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Stephanie Anne Shelton; April M. Jones – Sage Research Methods Cases, 2022
This case study explores the advantages and limitations of conducting focus groups online. Though virtual focus groups have long been positioned as supplemental or inferior alternatives to in-person focus groups, this case study emphasizes the flexibility, accessibility, and possibility of conducting focus groups virtually. Providing examples from…
Descriptors: Research Methodology, Computer Mediated Communication, Electronic Learning, Case Studies
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Patricia Feubli; Douglas MacKevett; Jürg Schwarz – Journal of Computer Assisted Learning, 2024
Background: This research paper presents a cross-sectional study that examinefs the preferences of students for hybrid teaching and learning scenarios. Unlike previous studies that merely describe hybrid scenarios, this research prioritizes them, offering evidence-based findings for informed policy decisions. Methods: The data collection method…
Descriptors: Blended Learning, Preferences, Foreign Countries, Educational Environment
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Patri, Rojalin; Manayath, Dhanya; Kaladharan, Sanju – Higher Education, Skills and Work-based Learning, 2023
Purpose: The future of management studies is invariably steering towards online and hybrid modes of course delivery. Therefore, assessing the effectiveness of online course delivery is exceptionally crucial. This study attempts to evaluate the effectiveness of online course delivery in management education involving the instructor, participant and…
Descriptors: Online Courses, Management Development, Case Studies, Business Schools
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Themelis, Chryssa; Sime, Julie-Ann; Thornberg, Robert – Scandinavian Journal of Educational Research, 2023
The methodological paper illustrates the "informed grounded theory (informed GT) methodology" by briefly demonstrating a case study about synchronous video communications and teacher presence in distance education. Unlike Glaser, B. G., & Strauss, A. L. (1967). "The discovery of grounded theory." Aldine. GT, the literature…
Descriptors: Grounded Theory, Synchronous Communication, Computer Mediated Communication, Video Technology
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Ersin Dincelli; Alper Yayla – Journal of Information Systems Education, 2024
The availability of powerful head-mounted displays (HMDs) has made virtual reality (VR) a mainstream technology and spearheaded the idea of immersive virtual experiences within the Metaverse -- a shared and persistent virtual world. Companies are eagerly investing in various VR products and services, aiming to be early adopters and create new…
Descriptors: Information Security, Computer Security, Computer Science Education, Computer Simulation
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Chen, Cheryl Wei-yu – JALT CALL Journal, 2020
The Internet has offered many opportunities for interactions and participation. The current study positioned YouTube as a possible affinity space (Gee, 2003, 2004) for students to showcase their personal talents. The participants were recruited from a group of senior students in a Taiwanese university who volunteered to participate in this study.…
Descriptors: Case Studies, Video Technology, Second Language Learning, Second Language Instruction
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Suwicha Wittayakom; Chintana Kanjanavisutt; Methinee Wongwanich Rumpagaporn – Higher Education Studies, 2024
This systematic literature review explores the implementation and effectiveness of active learning approaches in online training environments. The rapid growth of online education necessitates strategies that enhance learner engagement and improve educational outcomes. The review identifies various active learning techniques, such as discussions,…
Descriptors: Online Courses, Training, Active Learning, Learning Strategies
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Raye, Lee – Journal of Effective Teaching, 2017
Scholarship on instructive technologies in higher education has emphasized the use of high-tech facilitative technologies for long-term use, and low-tech props to illustrate single topics. This paper, on the contrary, discusses the use of a long-term, low-tech instructional technology: Llewelyn the Lynx was a soft animal used to assist with…
Descriptors: Educational Technology, Higher Education, Case Studies, First Year Seminars
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Christopher Cayari – International Journal of Education & the Arts, 2023
Playing video games is one of the most popular leisure activities across the world. Video game music (VGM) is a musical art form prevalent in popular culture, and there is potential to use it for the music education of students. Using informal music learning (Green, 2002) and online participatory culture (Jenkins, 1992/2013) theories as grounds…
Descriptors: Video Games, Video Technology, Music, Art
Young, Suzanne; Nichols, Helen – Research in Learning Technology, 2017
This article explores the lived experiences of two academics in a UK Higher Education Institution who have embedded digital learning approaches within their curriculum delivery. Achieving student excellence can be impeded by a lack of engagement and sense of identity on large courses. Digital learning strategies can offer opportunities to overcome…
Descriptors: Educational Technology, Technology Uses in Education, Higher Education, Foreign Countries
Rosemary Tyrrell; Phillip Motley; Jennifer Dobbs-Oates; Catharine Dishke Hondzel; Beth Archer-Kuhn; Michelle J. Eady; Janel Seeley – Sage Research Methods Cases, 2022
The purpose of this three-phase multiple methods, qualitative research project was to examine faculty members' understandings of immersive learning in face-to-face settings in order to add a definition of immersive learning to the literature and fill a gap for this pedagogical method. Immersive learning can be broadly defined as an educational…
Descriptors: Foreign Countries, Immersion Programs, Research Methodology, Case Studies
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Birke, Fanos Mekonnen; Lemma, Mamusha; Knierim, Andrea – Journal of Agricultural Education and Extension, 2019
Purpose: This study examines how agricultural extension experts use Information Communication Technologies (ICTs) in extension organizations and how they perceive their usefulness for agriculture extension delivery in Ethiopia. Design/Methodology/approach: An exploratory case study was conducted on 'Agricultural Knowledge Centers' (AKCs) in four…
Descriptors: Information Technology, Males, Extension Agents, Case Studies
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Oducado, Ryan Michael F. – Online Submission, 2019
Introduction: Gen Z has started to enter the portals of nursing classrooms. They are technology and socially-savvy consumers who grew up in the world of internet and smartphones. However, little is known about this generation, particularly among nursing students and how they use Facebook for academic purposes. The purpose of this study was to…
Descriptors: Nursing Education, Age Groups, Social Media, Teaching Methods
Figueroa-Rivera, Joan Arelis – ProQuest LLC, 2019
Twenty-first-century competencies have been identified as vital thinking and working skills for the 21st century. Students could contribute to social change by using information and communication technology (ICT) while developing 21st-century competencies, but this type of experience is not frequent at schools. The purpose of this qualitative case…
Descriptors: Critical Literacy, Information Technology, Grade 6, Middle School Students
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Adanir, Gülgün Afacan – Turkish Online Journal of Educational Technology - TOJET, 2017
This case study demonstrates the use of interaction analysis techniques to explore students' knowledge building process evidenced in time-stamped logs of a CSCL environment that consists of chat, shared whiteboard, and wiki features. The study was performed in a graduate level course, which covers online assignments that expect students to…
Descriptors: Case Studies, Knowledge Level, Educational Technology, Technology Uses in Education
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