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Showing 1 to 15 of 57 results Save | Export
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Nikulin, Christopher; Lopez, Gabriela; Piñonez, Eduardo; Gonzalez, Luis; Zapata, Pia – Educational Technology Research and Development, 2019
Innovation projects has established as an emerging field of research, a number of issues have emerged; among the others, measurability and predictability of product development. Moreover, whilst great relevance has been given to aspects such as innovation factors, product results, cognitive knowledge, poor attention has been given to other…
Descriptors: Cognitive Processes, Difficulty Level, Measurement, Instructional Design
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Haupt, Grietjie – International Journal of Technology and Design Education, 2015
Empirical evidence on the way in which expert designers from different domains cognitively connect their internal processes with external resources is presented in the context of an extended cognition model. The article focuses briefly on the main trends in the extended design cognition theory and in particular on recent trends in information…
Descriptors: Design, Expertise, Cognitive Processes, Models
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Polo, Claire; Lund, Kristine; Plantin, Christian; Niccolai, Gerald P. – International Journal of Computer-Supported Collaborative Learning, 2016
The learning sciences of today recognize the tri-dimensional nature of learning as involving cognitive, social and emotional phenomena. However, many computer-supported argumentation systems still fail in addressing the socio-emotional aspects of group reasoning, perhaps due to a lack of an integrated theoretical vision of how these three…
Descriptors: Emotional Response, Persuasive Discourse, Social Influences, Literature Reviews
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Ke, Fengfeng; Im, Tami – International Journal of Technology and Design Education, 2014
This case study examined team-based computer-game design efforts by children with diverse abilities to explore the nature of their collective design actions and cognitive processes. Ten teams of middle-school children, with a high percentage of minority students, participated in a 6-weeks, computer-assisted math-game-design program. Essential…
Descriptors: Case Studies, Computer Games, Design, Middle School Students
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Lammi, Matthew D.; Denson, Cameron D. – Advances in Engineering Education, 2017
In this paper we examine a case study of a pedagogical strategy that focuses on the teaching of modeling as a habit of mind and practice for novice designers engaged in engineering design challenges. In an engineering design course, pre-service teachers created modeling artifacts in the form of conceptual models, graphical models, mathematical…
Descriptors: Preservice Teachers, Engineering Education, Case Studies, Educational Strategies
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Teräs, Hanna; Kartoglu, Ümit – Australasian Journal of Educational Technology, 2018
Online professional development (OPD) is gaining increasing popularity. However, online learning environments are not always considered effective venues for supporting authentic learning experiences, and the suitability of OPD for practical learning has not been widely explored. This case study paper presents findings of a pilot implementation of…
Descriptors: Professional Development, Immunization Programs, Content Analysis, Case Studies
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Dahl, Jan Erik – Turkish Online Journal of Educational Technology - TOJET, 2016
In the studied master's course, students participated both as research objects in a digital annotation experiment and as critical investigators of this technology in their semester projects. The students' role paralleled the researcher's role, opening an opportunity for researcher-student co-learning within what is often referred to as…
Descriptors: Foreign Countries, Graduate Students, Student Attitudes, Notetaking
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Peters, Michael – Teaching Mathematics and Its Applications, 2015
This article reports on an investigation with first year undergraduate Product Design and Management students within a School of Engineering and Applied Science. The students at the time of this investigation had studied fundamental engineering science and mathematics for one semester. The students were given an open ended, ill-formed problem…
Descriptors: Difficulty Level, Cognitive Processes, Undergraduate Students, Design
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Önal, Gökçe Ketizmen – Design and Technology Education, 2017
This study is mainly about developing an approach for fostering creativity in design education through analyzing the interactions among creative dimensions resembling spatial and organizational pattern of folding as a technique and also by the help of cognitive action of designers: workshop participants. In order to make an assessment, a case…
Descriptors: Creativity, Design, Interaction, Spatial Ability
Dunbar, Norah E.; Wilson, Scott N.; Adame, Bradley J.; Elizondo, Javier; Jensen, Matthew L.; Miller, Claude H.; Kauffman, Abigail Allums; Seltsam, Toby; Bessarabova, Elena; Vincent, Cindy; Straub, Sara K.; Ralston, Ryan; Dulawan, Christopher L.; Ramirez, Dennis; Squire, Kurt; Valacich, Joseph S.; Burgoon, Judee K. – International Journal of Game-Based Learning, 2013
This paper describes the process of rapid iterative prototyping used by a research team developing a training video game for the Sirius program funded by the Intelligence Advanced Research Projects Activity (IARPA). Described are three stages of development, including a paper prototype, and builds for alpha and beta testing. Game development is…
Descriptors: Educational Games, Instructional Design, Cognitive Processes, Bias
Königschulte, Anke – International Association for Development of the Information Society, 2015
The study presented in this paper investigates the potential effects of including non-speech audio such as sound effects into multimedia-based instruction taking into account Sweller's cognitive load theory (Sweller, 2005) and applied frameworks such as the cognitive theory of multimedia learning (Mayer, 2005) and the cognitive affective theory of…
Descriptors: Foreign Countries, Cognitive Processes, Difficulty Level, Epistemology
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Bokhove, Christian – PNA, 2014
A recent discussion involves the elaboration on possible design principles for sequences of tasks. This paper builds on three principles, as described by Bokhove and Drijvers (2012a). A model with ingredients of crises, feedback and fading of sequences with near-similar tasks can be used to address both procedural fluency and conceptual…
Descriptors: Task Analysis, Design, Feedback (Response), Mathematical Models
Li, Fei; Du, Jing; Li, Bin – International Association for Development of the Information Society, 2014
The paper selects over 20 online courses and analyses the subjects, organization, the way to show the content of the courses, the use of media, and design of the teaching in the case study of Chinese popular MOOC platform. On this basis, the paper summarizes the principles of curriculum design and design models in MOOC environment, such as…
Descriptors: Foreign Countries, Online Courses, Case Studies, Curriculum Design
Liu, Yujie – ProQuest LLC, 2013
Communities, also called clusters or modules, are groups of nodes which probably share common properties and/or play similar roles within a graph. They widely exist in real networks such as biological, social, and information networks. Allowing users to interactively browse and explore the community structure, which is essential for understanding…
Descriptors: Visualization, Graphs, Information Systems, Systems Building
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Stott, Angela; Hattingh, Annemarie – Educational Technology & Society, 2015
The paper presents a case study of the use of conceptual tutoring software to promote deep learning of the scientific concept of density among 50 final year pre-service student teachers in a natural sciences course in a South African university. Individually-paced electronic tutoring is potentially an effective way of meeting the students' varied…
Descriptors: Intelligent Tutoring Systems, Computer Software, Case Studies, Scientific Concepts
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