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Tong Yang – Science Insights Education Frontiers, 2024
Comprehensive practice education is an integral part of the basic education curriculum, aiming to train students to connect textbook knowledge with real-world life through hands-on manipulations and in-person experiences in off-campus settings. In response to the challenges arising in the current enactment of the comprehensive practice curriculum…
Descriptors: Foreign Countries, Case Studies, Experiential Learning, Computer Assisted Instruction
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Eastwood, Jennifer L.; Sadler, Troy D. – Computers & Education, 2013
Research in education suggests that computer games can serve as powerful learning environments, however, teachers perceive many obstacles to using games as teaching tools. In this study, we examine three science teachers' implementation and perceptions of a curriculum unit incorporating the game, Mission Biotech (MBt) and a set of supporting…
Descriptors: Case Studies, Observation, Interviews, Technology Integration
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Daugherty, Jenny L.; Custer, Rodney L. – International Journal of Technology and Design Education, 2012
The design of this study was a multiple case study conducted to examine the knowledge, pedagogical principles, and challenges involved in providing engineering-oriented professional development for teachers at the secondary school level. A set of criteria was used to identify five representative projects for analysis in the US. A variety of tools…
Descriptors: Curriculum Development, Focus Groups, Engineering, Case Studies
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Cviko, Amina; McKenney, Susan; Voogt, Joke – Educational Technology Research and Development, 2012
PictoPal is the name of a technology-rich curriculum with a focus on emergent literacy of Dutch kindergarteners. A case study design was used to examine teacher technology integration within PictoPal along with their perceptions about teaching/learning, technology and technology-based innovations. Observations were undertaken on pupils' engagement…
Descriptors: Foreign Countries, Developmentally Appropriate Practices, Educational Technology, Kindergarten
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Thomas, Michael K.; Barab, Sasha A.; Tuzun, Hakan – Journal of Educational Computing Research, 2009
This study examined the tensions surrounding the implementation of a technology-rich educational innovation called Quest Atlantis (QA) in a local public elementary school. Three qualitative case studies of three classrooms implementing the innovation and a subsequent cross-case analysis were undertaken to illuminate: 1) the reasons why teachers…
Descriptors: Educational Innovation, Educational Technology, Case Studies, Elementary Schools
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Dyson, Laurel Evelyn; Litchfield, Andrew; Lawrence, Elaine; Raban, Ryszard; Leijdekkers, Peter – Australasian Journal of Educational Technology, 2009
This article reports on an m-learning research agenda instituted at our university in order to explore how mobile technology can enhance active, experiential learning. Details of the implementation and results of four areas of m-learning are presented: mobile supported fieldwork, fostering interactivity in large lectures with mobile technology,…
Descriptors: Experiential Learning, Case Studies, Program Implementation, Curriculum Implementation
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Watson, Joseph A.; Pecchioni, Loretta L. – Educational Media International, 2011
The use of multimodal learning techniques is becoming more widespread, however, the pedagogical discourse surrounding its implementation into classroom and course design is complicated as these technologies are either demonized or viewed as the panacea for curriculum ills. Educators are faced with unique challenges when investigating how to…
Descriptors: Feedback (Response), Course Content, Documentaries, Media Literacy
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Neville, Mary – E-Learning and Digital Media, 2010
This article discusses a study of three Australian middle-years teachers who deployed Learning by Design principles and practice to support multiliteracies learning through students' production of digital/multimodal texts. The aim of the research was to develop an understanding of how three teachers embraced new e-learning pedagogical designs for…
Descriptors: Foreign Countries, Inservice Teacher Education, Urban Schools, Curriculum Development
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Wollak, Barbara A.; Koppenhaver, David A. – Assistive Technology Outcomes and Benefits, 2011
Writing is a recursive and complex set of cognitive processes that can be taught effectively to students with disabilities. Employing an adapted cognitive theory of writing, a broad view of what constitutes evidence, and the support of a variety of assistive and internet-based technologies, we developed a writing instructional program to meet the…
Descriptors: Evidence, Disabilities, Cognitive Processes, Writing Instruction
Kabilan, Muhammad Kamarul – Online Submission, 2009
The field of Computer Assisted Language Learning (CALL) has transformed dramatically--from the days of the behaviourist approach that dominated CALL in the 1970s to the dynamism of Interactive approach in the 1990s under the immense influence of information communication technology (ICT). Regardless of these periodic changes and improvements,…
Descriptors: Foreign Countries, English (Second Language), Case Studies, Program Implementation
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Zualkernan, Imran A. – Educational Technology & Society, 2006
Semantically rich domains require operative knowledge to solve complex problems in real-world settings. These domains provide an ideal environment for developing authentic constructivist e-learning environments. In this paper we present a framework and a methodology for developing authentic learning environments for such domains. The framework is…
Descriptors: Constructivism (Learning), Computer Assisted Instruction, Electronic Learning, Educational Environment
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Merchant, Guy – Educational Research, 2010
Background: Although much has been written about the ways in which new technology might transform educational practice, particularly in the area of literacy learning, there is relatively little empirical work that explores the possibilities and problems--or even what such a transformation might look like in the classroom. 3D virtual worlds offer a…
Descriptors: Social Control, Educational Practices, Educational Change, Literacy
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Wickersham, Leah E.; McGee, Patricia – Quarterly Review of Distance Education, 2008
This action research case study examines evidence of deeper learning principles as purposefully designed and evidenced in an online course and corroborated by the Distance Education Learning Environments Survey instrument. Findings indicate that even when deeper learning principles are used to design learning activities, other factors interact…
Descriptors: Instructional Design, Action Research, Distance Education, Online Courses
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Irani, Tracy A.; Lundy, Lisa; Turner, R. Elaine; Percival, Susan S.; Nieves, C.; Sharf, Tracie – Quarterly Review of Distance Education, 2007
Distance education has been at the forefront of forging unique partnerships to facilitate learning. The purpose of this case study was to describe a business-education collaboration between General Nutrition Corporation, Inc. and the University of Florida, involving a series of online courses in introductory nutrition. Utilizing a competency-based…
Descriptors: Distance Education, Competency Based Education, Nutrition, Partnerships in Education
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Grandell, Linda – Journal of Information Technology Education, 2005
Computer science is becoming increasingly important in our society. Meta skills, such as problem solving and logical and algorithmic thinking, are emphasized in every field, not only in the natural sciences. Still, largely due to gaps in tuition, common misunderstandings exist about the true nature of computer science. These are especially…
Descriptors: Assignments, Time Management, Computer Science, Internet