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Showing 1 to 15 of 21 results Save | Export
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Goldfarb Cohen, Shai – Journal of Jewish Education, 2022
We know little currently about how new digital tools have effected changes in Jewish studies learning environments and processes -- although technologies play a central role in contemporary discussions of learning. This study aims to understand how learners collaboratively interpret Jewish sacred texts using informal online collaborative learning…
Descriptors: Judaism, Religious Education, Educational Change, Teaching Methods
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Hara, Mariko – Music Education Research, 2018
This paper examines informal learning in the context of migrant musicians, through a single case study looking at informal/self-learning and music career development by a DIY electronica artist. Data for the paper comes from an ethnographic study of how migrant musicians in Norway exercise their professional competence and entrepreneurship. Using…
Descriptors: Music Education, Musicians, Immigrants, Case Studies
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Keune, Anna; Peppler, Kylie – British Journal of Educational Technology, 2019
Celebrating hands-on making and technological inventiveness, the Maker Movement promotes the popularity of new makerspaces: learning environments filled with diverse materials for youth's creative projects. Described as "constructionist learning environments," makerspaces can be challenging to design because materials require substantial…
Descriptors: Creativity, Educational Environment, Costs, Learning Theories
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Dobreski, Brian; Huang, Yun – Educational Technology & Society, 2018
Software developers rely on the abundance of online resources to meet their informal learning needs. Designing systems to effectively support this relies on a sound understanding of the informal learning process. In this paper, we show how the development and implementation of an ontological model can be used to increase understanding of informal…
Descriptors: Information Science, Electronic Learning, Online Courses, Informal Education
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Hendriks, Stefan; Sung, SeoYoon; Poell, Rob F. – Journal of Workplace Learning, 2018
Purpose: The purpose of this study was to explore how customer-facing professionals (CFPs) created learning paths to adapt to changing customer needs in a digital environment. Design/methodology/approach: Two groups of CFPs were created from a previous single-case study to examine the learning paths of the two groups. Both groups were digitally…
Descriptors: Technical Support, Service Occupations, Case Studies, Technological Literacy
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Dincer, Ali – IAFOR Journal of Education, 2020
This study aims to understand the extent to which English as a foreign language learners use technology for their autonomous language learning beyond the classroom. With a cross-sectional survey design approach, the study focuses on learner characteristics. It first investigates the existing language learner profiles of 512 English major…
Descriptors: Informal Education, Information Technology, English (Second Language), Second Language Instruction
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Sendurur, Emine; Efendioglu, Esra; Çaliskan, Neslihan Yondemir; Boldbaatar, Nomin; Kandin, Emine; Namazli, Sevinç – International Association for Development of the Information Society, 2017
This study is designed to understand the informal language learners' experiences of m-learning applications. The aim is two-folded: (i) to extract the reasons why m-learning applications are preferred and (ii) to explore the user experience of Duolingo m-learning application. We interviewed 18 voluntary Duolingo users. The findings suggest that…
Descriptors: Informal Education, Telecommunications, Second Language Learning, Second Language Instruction
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Sanabria, Jorge C.; Arámburo-Lizárraga, Jesús – EURASIA Journal of Mathematics, Science & Technology Education, 2017
As 21st century skills (e.g., creativity and collaboration) are informally developed by tech-savvy learners in the Digital Age, technology-based strategies to develop such skills in non-formal and formal contexts are necessary to reduce the gap between academic and business organizations on the one hand, and the revolutionary wave of self-taught…
Descriptors: Skill Development, Creativity, Art, Informal Education
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Allan, Denise; Vettese, Samantha; Thompson, Paul – Design and Technology Education, 2018
In this article, the researchers investigate different ways in which school age, 'generation net' children learn, through non-linear, mediated, collaborative 'making' environments, enabled by informal club settings and online 'builder' gaming and groups. In addition to this, the study will investigate these learning methods in relation to…
Descriptors: Design, Learning Processes, Clubs, Informal Education
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Gu, Jia – Interactive Learning Environments, 2016
This paper presents the findings from a multiple-case study which has investigated the impact of mobile Web 2.0 technologies on self-directed learning (SDL) of workplace learners by exploring participants' learning experiences with a mobile App. Drawing on existing literatures, we examined learners' SDL personal attributes and process in the…
Descriptors: Web 2.0 Technologies, Workplace Learning, Adult Learning, Learning Processes
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Tzou, Carrie; Meixi; Suárez, Enrique; Bell, Philip; LaBonte, Don; Starks, Elizabeth; Bang, Megan – Cognition and Instruction, 2016
This article presents findings from TechTales, a participatory design research (PDR) project where learning scientists, public library staff members, informal science educators, and staff members from Native-American-serving organizations collaborated to design a family-based robotics workshop that was grounded in storytelling. We approach this by…
Descriptors: Robotics, STEM Education, Computer Software, Participatory Research
Gaviola Feck, Dolores – ProQuest LLC, 2016
People are self-learning on the Internet and the various eLearning freeware tools of the 21st century diffuses a whole new pedagogy; yet, generational trends from organizations, corporations, and academic institutions minimally show implementation of various blended learning approaches online into their organizational culture and climate. The…
Descriptors: Higher Education, Electronic Learning, Organizational Culture, Organizational Climate
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Avci, Hulya; Adiguzel, Tufan – International Review of Research in Open and Distributed Learning, 2017
As learning a foreign language poses a number of challenges for the students, it has become indispensable to search for "optimal" conditions to enhance opportunities of engaging in the target language. Within this context, the Mobile-Blended Collaborative Learning model has been integrated in and out of the classroom learning in order to…
Descriptors: Case Studies, Blended Learning, Cooperative Learning, Teaching Methods
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Tobias, Evan S. – International Journal of Music Education, 2015
In this case study, the author investigated intersections of secondary students' musical engagement in a Songwriting and Technology Class (STC) and outside of school. The study traces the experiences of three individual participants and three participant groups (six embedded cases in total) in the creation, performance, recording, and production…
Descriptors: Music, Music Education, Secondary School Students, Music Activities
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Stevenson, Michael; Hedberg, John; Highfield, Kate; Diao, Mingming – Electronic Journal of e-Learning, 2015
In many K-12 and higher education contexts, the use of smart mobile devices increasingly affords learning experiences that are situated, authentic and connected. While earlier reviews of mobile technology may have led to criticism of these devices as being largely for consumption, many current uses emphasize creativity and productivity, with…
Descriptors: Information Technology, Technology Uses in Education, Criticism, Creativity
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