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Showing 1 to 15 of 45 results Save | Export
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Shrestha, Sagun; Harrison, Tilly – International Journal of Computer-Assisted Language Learning and Teaching, 2019
Machinima, screencast animated videos made in a virtual world, are still not a very well-known phenomenon, and there has been little reseach in relation to their use as a teaching material in English language classrooms. This study aimed to investigate the potential for and challenges in using machinima in the pre-intermediate English as a foreign…
Descriptors: Instructional Materials, Case Studies, Foreign Countries, Virtual Classrooms
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Panichi, Luisa – Research-publishing.net, 2015
This paper reports on an exploratory case study of learner participation within the context of online language learning in virtual world platforms. Data for this investigation was collected through a case study of a Business English course within a qualitative Case-Study Research framework. This study examines learner activity in virtual worlds in…
Descriptors: Criticism, Virtual Classrooms, Case Studies, Online Courses
Rosas, Fátima Weber; Rocha Machado, Leticia; Behar, Patricia Alejandra – International Association for Development of the Information Society, 2016
This article proposes a pedagogical architecture (PA) focused on the development of competencies for music technology in education. This PA used free Web 3.0 technologies, mainly those related to production and musical composition. The pedagogical architecture is geared for teachers and those pursing a teaching degree, working in distance…
Descriptors: Music, Distance Education, Foreign Countries, Virtual Classrooms
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Vasquez, Eleazar, III; Nagendran, Arjun; Welch, Gregory F.; Marino, Matthew T.; Hughes, Darin E.; Koch, Aaron; Delisio, Lauren – Rural Special Education Quarterly, 2015
Students with autism spectrum disorder (ASD) show varying levels of impairment in social skills situations. Interventions have been developed utilizing virtual environments (VEs) to teach and improve social skills. This article presents a systematic literature review of peer-reviewed journal articles focusing on social interventions in VEs…
Descriptors: Case Studies, Virtual Classrooms, Disabilities, Pervasive Developmental Disorders
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Mavridis, Apostolos; Tsiatsos, Thrasyvoulos; Terzidou, Theodouli – International Journal of Game-Based Learning, 2016
This paper focuses on methodologies of serious games deployment and evaluation. Particularly, this study will present a specific category of serious games that are based on Collaborative Virtual Environments and they aim to support Collaborative Learning. We call these serious games Collaborative Virtual Educational Games (CVEG). The paper aims to…
Descriptors: Virtual Classrooms, Instructional Design, Cooperative Learning, Educational Games
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Alkraiji, Abdullah; Eidaroos, Abdulhadi – Journal of Education and Practice, 2016
As Information Technology expands, all industries and fields in Saudi Arabia are experiencing reduced costs and improvements in the efficiency and effectiveness of operations in various systems. This has positioned the higher education sector in Saudi Arabia as the land of opportunity in terms of educational technology and its ability to support…
Descriptors: Educational Technology, Foreign Countries, Higher Education, Meta Analysis
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Thorsteinsson, Gisli; Page, Tom – Journal on School Educational Technology, 2012
This article puts forward a three related case study series, using a Virtual Reality Learning Environment (VRLE) with a view to supporting the development of students' ideation skills in conventional primary and secondary education. This learning environment is fairly new and therefore it is necessary to examine its educational uses and determine…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Case Studies, Virtual Classrooms
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Knutsson, Ola; Blasjo, Mona.; Hallsten, Stina; Karlstrom, Petter – Internet and Higher Education, 2012
In this paper social semiotics, and systemic functional linguistics in particular, are used in order to identify registers of digital literacy in the use of virtual learning environments. The framework of social semiotics provides means to systemize and discuss digital literacy as a linguistic and semiotic issue. The following research question…
Descriptors: Semiotics, Linguistics, Classroom Communication, Definitions
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Falconer, Liz – Journal of Interactive Learning Research, 2013
This paper describes and discusses a case study of postgraduate students undertaking accident investigation and risk assessment exercises in an online virtual world as part of their course curriculum. These exercises were constructed to overcome the ethical and practical barriers inherent in real-world exercises. In particular this paper focusses…
Descriptors: Graduate Students, Computer Simulation, Computer Assisted Instruction, Electronic Learning
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Bedoya, Paula Andrea – HOW, 2014
This case study explores how a group of graduate students manifest autonomy in an English as a Foreign Language virtual course at a Colombian university. Analysis of questionnaires, forums, and interviews showed that students manifested attitudes that led to autonomy such as motivation and commitment at the beginning of the course, but they also…
Descriptors: Personal Autonomy, Foreign Countries, English (Second Language), Case Studies
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Kim, Deoksoon; Blankenship, Rebecca J. – Journal of Educational Computing Research, 2013
This study evaluated preservice teachers' professional-knowledge transformation while they participated in simulated professional-development activities via a "Second Life" virtual classroom--an Internet-based multiuser virtual environment (MUVE). While a cohort of preservice teachers experienced the MUVE environment, the instrumental exploratory…
Descriptors: Virtual Classrooms, Computer Assisted Instruction, Computer Simulation, Video Technology
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Al-Nuaim, Hana Abdullah – E-Learning and Digital Media, 2012
The phenomenal growth and subsequent increasing use of Information and Communication Technology (ICT) innovations has led to an increase in their use in higher education over the past decade. Past research has criticised e-learning (compared to traditional face-to-face lecturing) for its failure to engage students in their learning. However, King…
Descriptors: Electronic Learning, Video Technology, Management Systems, Independent Study
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Capogna, Stefania – E-Learning and Digital Media, 2012
The article explores the use of e-learning in Italian universities. The aim is to understand how the university system has faced this problem or opportunity to date and what weaknesses or developing perspectives may result from multimedia technologies applied to academic teaching management. After a brief review of the current position of Italian…
Descriptors: Electronic Learning, Participant Observation, Distance Education, Foreign Countries
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Zhang, Haisen – British Journal of Educational Technology, 2013
As one of the emerging technologies, the Second Life virtual world provides learners of English as a Foreign Language with a unique opportunity of learning authentic language with native and non-native speakers of English in a virtual environment. It enables them to learn the target language in a real-life-like social communication environment. To…
Descriptors: Case Studies, English (Second Language), Second Language Learning, Computer Simulation
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Shroff, Ronnie H.; Deneen, Christopher – International Journal on E-Learning, 2011
This paper assesses textual feedback to support student intrinsic motivation using a collaborative text-based dialogue system. A research model is presented based on research into intrinsic motivation, and the specific construct of feedback provides a framework for the model. A qualitative research methodology is used to validate the model.…
Descriptors: Foreign Countries, Feedback (Response), Undergraduate Students, Student Motivation
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