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Lim, Fei Victor; Toh, Weimin – Learning, Media and Technology, 2020
This paper explores the implications of children's out-of-school digital multimodal composing practices on learning and teaching in the formal educational context. It adopts a case study approach where publicly accessible "YouTube" video productions of three children around the world are examined. Applying a multimodal discourse analysis…
Descriptors: Teaching Methods, Learning Processes, Multiple Literacies, Case Studies
Dahn, Maggie; Yankova, Nickolina; Peppler, Kylie; Sikkema, Scott; Lee, Jenny; Spilberg, Joseph – Learning, Media and Technology, 2022
The move to remote learning in the wake of the COVID-19 pandemic presented design challenges for teaching and learning. Though research is emerging on teacher adaptation during the pandemic that documents challenges and the perspectives of stakeholders, the field is lacking close descriptive accounts that illustrate what classrooms looked and felt…
Descriptors: Instructional Design, Teaching Methods, COVID-19, Pandemics
King, Monty; Forsey, Martin; Pegrum, Mark – Learning, Media and Technology, 2019
This ethnography, based on fieldwork in Dili, Timor-Leste between 2015 and 2017, adopts an orthodox sociological theorising of agency to investigate the ways in which people in Dili negotiate the numerous interacting structural barriers to digital education. Having identified a lack of attention to learner agency in the literature on the promotion…
Descriptors: Online Courses, Mass Instruction, Open Educational Resources, Foreign Countries
Yang, Yang; Crook, Charles; O'Malley, Claire – Learning, Media and Technology, 2014
Schools are often encouraged to facilitate extra-curricular learning within their own premises. This study addresses the potential of social networking sites (SNS) for supporting such out-of-class study. Given concerns that learning on these sites may happen at a surface level, we adopted self-determination theory for designing a social networking…
Descriptors: Social Networks, After School Programs, Second Language Learning, Mandarin Chinese
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills