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Showing 1 to 15 of 73 results Save | Export
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Themelis, Chryssa; Sime, Julie-Ann; Thornberg, Robert – Scandinavian Journal of Educational Research, 2023
The methodological paper illustrates the "informed grounded theory (informed GT) methodology" by briefly demonstrating a case study about synchronous video communications and teacher presence in distance education. Unlike Glaser, B. G., & Strauss, A. L. (1967). "The discovery of grounded theory." Aldine. GT, the literature…
Descriptors: Grounded Theory, Synchronous Communication, Computer Mediated Communication, Video Technology
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Christopher Cayari – International Journal of Education & the Arts, 2023
Playing video games is one of the most popular leisure activities across the world. Video game music (VGM) is a musical art form prevalent in popular culture, and there is potential to use it for the music education of students. Using informal music learning (Green, 2002) and online participatory culture (Jenkins, 1992/2013) theories as grounds…
Descriptors: Video Games, Video Technology, Music, Art
Larson, Rebecca Sam; Medved, Caryn – Metropolitan Universities, 2022
Extension for Community Healthcare Outcomes (Project ECHO) is a telementoring program for health professionals that uses adult learning techniques and interactive video technology to connect distal community providers with specialist and multidisciplinary teams in real-time collaborative sessions. We examine the adoption, implementation, and…
Descriptors: Selection, Program Implementation, Telecommunications, Mentors
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Baker, Elizabeth; Jenney, Angelique – Journal of Social Work Education, 2023
To successfully respond to the increasing needs and demands of clients, social workers must be equipped with a broad range of knowledge and skills. Due to limitations with traditional in-person methods, the field is considering virtual simulations to enhance students' knowledge and competency-based skills. Virtual simulations are a method of using…
Descriptors: Social Work, Competency Based Education, Counselor Training, Counselor Client Relationship
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Özdemir Baki, Gülsah; Özkaya, Merve; Konyalioglu, Alper Cihan – Acta Didactica Napocensia, 2022
The aim of this study is to examine the error approach of middle school teachers and their noticing of their approaches. The study was designed as a case study, which is a qualitative research method, and conducted through four middle school mathematics teachers during the pandemic. The data regarding the study were gathered via in class video…
Descriptors: Mathematics Instruction, Teaching Methods, Error Patterns, Error Correction
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Muranova, Olga; Koltovskaia, Svetlana; Miller, Michol – TESL-EJ, 2023
Despite suggestions being a common speech act used by writing center tutors, very limited research is available on the use of suggestions in online writing center practice. Drawing upon multiple sources of data including the chat transcript, screen recording of the session, and final revised version of the writer's text, this case study explores…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Speech Acts
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Patri, Rojalin; Manayath, Dhanya; Kaladharan, Sanju – Higher Education, Skills and Work-based Learning, 2023
Purpose: The future of management studies is invariably steering towards online and hybrid modes of course delivery. Therefore, assessing the effectiveness of online course delivery is exceptionally crucial. This study attempts to evaluate the effectiveness of online course delivery in management education involving the instructor, participant and…
Descriptors: Online Courses, Management Development, Case Studies, Business Schools
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Ozogul, Gamze; Zhu, Meina; Phillips, Tanner M. – Online Learning, 2022
Online instructional design and how to engage students cognitively in online asynchronous courses have been an ongoing question. This case study presents an intentional design of an asynchronous online graduate course to foster cognitive presence. The research questions investigate students' cognitive presence (CP) captured by two measures:…
Descriptors: Group Discussion, Computer Mediated Communication, Predictor Variables, Instructional Design
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Chen, Cheryl Wei-yu – JALT CALL Journal, 2020
The Internet has offered many opportunities for interactions and participation. The current study positioned YouTube as a possible affinity space (Gee, 2003, 2004) for students to showcase their personal talents. The participants were recruited from a group of senior students in a Taiwanese university who volunteered to participate in this study.…
Descriptors: Case Studies, Video Technology, Second Language Learning, Second Language Instruction
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Birke, Fanos Mekonnen; Lemma, Mamusha; Knierim, Andrea – Journal of Agricultural Education and Extension, 2019
Purpose: This study examines how agricultural extension experts use Information Communication Technologies (ICTs) in extension organizations and how they perceive their usefulness for agriculture extension delivery in Ethiopia. Design/Methodology/approach: An exploratory case study was conducted on 'Agricultural Knowledge Centers' (AKCs) in four…
Descriptors: Information Technology, Males, Extension Agents, Case Studies
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Jang, Eun-Young; Kim, Eun-Yong; Kang, Shin Ji – English Teaching, 2022
This study showcases an International Learning Exchange (ILE) program between North Korean (NK) refugee students in South Korea and American university students from the US. ILE programs connect two or more linguistic/ cultural groups for intercultural awareness, which provide authentic communicative environments. However, the prevalent use of…
Descriptors: Refugees, North Americans, Asians, Exchange Programs
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Damsa, Crina; Muukkonen, Hanni – Research Papers in Education, 2020
This paper elaborates on the notion of object-oriented collaborative learning by building on empirical material from two case studies in higher education. Prior empirical findings show how knowledge objects are evolving entities, shaped by the interactions between participants, and how students learn from engaging in knowledge practice that…
Descriptors: Instructional Design, Cooperative Learning, Case Studies, Higher Education
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Vazquez-Calvo, Boris – Educational Technology & Society, 2018
Previous studies have examined how to integrate video games in formal education settings across disciplines and from various perspectives. However, few have explored digital literacy practices prompted by gaming as a fan practice. Drawing on "New Literacy Studies" frame of analysis, this qualitative case study attempts to unearth the…
Descriptors: Case Studies, Second Language Learning, English, Spanish
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Yildiz, Ezgi Pelin; Alkan, Ayse – Higher Education Studies, 2019
The most preferred tools of technology today are internet and smart phones. Nowadays, these two tools offer numerous services and facilities to humanity in many areas. Accessing technology at any time, having a pleasant time, interacting without the limitations of face to face communication are some of them. That is why; individuals have become…
Descriptors: Case Studies, Telecommunications, Handheld Devices, High School Students
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Marshalsey, Lorraine; Sclater, Madeleine – International Journal of Art & Design Education, 2019
This article discusses the practical and ethical challenges and benefits of using social media and video-based research methods -- also known as Photovoice -- to investigate contemporary Communication Design education. The two visual research methods discussed include the social media mobile application Snapchat® and participant-generated GoPro®…
Descriptors: Social Media, Design, Participatory Research, Action Research
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