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Showing 1 to 15 of 23 results Save | Export
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Stevenson, Michael Eric; Hedberg, John Gordon – Interactive Technology and Smart Education, 2017
Purpose: This paper presents a thematic review of app-enabled learning in the context of recent developments in mobile technology and m-learning. Three key themes are presented that reflect the issues that teachers, school leaders and systems have grappled with in recent years. Design/Methodology/Approach: Drawing on findings from a range of case…
Descriptors: Educational Technology, Technology Uses in Education, Elementary Secondary Education, Higher Education
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Palaigeorgiou, George; Grammatikopoulou, Athina – Interactive Technology and Smart Education, 2016
Purpose: This paper aims to identify the learning benefits and the challenges of Web 2.0 educational activities when applied in typical learning settings and as perceived by pioneer educators with extensive Web 2.0 experience. Design/Methodology/Approach: The testimonies of 26 Greek primary and secondary education teachers were collected. All…
Descriptors: Foreign Countries, Barriers, Technology Uses in Education, Educational Technology
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Sandra Gallagher; Alan Sixsmith – Interactive Technology and Smart Education, 2014
Purpose: This paper aims to report on the efforts made to enhance the engagement of IT students with non-IT-specific content. The mechanism to foster this engagement was the introduction of an eLearning information system (ELIS) for a finance-related subject within an IT undergraduate degree at the university. The subject developers were primarily…
Descriptors: Foreign Countries, Undergraduate Students, Information Technology, Technology Education
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Adhikari, Janak; Mathrani, Anuradha; Scogings, Chris – Interactive Technology and Smart Education, 2016
Purpose: Over the past few years, technology-mediated learning has established itself as a valuable pathway towards learners' academic and social development. However, within the adoption stages of information and communications technology-enabled education, further questions have been raised in terms of equity of information literacy and learning…
Descriptors: Foreign Countries, Technology Uses in Education, Educational Technology, Ownership
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Sumonta Kasemvilas; Lorne Olfman – Interactive Technology and Smart Education, 2013
Purpose: The purpose of this study was to design collaboration mechanisms for groups, particularly those who are performing mandatory collaborative writing of Wiki pages. Design/methodology/approach: This research study utilized six design science research methodology steps. Two case studies were conducted to understand how a MediaWiki with…
Descriptors: Graduate Students, Collaborative Writing, Web 2.0 Technologies, Case Studies
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Yu, Mingmei; Yuen, Allan H. K.; Park, Jae – Interactive Technology and Smart Education, 2012
Purpose: The purpose of the study is to explore the perspectives of students, teachers, and parents in using Web 2.0 technologies. Design/methodology/approach: This study is based on the focus group interview data collected from two groups of students, two groups of teachers, and one group of parents in a secondary school in Hong Kong. Findings:…
Descriptors: Foreign Countries, Web 2.0 Technologies, Access to Computers, Technology Integration
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Elissaveta Gourova; Vassil Kadrev; Anushka Stancheva; Georgi Kostadinov Petrov; Mila Dragomirova – Interactive Technology and Smart Education, 2014
Purpose: The aim of the paper is to present the experience of New Bulgarian University (NBU) and the methodology followed for changing its educational programmes and developing new ones according to the labour market needs. Design/methodology/approach: Initially, the paper focuses on the need for adapting curricula for meeting the labour market…
Descriptors: Foreign Countries, Higher Education, Masters Programs, Information Technology
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Penedo, Janaina Rodrigues; Diniz, Morganna; Ferreira, Simone Bacellar Leal; Silveira, Denis S.; Capra, Eliane – Interactive Technology and Smart Education, 2012
Purpose: The purpose of this paper is to analyze the usability of a remote learning system in its initial development phase, using a quantitative usability evaluation method through Markov models. Design/methodology/approach: The paper opted for an exploratory study. The data of interest of the research correspond to the possible accesses of users…
Descriptors: Markov Processes, Evaluation Methods, Probability, Evaluation Research
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Toon, Andrew John; Samir, Attallah; Kheng, Jennifer Huang Mui; Chew, Lim Kin; Vythilingam, Moorthy; Kiat, Stephen Low Wee – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to investigate the blended learning preferences under which adult students study mathematics, electronics and industry certificate examinations like project management and e-SAP (systems, applications and products). Design/methodology/approach: The study is based on four case studies in mathematics,…
Descriptors: Foreign Countries, Electronic Learning, Educational Technology, Blended Learning
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Fominykh, Mikhail; Prasolova-Forland, Ekaterina – Interactive Technology and Smart Education, 2012
Purpose: Collaborative virtual environments (CVEs) have become increasingly popular in educational settings and the role of 3D content is becoming more and more important. Still, there are many challenges in this area, such as lack of empirical studies that provide design for educational activities in 3D CVEs and lack of norms of how to support…
Descriptors: Foreign Countries, Constructivism (Learning), Educational Technology, Group Activities
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van Oostveen, R.; Muirhead, William; Goodman, William M. – Interactive Technology and Smart Education, 2011
Purpose: This study aims to examine the experience of 31 university students who were issued tablet PCs for their use during an academic year. The primary research problem which drove this project revolved around the student perceptions of the benefits of technology to provide opportunities to restructure their learning experiences.…
Descriptors: Foreign Countries, Educational Innovation, Science Instruction, Cognitive Processes
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Minocha, Shailey; Morse, David R. – Interactive Technology and Smart Education, 2010
Purpose: The purpose of this paper is to report on a study into how a three-dimensional (3D) virtual world (Second Life) can facilitate socialisation and team working among students working on a team project at a distance. This models the situation in many commercial sectors where work is increasingly being conducted across time zones and between…
Descriptors: Foreign Countries, Web Sites, Distance Education, Cooperation
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Biggam, John; McCann, Margaret – Interactive Technology and Smart Education, 2010
Purpose: This paper explores the use of Turnitin as a learning tool (particularly in relation to citing sources and paraphrasing) and as a vehicle for reducing incidences of plagiarism. Design/methodology/approach: The research was implemented using a case study of 49 final-year "honours" undergraduate students undertaking their year-long core…
Descriptors: Undergraduate Students, Writing (Composition), Plagiarism, Educational Benefits
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Hogue, Andrew; Kapralos, Bill; Desjardins, Francois – Interactive Technology and Smart Education, 2011
Purpose: Problem/project-based-learning (PBL) approaches have traditionally been shown to be effective for learning within many professional programs that are directly related to the students' future career. The PBL approach has been adopted for over four decades in such fields as medicine and engineering and studies have demonstrated that…
Descriptors: Foreign Countries, Computer Science Education, Information Technology, Laptop Computers
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Campbell, Jackie – Interactive Technology and Smart Education, 2012
Purpose: The purpose of this paper is to describe and discuss the use of specifically-developed, inquiry-based learning materials for Computing and Forensic Computing students. Small applications have been developed which require investigation in order to de-bug code, analyse data issues and discover "illegal" behaviour. The applications…
Descriptors: Foreign Countries, Computer Software, Inquiry, Active Learning
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