledge of specific disciplines but also generic graduate attributes such as communication, problem-solving, teamwork, creative thinking, research and inquiry skills. For students to attain these generic skills, educators are encouraged to use learner-centred approaches in teaching.…
Descriptors: Student Projects, Labor Market, Lifelong Learning, Active Learning