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Hurreeram, Sabrina Luvlina; Bahadur, Goonesh Kumar – International Journal of Education and Development using Information and Communication Technology, 2019
This study aims at exploring the use of tablets in Grade 1 and Grade 2 from the educators' point of view in Mauritius. Data were collected via an online survey, after one year of implementation of use of tablets in these grades. Twenty three (23) educators responded, and semi-structured interviews were conducted with five (5) educators from three…
Descriptors: Handheld Devices, Grade 1, Grade 2, Computer Uses in Education
Ponomariova, Olga Nikolaevna; Vasin?, Olga Nikolaevna – International Journal of Environmental and Science Education, 2016
This article aims to discuss the opportunities in the interactive teaching in higher education. The study presents the methodological approach of understanding the notions of "teaching technology" and "interactive teaching methods". The originality of the study consists in the authors' definition of the situation in "the…
Descriptors: Higher Education, Teaching Methods, Information Technology, Technology Integration
Ting, Yu-Liang; Tai, Yaming; Chen, Jun-Horng – Interactive Learning Environments, 2017
Telepresence has been playing an important role in a mediated learning environment. However, the current design of telepresence seems to be dominated by the emulation of physical human presence. With reference to social constructivism learning and the recognition of individuals as intelligent entities, this study explored the transformation of…
Descriptors: Computer Uses in Education, Cooperative Learning, Case Studies, English (Second Language)
Broza, Orit; Kolikant, Yifat Ben-David – ZDM: The International Journal on Mathematics Education, 2015
The study set out to discover what characterizes the meaningful learning of mathematics among low-achieving students (LAS) and to highlight the challenges their characteristics pose for scaffolding, in particular for its adaptive core: contingent teaching. The setting was an extracurricular program for teaching meaningful mathematics to LAS…
Descriptors: Elementary School Mathematics, Grade 5, Mathematics Instruction, Mathematics Achievement
Veenstra, Baukje; van Geert, Paul L. C.; van der Meulen, Bieuwe F. – Mind, Brain, and Education, 2012
In this exploratory multiple case study, it is examined how a computer game focused on improving ineffective learning behavior can be used as a tool to assess, improve, and study real-time mouse behavior (MB) in different types of children: 18 children (3.8-6.3 years) with Autistic Spectrum Disorder (ASD), Attention Deficit/Hyperactivity Disorder…
Descriptors: Attention Deficit Hyperactivity Disorder, Autism, Disabilities, Children
Pihlainen-Bednarik, Kaisa; Keinonen, Tuula – International Journal of Environmental and Science Education, 2011
Knowing "what do I know" and thinking about "how do I learn", that is metacognition, is an important element in learning. The Finnish curriculum points out metacognition in the choice of the studying methods. The methods should help the students to become aware of their own learning, to develop better learning strategies, and…
Descriptors: Environmental Education, Learning Strategies, Metacognition, Learning Processes
Lamont, L. A.; Chaar, L.; Toms, C. – European Journal of Engineering Education, 2010
Interactive learning is beneficial to students in that it allows the continual development and testing of many skills. An interactive approach enables students to improve their technical capabilities, as well as developing both verbal and written communicative ability. Problem solving and communication skills are vital for engineering students; in…
Descriptors: Engineering Education, Communication Skills, Teaching Methods, Problem Solving
Rambe, Patient – Journal of Information Technology Education, 2011
Social networking sites (SNS) affordances for persistent interaction, collective generation of knowledge, and formation of peer-based clusters for knowledge sharing render them useful for developing constructivist knowledge environments. However, notwithstanding their academic value, these environments are not necessarily insulated from the…
Descriptors: Foreign Countries, Computer Science Education, Information Technology, Social Networks
Borovik, Alexandre – Research in Learning Technology, 2011
Although mathematicians frequently use specialist software in direct teaching of mathematics, as a means of delivery e-learning technologies have so far been less widely used. We (mathematicians) insist that teaching methods should be subject-specific and content-driven, not delivery-driven. We oppose generic approaches to teaching, including…
Descriptors: Foreign Countries, Electronic Learning, Information Technology, Educational Technology
Deaney, Rosemary; Chapman, Arthur; Hennessy, Sara – Curriculum Journal, 2009
Interactive whiteboards (IWBs) have rapidly become an integral feature of many classrooms across the UK and elsewhere, but debate continues regarding the pedagogical implications of their use. This article reports on an in-depth case-study from the wider T-MEDIA project (Teacher Mediation of Subject Learning with ICT: a Multimedia Approach). A key…
Descriptors: Grounded Theory, Cooperative Learning, Learning Processes, Teaching Methods
Kicken, Wendy; Brand-Gruwel, Saskia; van Merrienboer, Jeroen; Slot, Wim – Instructional Science: An International Journal of the Learning Sciences, 2009
In on-demand education, students often experience problems with directing their own learning processes. A Structured Task Evaluation and Planning Portfolio (STEPP) was designed to help students develop 3 basic self-directed learning skills: Assessing the quality of own performance, formulating learning needs, and selecting future learning tasks. A…
Descriptors: Portfolios (Background Materials), Independent Study, Learning Processes, Learner Controlled Instruction
Liu, Tzu-Chien; Peng, Hsinyi; Wu, Wen-Hsuan; Lin, Ming-Sheng – Educational Technology & Society, 2009
This study has three major purposes, including designing mobile natural-science learning activities that rest on the 5E Learning Cycle, examining the effects of these learning activities on students' performances of learning aquatic plants, and exploring students' perceptions toward these learning activities. A case-study method is utilized and…
Descriptors: Student Attitudes, Learning Activities, Learning Processes, Science Education
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills

Jennings, Charles – Open Learning, 1995
Analyzes technological and pedagogical developments in telematics-based distance education. Discusses early uses of telematics in distance education, changing educational organizations, management issues, management of the learning process, and management of the "virtual telematic organization." Also presents results of a case study of…
Descriptors: Case Studies, Change Strategies, Computer Uses in Education, Distance Education

Mahmood, Mo Adam; Hirt, Shirley A. – Journal of End User Computing, 1995
Explores how a Texas public school district progressed with a state mandate to integrate information technology into the curriculum. A survey was administered to evaluate why information technology is or is not efficiently used in the district's learning processes. Results found influential factors such as attitudes; hardware, software, and…
Descriptors: Administrator Effectiveness, Attitudes, Case Studies, Computer Peripherals
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