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Pasfield-Neofitou, Sarah; Huang, Hui; Grant, Scott – Educational Technology Research and Development, 2015
Increased recognition of the role of the body and environment in cognition has taken place in recent decades in the form of new theories of embodied and extended cognition. The growing use of ever more sophisticated computer-generated 3D virtual worlds and avatars has added a new dimension to these theories of cognition. Both developments provide…
Descriptors: Second Language Instruction, Language Acquisition, Classroom Environment, Case Studies
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Baytak, Ahmet; Land, Susan M. – Educational Technology Research and Development, 2011
This study employed a case study design (Yin, "Case study research, design and methods," 2009) to investigate the processes used by 5th graders to design and develop computer games within the context of their environmental science unit, using the theoretical framework of "constructionism." Ten fifth graders designed computer games using "Scratch"…
Descriptors: Computer Software, Programming, Learning Processes, Grade 5
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Wouters, Pieter; van der Spek, Erik D.; van Oostendorp, Herre – Educational Technology Research and Development, 2011
The effectiveness of serious games is often measured with verbal assessment. As an alternative we propose Pathfinder structural assessment (defined as measuring the learners' knowledge organization and compare this with a referent structure) which comprises three steps: knowledge elicitation, knowledge representation and knowledge evaluation. We…
Descriptors: Knowledge Representation, Evaluation Methods, Measurement Techniques, Guidelines
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Oliver, Kevin; Hannafin, Michael – Educational Technology Research and Development, 2001
This qualitative case study focused on the nature of science learning through open-ended problem solving with eighth graders. Discusses results of interviews and observation that suggested students only partially derived accurate mental models, and makes recommendations for improving student understanding in open-ended environments. (Contains 95…
Descriptors: Case Studies, Grade 8, Interviews, Learning Processes
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Educational Technology Research and Development, 2003
Describes PT3 (Preparing Tomorrow's Teachers to Use Technology) at Vanderbilt University, focusing on the development of a modular architecture for creating, sharing, and studying the impact of high-quality learning resources. Discusses three case studies that explored preservice teacher education in three areas: how people learn, mathematics, and…
Descriptors: Adolescents, Case Studies, Higher Education, Inquiry
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Darabi, A. Aubteen – Educational Technology Research and Development, 2005
This article reports a case study describing how the principles of a cognitive apprenticeship (CA) model developed by Collins, Brown, and Holum (1991) were applied to a graduate course on performance systems analysis (PSA), and the differences this application made in student performance and evaluation of the course compared to the previous…
Descriptors: Educational Environment, Systems Analysis, Apprenticeships, Student Attitudes