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Nikulin, Christopher; Lopez, Gabriela; Piñonez, Eduardo; Gonzalez, Luis; Zapata, Pia – Educational Technology Research and Development, 2019
Innovation projects has established as an emerging field of research, a number of issues have emerged; among the others, measurability and predictability of product development. Moreover, whilst great relevance has been given to aspects such as innovation factors, product results, cognitive knowledge, poor attention has been given to other…
Descriptors: Cognitive Processes, Difficulty Level, Measurement, Instructional Design
Polo, Claire; Lund, Kristine; Plantin, Christian; Niccolai, Gerald P. – International Journal of Computer-Supported Collaborative Learning, 2016
The learning sciences of today recognize the tri-dimensional nature of learning as involving cognitive, social and emotional phenomena. However, many computer-supported argumentation systems still fail in addressing the socio-emotional aspects of group reasoning, perhaps due to a lack of an integrated theoretical vision of how these three…
Descriptors: Emotional Response, Persuasive Discourse, Social Influences, Literature Reviews
Teräs, Hanna; Kartoglu, Ümit – Australasian Journal of Educational Technology, 2018
Online professional development (OPD) is gaining increasing popularity. However, online learning environments are not always considered effective venues for supporting authentic learning experiences, and the suitability of OPD for practical learning has not been widely explored. This case study paper presents findings of a pilot implementation of…
Descriptors: Professional Development, Immunization Programs, Content Analysis, Case Studies
Dunbar, Norah E.; Wilson, Scott N.; Adame, Bradley J.; Elizondo, Javier; Jensen, Matthew L.; Miller, Claude H.; Kauffman, Abigail Allums; Seltsam, Toby; Bessarabova, Elena; Vincent, Cindy; Straub, Sara K.; Ralston, Ryan; Dulawan, Christopher L.; Ramirez, Dennis; Squire, Kurt; Valacich, Joseph S.; Burgoon, Judee K. – International Journal of Game-Based Learning, 2013
This paper describes the process of rapid iterative prototyping used by a research team developing a training video game for the Sirius program funded by the Intelligence Advanced Research Projects Activity (IARPA). Described are three stages of development, including a paper prototype, and builds for alpha and beta testing. Game development is…
Descriptors: Educational Games, Instructional Design, Cognitive Processes, Bias
Königschulte, Anke – International Association for Development of the Information Society, 2015
The study presented in this paper investigates the potential effects of including non-speech audio such as sound effects into multimedia-based instruction taking into account Sweller's cognitive load theory (Sweller, 2005) and applied frameworks such as the cognitive theory of multimedia learning (Mayer, 2005) and the cognitive affective theory of…
Descriptors: Foreign Countries, Cognitive Processes, Difficulty Level, Epistemology
Stott, Angela; Hattingh, Annemarie – Educational Technology & Society, 2015
The paper presents a case study of the use of conceptual tutoring software to promote deep learning of the scientific concept of density among 50 final year pre-service student teachers in a natural sciences course in a South African university. Individually-paced electronic tutoring is potentially an effective way of meeting the students' varied…
Descriptors: Intelligent Tutoring Systems, Computer Software, Case Studies, Scientific Concepts
Dubuclet, Keisha Smith; Lou, Yiping; MacGregor, Kim – American Journal of Distance Education, 2015
This study investigated the impact of discussion forum design and facilitative strategies on student participation and cognitive levels of student dialogue. A multiple-case study design was used. Three online classes taught by the same instructor participated (n = 55). Data were collected from observations, discussion transcripts, and teacher…
Descriptors: Discussion, Student Participation, Dialogs (Language), Case Studies
Kinderman, Kathy T. – ProQuest LLC, 2012
Nursing education is a knowledge domain that requires higher order thinking (critical thinking) for making decisions that impact outcomes of human health. The goal of nursing education is to develop novice experts in nursing knowledge and clinical practice. In order to achieve this goal, nursing education must employ instructional approaches that…
Descriptors: Nursing Education, Critical Thinking, Expertise, Sequential Approach
Abrahamson, Dor – Journal of the Learning Sciences, 2012
Some intensive quantities, such as slope, velocity, or likelihood, are perceptually privileged in the sense that they are experienced as holistic, irreducible sensations. However, the formal expression of these quantities uses "a/b" analytic metrics; for example, the slope of a line is the quotient of its rise and run. Thus, whereas students'…
Descriptors: Teaching Methods, Mathematics Instruction, Middle School Students, Thinking Skills
Diamond, Myrna Elyse – ProQuest LLC, 2011
This descriptive case study investigated the role of narrative in multimedia learning and teaching and observed how teachers applied their understanding of narrative, and new constructivist technologies, to design multimedia presentations for instruction. The study looked specifically at the cognitive strategies, visual narrative concepts, and…
Descriptors: Video Technology, Constructivism (Learning), Instructional Design, Computer Graphics
Shih, Ju-Ling; Shih, Bai-Jiun; Shih, Chun-Chao; Su, Hui-Yu; Chuang, Chien-Wen – Computers & Education, 2010
Since a large variety of digital games have been used in many fields for educational purposes, their real functions in learning have caught much attention as well. This study first defines learning characteristics of problem-solving digital games and their corresponding cognitive levels, then designs and develops a problem-solving game in…
Descriptors: Learning Strategies, Cooperative Learning, Problem Solving, Elementary School Students
Kolfschoten, Gwendolyn; Lukosch, Stephan; Verbraeck, Alexander; Valentin, Edwin; de Vreede, Gert-Jan – Computers & Education, 2010
Nowadays we need to teach students how to become flexible problem solvers in a dynamic world. The pace in which technology changes and complexity increases requires increased efficiency in learning and understanding. This requires the engineers of tomorrow to quickly gain knowledge and insight outside their prime area of expertise. To transfer…
Descriptors: Instructional Design, Problem Solving, Learning Processes, Efficiency
Vick, Matthew – Online Submission, 2012
This case study analyzes five science courses of a United States virtual charter school. Online quizzes and exams are provided by the corporate partner, while local teachers have selected report topics, virtual labs and at-home labs for students to complete. These assessments were coded for their correlation to the cognitive levels of the revised…
Descriptors: Charter Schools, Secondary School Science, Science Tests, Thinking Skills
Wollak, Barbara A.; Koppenhaver, David A. – Assistive Technology Outcomes and Benefits, 2011
Writing is a recursive and complex set of cognitive processes that can be taught effectively to students with disabilities. Employing an adapted cognitive theory of writing, a broad view of what constitutes evidence, and the support of a variety of assistive and internet-based technologies, we developed a writing instructional program to meet the…
Descriptors: Evidence, Disabilities, Cognitive Processes, Writing Instruction
Hardre, Patricia L.; Ge, Xun; Thomas, Michael K. – Performance Improvement Quarterly, 2006
This research investigated expertise development among instructional designers by tracking novice designers' unfolding perceptions of instructional design (ID), design-related self-perceptions, and other individual differences. It examined development toward ID expertise from multiple aspects: processes, product, and cognition, through a case…
Descriptors: Instructional Design, Self Efficacy, Learning Strategies, Skill Development
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